A comparison between ED and GTAV - and are there elements from GTA that ED could use?

So, when having a break from ED, I sometimes play some GTA5 with my daughter (PvE only usually), and I find some really nice elements of gameplay in there. Perhaps some of which could at some point make it into ED.

NOTE: Not suggesting FD should try and copy it, nor do i think they will.

First off though, let's look at the similarities.

Open/Group/Solo - Interestingly enough, it has pretty much a similar setup. You can play in what is effectively open, with random players, or in a group with friends/clan, or simply by yourself, but online. While there isn't the same sort of BGS like we have in ED nor persistence of stuff, you are free to choose your mode and switch at will between them. However, there is the stock market (BAWSAQ) which is affected as I understand by what all players are doing in game, so there is a parallel. So players can build up their characters in Group/Solo, then go into Open with maxed out characters.... i wonder, do the PvPers rage about this on the GTA forums? (Don't follow them myself).

Instancing - While it runs on a C/S architecture rather than P2P, instances are limited to 32 players on PC and 16 players on console. Presumably technical reasons. Which brings us to...

MMO? - Some people call it an MMO, although Rockstar themselves don't. To me see seems about as much as an MMO as ED. Yes, there are lots of players playing, but the amount you will see at any given time in "Open" is limited. There isn't even dynamic instancing, just people drop in and out which affects how many are playing, with presumably the servers trying to balance how many people in each instance.

Wings - Wait? What? There are no wings in GTA5! Right, but one thing i noticed in regards to doing missions is that many of them are limited to 4 or less players. Sound familiar? And when you are cruising with you homies in a car, then max you can usually fit is 4 in the car... shades of multicrew? Ok, so there the similarity stops, but ill talk more about this under missions, which are a bit different below.

Cheats - Yup, even with a C/S architecture there are still cheats available. Don't want to discuss this further, but its worth pointing out, and that cheats in GTA can also spoil the game for others online.

So, what about the differences?

PvP - PvP is a bit more balanced in that with a bit of effort you can fairly quickly kit yourself out decently for PvP, at least no with such disparity as can happen in ED (although it doesn't stop gankfests) and there are PvP missions where people are setup under fairly equal conditions (except for what weapons/armour they are carrying for example). The big difference is, as long as you remembered to stash your money in the bank before doing any PvP, there is no real loss for death. Which makes PvP a lot less stressful. The killer for me is usually lag though. Last night i spawned in Open and was actually dead before I got control of my character. Next time I was just setting off in a car, saw another car teleport next to me, then teleport away, and i was dead.... damn lag.

Passive Mode - This is a biggie. You can play in Open with passive mode. Its not a guarantee against being PK'd, it only stops direct damage from hurting you, and there are plenty of ways other players can still cause you to die, but in general, you play in passive mode and you appear as a ghost to other players. You are also restricted in what missions you may do while in passive mode (makes sense, can't do a PvP mission when you can't be hurt!). People have called for a PvE only flag in ED... Passive mode would be one way this could be done. I also guess there is lots of rage on the GTA forums from PvPers over the availability of this mode.

Clans - I like how GTA5 handles this, helps with matchmaking, identification, ranks, and provides some customization options. And all without going over the top. You can belong to multiple clans as well. If FD could do something similar, perhaps by linking to minor factions (or an option to link with a minor faction or remain separate) it might be nice.

Ownership - garages, businesses, houses. Ah, an old and contentious matter around here. Only businesses have any real impact, providing you with a steady stream of income. Garages... well, nice, but we can store ships anyway, in GTA its more for just making sure you don't lose your car between sessions. So the only reason garages or homes in ED might make sense is when we get space legs and can walk around a hanger or something.

