This has been discussed several times, but I wanted to have the conversation again to stress how important it is to many players.
The community managers have mentioned in several threads that they are working on better communication regarding updates. Most recently, @Chante Goodman posted that Frontier prefers communicating bigger updates near the release, but understands the desire for more activity within the community. That said, bigger updates include 1.1, 1.2, and 1.3 and smaller updates are those similar to 1.3.3.
I can't help but feel like there is a disconnect somewhere, as even smaller updates have lacked communication. There are many complaints about the stability and smoothness of the game, understandably so. I believe much of this frustration can be alleviated via a roadmap. I can't remember a game that has launched on PC that wasn't buggy at launch. However, the difference between buggy games that are viewed negatively (i.e., Horizon Zero Dawn) and those that are viewed positively (i.e., Death Stranding, Mount & Blade II) is developer communication. The easiest way to convey this information is via roadmap. While some roadmaps are highly specific with specific details regarding content and features, others are vague, perhaps only revealing a release window, or how much future content to expect.
Given that, if the roadmap changes, the community will, inevitably, be disappointed. However, I firmly believe that the disappointment felt from a missed deadline, or changing content, would be far less than the frustration felt from the lack of communication. A lack of communication, to me, feels very similar to denial, or worse, refusing to accept responsibility. As with any game engine, there are significant limitations, the COBRA engine is no different. While these limitations cannot be overcome due to the complexity of the issues, acknowledging them is better than pretending they do not exist. Further, if the community knew what are these limitations are (rather than assuming what they are), reporting bugs would be more efficient and less cumbersome on both the player and developer side.
A potential roadmap could be as simple as "Year 1: DLC 1 (Spring), DLC 2 (Summer), DLC 3 (Fall), DLC 4 (Winter)" or as complex as "Year 1: DLC 1/Free Update 1.1 - Artic Pack, 4 Animals / 3 Exhibits, Added Features/Fixes: xxxxx (mid-October).
The community is understanding. We all know, especially during COVID, that plans change - but with communication, the disappointment turns into compassion and appreciation. All the while, strengthening and facilitating discussion within the community.
I call on Frontier to reconsider their position on the matter. A more open approach with their community would behoove players, developers, and the community as a whole. Because as it is, only with us, the community, that Frontier can continue to develop and publish their incredible games.
Edit: Grammer
The community managers have mentioned in several threads that they are working on better communication regarding updates. Most recently, @Chante Goodman posted that Frontier prefers communicating bigger updates near the release, but understands the desire for more activity within the community. That said, bigger updates include 1.1, 1.2, and 1.3 and smaller updates are those similar to 1.3.3.
I can't help but feel like there is a disconnect somewhere, as even smaller updates have lacked communication. There are many complaints about the stability and smoothness of the game, understandably so. I believe much of this frustration can be alleviated via a roadmap. I can't remember a game that has launched on PC that wasn't buggy at launch. However, the difference between buggy games that are viewed negatively (i.e., Horizon Zero Dawn) and those that are viewed positively (i.e., Death Stranding, Mount & Blade II) is developer communication. The easiest way to convey this information is via roadmap. While some roadmaps are highly specific with specific details regarding content and features, others are vague, perhaps only revealing a release window, or how much future content to expect.
Given that, if the roadmap changes, the community will, inevitably, be disappointed. However, I firmly believe that the disappointment felt from a missed deadline, or changing content, would be far less than the frustration felt from the lack of communication. A lack of communication, to me, feels very similar to denial, or worse, refusing to accept responsibility. As with any game engine, there are significant limitations, the COBRA engine is no different. While these limitations cannot be overcome due to the complexity of the issues, acknowledging them is better than pretending they do not exist. Further, if the community knew what are these limitations are (rather than assuming what they are), reporting bugs would be more efficient and less cumbersome on both the player and developer side.
A potential roadmap could be as simple as "Year 1: DLC 1 (Spring), DLC 2 (Summer), DLC 3 (Fall), DLC 4 (Winter)" or as complex as "Year 1: DLC 1/Free Update 1.1 - Artic Pack, 4 Animals / 3 Exhibits, Added Features/Fixes: xxxxx (mid-October).
The community is understanding. We all know, especially during COVID, that plans change - but with communication, the disappointment turns into compassion and appreciation. All the while, strengthening and facilitating discussion within the community.
I call on Frontier to reconsider their position on the matter. A more open approach with their community would behoove players, developers, and the community as a whole. Because as it is, only with us, the community, that Frontier can continue to develop and publish their incredible games.
Edit: Grammer
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