A case for the T8?

The Type-7 was probably the ship where I first started making any real money. I do still have a fondness for the ship, but unfortunately it no longer has a niche in which to perform. It supposedly fits somewhere between the Asp-E and the Imperial Clipper, but it fails as a dedicated transport ship, especially as the Clipper can do a much better job for not much more money.
I can’t see FDev putting in the time to model new ships to fix this, but could there be a case for making some slight alterations to the T7 model, then alter the internals so that we get a better transport ship in that price range?
I would suggest:
  • Drop the price of the T-7 to around 10 million CR.
Introduce the T-8 which is a slight variant of the T-7:
  • 1 small and 1 medium hardpoint (as opposed to the 4 small on the T7) – medium hardpoint to allow large mining laser.
  • Replace the two size 6 internals with size 7 – allow for more cargo and/or a bigger shield. Potentially another 128 tonnes of cargo space.
  • Price it at 17.5 million credits to place it where the T-7 is now.
It wouldn’t be an overpowered ship in any way, but with an engineer upgrade to the FSD it could fulfil other roles – I’d love to see a Fuel Rat turn up in a bright yellow T-8.

Perhaps something similar could be done with the T-9 to make it a little more viable and again provide another stepping stone on the way to an Anaconda or Cutter.

Any other ideas of how we could get an improvement and bridge the gaps in price between the trader ships?
 
Honestly for the T8 I'd hope for a medium-pad gap filler, due to the staggering difference between an Asp's potential cargo and a Python's.

Beyond that, sure, better layout for mining would be great. Enough for at least one medium mining laser and mining's 3 module types.
 
I think as per the T7 thread, the T7 and T9 just need a balance pass. Boost the cargo capacities say ~350/400 for the T7 and the T9 ~700/800 (and that's with a reasonable sized shield!) - so there's a significant, worthwhile difference between them and the multi-roles. And on top of that increase their survivability a little...
 
I think as per the T7 thread, the T7 and T9 just need a balance pass. Boost the cargo capacities say ~350/400 for the T7 and the T9 ~700/800 (and that's with a reasonable sized shield!) - so there's a significant, worthwhile difference between them and the multi-roles. And on top of that increase their survivability a little...

what_breaking_bad-gap.jpg


Man I'm all for giving the T9 life after Cutter but you cannot really be serious? What would a new ship EVER bring to the table? How would FD justify more than doubling the cargo space of two workhorses of the Galaxy? I mean, eventually we will get a Boa (fingers crossed). Would you expect it to carry what.. 10,000 tons? I'm hoping for a solid 1k and that's without shields. You sir are not even in the same universe that I am in :). But best of luck to you and your aspirations. I'm unsure what I'm doing in this thread now.
 
What would a new ship EVER bring to the table?
and that is the $64,000 question. I was trying to say that instead of introducing new ships the existing ones could be made to be useful. And now I've remembered the DBE and that it doesn't work like that.

How would FD justify more than doubling the cargo space of two workhorses of the Galaxy?
Because they're only useful for about 5 minutes (apart from the cockpit view) until you can afford either an Python or an Anaconda.

Would you expect it to carry what.. 10,000 tons? I'm hoping for a solid 1k and that's without shields.
Nah, i'd be happy with 3 or 4k with shields. A massive beast, that takes a week to turn around and makes black holes worry when they jump into a system ;)

You sir are not even in the same universe that I am in :). But best of luck to you and your aspirations. I'm unsure what I'm doing in this thread now.
Heh, I've no idea either. In my defence it was a slooooow afternoon at work.
 
T8 should be a 875t hauler but with a sub 9ly jump range in lightweight build encouraging engineers Fsd work (for small gains). Poor manoeuvrability. Very average shielding. Designed for high security system lugging (yes, FD need to implement properly). It should be a ship for real truckers. For Cmdrs who are all about profit margin.

No need for sequential models to be increasingly large. Niche ship.

Imo. ;)
 
Where is Windows 9?

Thats what happened to the T8 they skipped it cause it was so Rubbish they scrapped it on the drawing tablet.
 
I'd like to see all the trade ships perform a lot better as pure trade ships, so a general cargo increase across the hauler, T6, 7 & 9.

Yes, make us slower, more fragile, but give us more cargo space, rear facing hard points for mines.

An estate/station wagon car shouldn't be better at hauling cargo than a van/lorry/truck
 
I'd like to see all the trade ships perform a lot better as pure trade ships, so a general cargo increase across the hauler, T6, 7 & 9.

Yes, make us slower, more fragile, but give us more cargo space, rear facing hard points for mines.

An estate/station wagon car shouldn't be better at hauling cargo than a van/lorry/truck

The Cutter is not a station wagon. Its more like a huge truck with 2 oversize trailers and jet engines.
 
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