A Combat Cobra? Here's mine...

Greetings,

So...Looking for something to do awaiting Odyssey?

Got 15.5 million credits plus rebuys, unlocked all the Engineers, some PowerPlay weapons and maxed out all the materials? Here's a combat Cobra Mk III build I like. Others may disagree. There are many threads and videos using lasers and multi-cannons as the go to Cobra combat build. Here's something better IF you can fly it.

Two 2B fixed Imperial Hammers. Same or slightly less damage as regular rail guns but three fast shots might hit (or miss) better than one. G5 sturdy/super penetrators for targeting those power plants and other modules. 300% integrity is nice costing 100% mass increase but the important numbers are plus 60% piercing and 58% lower thermal load (sturdy 30 and super penetrators 28). Rails can do both thermal and kinetic damage. Reload drops to 1.8s but with fixed weapons we're not spraying with multi-cannons. I suggest using a mouse versus a HOTAS for targeting fixed weapons and is a lot more accurate. Yes, you can do both. PvPers know this.

Two 1E gimballed Beams G5 long range/thermal vent. The Cobra can handle this. Taking on a deadly NPC Anaconda with 8 shield cell boosters it might take 45 min to drop the shields just using these. The point is with a fast ship and firing 3+ KM away that Anaconda and many other NPC ships won't hit you while your Cobra's heat drops to 1%. Then make another attack run. Flying in reverse messes up NPCs in a Cobra or a Cutter with long range beams. Worth costing a little mass and power draw.

Put this together with proper PIP management and good pilot skills (any good at FA off?) and a pilot can get up close and personal with engineered Imperial Hammers firing quickly multiple times and beams to keep the heat down. No heat sinks needed! We may have to take the foot off the firing gas pedal but the power plant and distributor engineered correctly on a Cobra will be back in seconds. Add in the low profile of a Cobra is hard to hit. They do much better than other ships. So how do I support this with the rest of the Cobra build?

4A Power Plant overcharged/thermal spread. Sorry with rail guns armoured isn't going to work. Move fast.

4A Thrusters dirty/drive distributors. Adding 11 m/s boost to 598 m/s with drag drives isn't worth the 76% thermal load especially using rail guns.

3A Life Support on a Cobra taking on much better ships because you might need 25 min to limp back. Lightweight Bill Turner (Alioth - permit required) can get you to G3. Lori Jameson (Shinrarta Dezhra - Elite required) goes to G4. No engineering it only cost one LY in jump range. Given that you are flying a fragile Cobra in combat if you escape you might need those minutes.

3A Sensors going G5 long range. This is still a partial multi-role ship with emphasis on combat. If you are going into REZ/CZ combat styles and maybe a little PvP it is nice to know your enemies before they know you. Thus time to make fight or flight decisions. If in a REZ and the security ships have taken down a deadly Anaconda down to 30% 9 KM away long range scanners will let you know. Then in your very fast Cobra can fly there, fire a few rounds and make 250,000 credits without a dent in your ship.

0I Pointe Defense plus ammo so when your shields go down they will deal with NPCs who love to fire missiles while you are running away. Going to Guardian sites taking out missiles that Sentinels fire at your SRV running around is probably useless as they are mounted on the bottom of a Cobra. Anyone tried this?

Getting off topic a little maybe I should fly over to some Guardian sites and help some players providing overhead ship cover taking out the Sentinels while they run around in SRVs. I found class 1 beams take awhile then went with class 2 on an Asp X to resolve the issue. I suspect only 1 imperial hammer would be required.

The rest of the build with the shields, booster, and other optional internal toys is subjective depending upon the player. Many in combat like bi-weave shields, HRPs and MRPs. There are two many different ED play styles and we will never agree Flying well also works.The multi-purpose Cobra provides options.
E.G. storing the fuel scoop and Guardian FSD booster then have 40T of cargo for local missions.

Is the build worth it for a new player? Probably not as their goals would be more about generating credits, avoiding rebuys and moving up in experience. Still using rail guns on a Cobra without overheating is good info for future builds. It one can do int in a Cobra...There are many more possibilities with the secondary weapons engineering game. Playing this game since 1985 on a Commodore 64 The Cobra Mk III is part of me and other old players! It is not Elite if we don't fly it now and then. With this build I'm smiling flying a Cobra Mk III...

TLDR: Showing how a Cobra Mk III with proper engineering and a good pilot can be an awesome combat ship past basic lasers and multi-cannons. Find a powerful weapons setup with good pilot skills then build the Cobra around it. Are there better ships? Of course! Whii this Cobra build take on every combat scenaio? Of course not. The point was what could a Cobra do?

