Good evening fellow Commanders
So I've finally come back to ED after years of absence... as in back when I last played you couldn't land on planets, Aliens weren't invading the bubble, Carriers weren't in every system and engineering didn't even exist! Heck the Corvettes and Cutters were only JUST coming onto the horizon as far as I remember last time I was in a cockpit.
At the moment I've a python (fitted for mining), about 400M credits sat in Omicron Capricorni and such a huge WALL of "things to do" between engineering, getting things ranked up, etc etc that frankly i just don't know WHERE to go! I'm not really in the mind set of "must farm max credits / hour" because doing that on your own can just kind of kill the joy (i think, unless you have a very specific goal of course!)
Ideally what i'd like to do is start working on Empire-related reputation to eventually fly those pretty Imperial ships (plus cannon-wise i like the Empire most out of the factions) but I really am all-at-sea when it comes to WHERE to go, etc. I'm up for doing ground missions, combat, trading, etc (and happy to do a variety of all) but I was hoping some one (or more than someones) could give advice as to which systems would be good to base myself out of, get the ball rolling etc with regards to it all.
One issue i've found trying to read up guides on ship building as well is everyone seems to assume you can engineer stuff... obviously I cannot (not even ENTIRELY sure yet the full scope and scale of that). So please bear that in mind if you want to throw some ship-advice my way (Last ships i flew in combat if i can remember correctly were the vulture and the FDL... though even with combat it seems thats changed a LOT since last I played missiles etc were basically considered a complete waste and effectively your ideal combat build was just lasers plus MC's with as many shield bank cells as you could fit to keep regenerating!)
Fly Safe,
CMDR Hector
So I've finally come back to ED after years of absence... as in back when I last played you couldn't land on planets, Aliens weren't invading the bubble, Carriers weren't in every system and engineering didn't even exist! Heck the Corvettes and Cutters were only JUST coming onto the horizon as far as I remember last time I was in a cockpit.
At the moment I've a python (fitted for mining), about 400M credits sat in Omicron Capricorni and such a huge WALL of "things to do" between engineering, getting things ranked up, etc etc that frankly i just don't know WHERE to go! I'm not really in the mind set of "must farm max credits / hour" because doing that on your own can just kind of kill the joy (i think, unless you have a very specific goal of course!)
Ideally what i'd like to do is start working on Empire-related reputation to eventually fly those pretty Imperial ships (plus cannon-wise i like the Empire most out of the factions) but I really am all-at-sea when it comes to WHERE to go, etc. I'm up for doing ground missions, combat, trading, etc (and happy to do a variety of all) but I was hoping some one (or more than someones) could give advice as to which systems would be good to base myself out of, get the ball rolling etc with regards to it all.
One issue i've found trying to read up guides on ship building as well is everyone seems to assume you can engineer stuff... obviously I cannot (not even ENTIRELY sure yet the full scope and scale of that). So please bear that in mind if you want to throw some ship-advice my way (Last ships i flew in combat if i can remember correctly were the vulture and the FDL... though even with combat it seems thats changed a LOT since last I played missiles etc were basically considered a complete waste and effectively your ideal combat build was just lasers plus MC's with as many shield bank cells as you could fit to keep regenerating!)
Fly Safe,
CMDR Hector