Goose4291
Banned
Google to the rescue, it even had a poll :
https://forums.frontier.co.uk/showthread.php/323250-Should-this-forum-have-a-PvP-sub-forum
That thread doesn't exactly show pvpers 'clamouring' for a PvP subsection, does it?
Google to the rescue, it even had a poll :
https://forums.frontier.co.uk/showthread.php/323250-Should-this-forum-have-a-PvP-sub-forum
That thread doesn't exactly show pvpers 'clamouring' for a PvP subsection, does it?
Come off it, it has a forum poll the most impeccably sourced of all sources.
Bob, I'm going to rep you because that was actually pretty funny.
Although I found this thread on a search for advice on cargo scooping, as I seem to have a problem with it that I didn't have before... sorry, irrelevant... I didn't weigh in initially because to be honest I'm not generally up for being pirated and I didn't want to rain on the parade.Now, here comes the first part where I expect a little of that respect to be returned - At this point I've no idea if I'm dealing with a pirate or a psycho. The very first thing I do after dropping to normal space is to open the range with a boost and run out the guns. If he's a psycho, not doing that is suicidal. If he's a pirate, well, he will see that I'm not actually opening fire and with the guns run out I can;t be charging my FSD so get a grip and don't take that initial boost as running. I promise you if I were doing that it would be a lot more obvious than a single boost. I'm not going to let you close the range until I know how this is going to play out.
If you talk, I'll talk back. We can negotiate. If you are demanding enough of me that my trip makes a loss, expect me to be a bit more hardheaded about it. You probably need to be as aware of trade conditions as I am to know where that line is, but you;re as much of a professional as I am so that's not hard, is it?
If you shoot, either I'm outta there or fight's on. I don't fly shieldless and while of course I won't be in a dedicated combat build if I'm hauling I'm very likely to be in a maxed multirole build with slightly better chances of tanking your fire long enough to depart or of inflicting enough damage on you that your repair costs will eat all the profit from anything I might drop. You can probably take me, but it will cost you.
On the other hand, if we come to an agreement, then you're just a cost of doing business and you'll likely be out of there undamaged with a little profit in your holds. All it takes it a little pragmatism on both sides. I know I've got that so it's all on you, Mr Pirate....
Although I found this thread on a search for advice on cargo scooping, as I seem to have a problem with it that I didn't have before... sorry, irrelevant... I didn't weigh in initially because to be honest I'm not generally up for being pirated and I didn't want to rain on the parade.
But I saw Dave's summary here, and if only for devilment, wanted to offer mine.
Assuming I'm in Open and have been successfully interdicted, I too have no idea if I'm dealing with a pirate or a psycho, so my approach will be as follows:
If you talk, I'll boost. Boost again. Boost. Boost. Boost again. Try the FSD. Boost. Hope the shields hold. Try the FSD again. Boost. Hope the shields hold. Then, either A) jump out of there; or B) explode in a ball of fire.
If you shoot, go direct to B) above. I don't fly shieldless but my shields are usually crap and I won't be in a competent combat build, and I couldn't hit the USS Nimitz at four paces. You can undoubtedly take me, and it won't cost you a credit as long as you're using energy weapons. Missiles might set you back a fiver or so.
There. Now you're prepared should you face me in battle. Good... well, luck doesn't really come into it. Good shooting, I guess?![]()
Protip: When being attacked, jump up in the air shouting "Help, help, i'm being opressed! Come and see the violence inherent in the system!"