Regards to All

G5 Engineering in the bubble suggestions for this build. There are many other combinations.

Armour - Selene Jean - Kuk
Power Plant - Heri Tani - Kuwemaki
Thrusters - Professor Palin - Arque
FSD - Felicity Farseer - Deciat
Life Support (G4) - Lori Jameson - Shinrarta Dezhra (Elite rank required)
Distributor - The Dweller - Wyrd
Shields/Sensors/Detailed Surface Scanner - Lei Chung - Laksak
Rail Guns - Tod "the Blaster" McQuinn - Wolf 397
Beams - Broo Ttarquin - Muang
Pointe Defense - Ram Tak - Meene
Shield Booster - Didi Vatermann - Leesti

cobra_rail.jpg

I can put this in Midnight Black if you want something more sinister... :)
 
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I am confused. Your title says combat cobra, but in your content you says multi-purpose equipped with cargo racks and planetary vehicle hangar (and docking computer ;) )?

P.S. Here is my multi-role cobra:
https://s.orbis.zone/bw8m
 
I am confused. Your title says combat cobra, but in your content you says multi-purpose equipped with cargo racks and planetary vehicle hangar (and docking computer ;) )?

P.S. Here is my multi-role cobra:
https://s.orbis.zone/bw8m
We all fly differently. My Cobra weapons hitting at 138 DPS versus yours at 58 DPS allow for toys like an SRV and docking computer being multi-purpose. I could go more combat but why in a Cobra? You added HRPs, Guardian SRPs and a MRP I don't need flying a Cobra. Flying a Cobra like you stoled it works best for me and is a lot of fun! Adding these upgrades to a Cobra versus say a Fer de Lance who can use them you decide how to spend your engineering materials.

I already have a Fer de Lance build and still don't need any HRPs being fast and maneuverable. Great flying skills beats HRPs and It took me a long time to get good. A 4A long range beam with thermal vent and all the rest are shock cannons. Acting like a noob and letting a PvPer get up close and personal within 2.5 KM I then unleash 550 DPS of shock cannons. Seven out of ten run away often breaking the Internet connection versus logging out within the game parameters. Meanwhile PvPers complain about this? The other three knowing what I am doing might kill me. Per honor in battle (maybe a British thing) I'm totally good with that then make friends with them later.

Regards
 
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They already have piercing of 100, and hardest hulls are 75, so I'm pretty sure increasing the piercing to 160 isn't actually getting you anything.
Maybe not but it sounds good. If one plays ED always looking for the math versus having a great time like me meeting friends across the world who is going to have more fun? When it comes to combat I think a few of those Australians are very hard to beat! Our advantage (I'm in the USA) is when the Frontier servers go down they always seem to drop the Aussies first! :)
 
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It's a nice ship, wasn't trying to nitpick, just jumped out at me.

Glad you are enjoying it. I must admit I don't even remember the last time I flew one of my Cobras. Maybe it's time to get back in that seat.
 
It's a nice ship, wasn't trying to nitpick, just jumped out at me.

Glad you are enjoying it. I must admit I don't even remember the last time I flew one of my Cobras. Maybe it's time to get back in that seat.
No problem. We all do the math sometimes thinking that is important. It is not. I have 34 ships.all engineered and a fleet carrier but only use a few of them. I guess if there is an end game in ED I reached it awaiting Odyssey. So with lots of credits let's go engineer a Cobra Mk III that no new player would ever invest in. It would be silly but shows off how with a great pilot and some engineering even a Cobra Mk III is not a ship to be taken lightly in Elite Dangerous.
 
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Right, just so to clarify yours is a multi-purpose Cobra, not just a solely combat Cobra. Like I've said, I was confused with the title of this thread.
 
Right, just so to clarify yours is a multi-purpose Cobra, not just a solely combat Cobra. Like I've said, I was confused with the title of this thread.
As for combat dialing in these Cobra weapons with Imperial Hammers and beams for REZ/CZs and maybe a single PvP they will be awesome. With the Cobra power plant and distributor to support them we're good to go. The Cobra has excellent power support not always found on larger ships.Having the player skills to know when to fight or flee is the issue. I have those skills over the years so no problem adding a Scarab, docking computer or other frills. Others who have issues with combat may go with HRPs, MRPs and maybe some Guardian toys adding to the build. Without great pilot skills none of any these defenses will matter.

With my combat experience (my opinion of course) I provided a awesome weapon solution for a Cobra. It works with a great pilot. Not so great? Don't purchase a Scarab or docking computer. Work on becoming a great pilot to use these weapons effectively getting close and personal then flying away using the beams to lower the heat out of range of the enemy weapons.

Some day a PvPer in a large ship will find you in what seems a simple Cobra thinking that they can take you out. With awesome pilot skills they are going to have a bad day...if they never see this thread! Oops maybe to late.

Regards
 
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True, a great pilot can work with any weapons and any ships.
I'm not one, so those HRPs and MRPs have saved from rebuys a few times.
 
True, a great pilot can work with any weapons and any ships.
I'm not one, so those HRPs and MRPs have saved from rebuys a few times.
My Cobra build is very efficient not requiring HRPs or MRPs giving a player the time to work on their pilot skills. The build is so maneuverable versus any larger ship. After getting it down will seem like slow motion. That is ED. What seems complicated and after figuring it out seems so simple.
 
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Things that make little sense to me:
Ship Armor,Military grade weighs the same as Reactive while losing a lot about resistances
A Sensors AND Long Range ..why? Look at your weapons range.
Two Cargo Bays and no Limpets of sort...what for?
Advanced Docking Computer on a Cobra?
 
Things that make little sense to me:
Ship Armor,Military grade weighs the same as Reactive while losing a lot about resistances
A Sensors AND Long Range ..why? Look at your weapons range.
Two Cargo Bays and no Limpets of sort...what for?
Advanced Docking Computer on a Cobra?
Military grade armour is the best covering all the bases. Reactive loses a lot.
A sensors long range. I thought I I made this clear not about weapons range but
having long range opportunities to take advantage of.
Cargo bays and no limpets. I've got a Dolphin designed for this collecting HGEs.
ADC on a Cobra? I did it just to upset you! :)
 
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Military grade armour is the best covering all the bases. Reactive loses a lot.
A sensors long range. I thought I I made this clear not about weapons range.
Cargo bays and no limpets. I've got a Dolphin designed for this collecting HGEs.
ADC on a Cobra? I did it just to upset you! :)
I'm not upset,and your answers are off: Reactive Engineered like in your build will give you better resistances overall with the same weight,long range A sensors are useless with your weapons,cargo bays and no limpets make no sense,we are back to the start line :ROFLMAO:
 
I'm not upset,and your answers are off: Reactive Engineered like in your build will give you better resistances overall with the same weight,long range A sensors are useless with your weapons,cargo bays and no limpets make no sense,we are back to the start line :ROFLMAO:
I have 34 other engineered ships designed for specific ED game play. I use long range sensors to gather info and exploit opportunities. I don't need no 'stinking badges...er limpets' on my Cobra.

I miss actor Eli Wallach who died in 2014. You figure it out.
 
I have 34 other engineered ships designed for specific ED game play. I use long range sensors to gather info and exploit opportunities. I don't need no 'stinking badges...er limpets' on my Cobra.

I miss actor Eli Wallach who died in 2014. You figure it out.
Ah ah c'mon don't take it badly,you can do all you want with your ships,I was just pointing out things I'd probably do different for the reasons I explained,Eli Wallach nice choice when I was a young boy Sergio Leone's westerns were the top! Wallach,Eastwood,Lee Van Cleef etc..etc.. 🐴
Il-buono-il-brutto-il-cattivo-1.jpg
 
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Deleted member 182079

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I'm not upset,and your answers are off: Reactive Engineered like in your build will give you better resistances overall with the same weight,long range A sensors are useless with your weapons,cargo bays and no limpets make no sense,we are back to the start line :ROFLMAO:
I use LR on A level sensors for some ships where either stealth (avoiding PVPers) or spotting potential targets (useful if your ship is fast and can catch up to it quickly) are a requirement.

The rest yeah not so sure about those myself.
 
Combat Cobra? Two imp hammers strapped to a multirole weakling doesn't make a viable combat option. You can't have all and do all equally good, but of course for RES plinking that is enough.
 
One of my favorite combat ships of late is my stealth Cobra. It's a very cold hull tank (no shields) with G5 efficient gimbaled thermal vent beams on top and a asymmetric SRB MC corrosive turret & high capacity seeker missile launcher on bottom. I've won a far share of CZs in this thing, and I love the challenge of flying shieldless and maintaining a stealth profile. It also works great with my 2nd account for multicrew, as my copilot is right beside me in VR.
 
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