Missions - This is perhaps the biggest difference. When you do a mission, you are teleported to a new instance with just the other mission players and often with set enemies and vehicles or scenarios, not to mention being moved to another location. Could this work in ED? It could help, especially if there was matchmaking for the PvP missions, so those looking to oppose each other over specific objectives could do it, without involving other players around. ie: Those who want consensual PvP can quickly and easily find it. People could start missions like "Defend Erevate from the Pirates" and it would appear on people's comms panels and bulletin boards and people would get the option to join as either Bounty Hunters or Pirates. When the sides are balanced, players can start the mission. Players are then transported to the system (some sort of loading screen) where they are put in an instance against opponents. No high or low waking out, its a fight to death (or, if you do, then there is not returning until the mission is over). The result of the mission affects the BGS as well. During such missions, rebuy is reduced a lot, or the reward for remaining until the end is commensurate with the rebuy cost of your ship or something, with a bonus for the victors. When mission is over, you are returned to your previous position (to stop people using it as a quick travel scheme). I guess this would only work as well if people were in a civilized system.... but there again, could be interested for deep space explorers - a bit immersion breaking - you are on the opposite side of the galaxy and suddenly you are back in civilized space doing a mission.... then teleported back... ugh. But there again, could provide a welcome break for explorers.


Sometimes GTA5 forces you into specific situations though for missions, like you must drive a specific car.... so, a bit like CQC in a way if you are out exploring - but your CMDR is suddenly in a battle in a system with other players... so, there is a bit of a precedent here, if only a tenuous one.

Anyway, there are probably more similarities and differences, and they are quite different games, not really fair to compare. And, once again, i'm not particularly saying FD should implement things like they are in GTA... just food for thought.
 
I'd love to see the crime system in ED take a few pointers from the one in GTA, though I'm sure it's been suggested before. The more people you kill, the higher the system authority response will be, and the greater the 'bubble' from which you need to escape and 'hide'. This would also scale with the security level of the system you 'crimed' in, along with the surrounding system security levels. I'm sure someone has suggested this idea and elaborated more than I can right now.
 
Missions - This is perhaps the biggest difference. When you do a mission, you are teleported to a new instance with just the other mission players and often with set enemies and vehicles or scenarios, not to mention being moved to another location. Could this work in ED?

In short - not really (to teleportation)

Instance restricting I have no problem with - it's the same as the "mode" views we have now, so if you accept a mission to go to X when you arrive at the correct place and exiting from SC the game puts you into your own instance (with other players on the same mission) I would be fine with that.

On that note: where are the group missions ?
 
I play GTA 5 too, it's great. I wasn't into it at first and I only got it because all my friends did...myself I played online only for the first couple hundred hours.

Now, this is gonna sound bad, but it's the truth: For me, the main difference between GTA 5 and Elite is, GTA 5 is just more fun. It's a much more busy, engaging environment. Essentially that sensation is born from having way more content. Elite may be big, but only in the sense that Minecraft is big...and at least there I can build a mud house.

Sorry; if I could land on every planet in Elite right now, and the aliens were already in it, I think I'd probably be satisfied.
 
Last edited:
Instancing - While [GTA Online] runs on a C/S architecture rather than P2P, instances are limited to 32 players on PC and 16 players on console. Presumably technical reasons.
Nope. GTA Online uses the same network setup as ED: a matchmaking server and P2P connection between the players. (Also: it's 16 players per session only on the last-gen consoles, while on current gen it's the same 30 player limit per session as on PC.)
 
Last edited:
I do enjoy sitting around in GTA watching others run amok while trying not to get PK'd by frustrated gamers wanting to waste me. For me, offline and PvE are the best game modes ever. :)
 
Last edited:
So, when having a break from ED, I sometimes play some GTA5 with my daughter (PvE only usually), and I find some really nice elements of gameplay in there. Perhaps some of which could at some point make it into ED.

NOTE: Not suggesting FD should try and copy it, nor do i think they will.

First off though, let's look at the similarities.

Open/Group/Solo - Interestingly enough, it has pretty much a similar setup. You can play in what is effectively open, with random players, or in a group with friends/clan, or simply by yourself, but online. While there isn't the same sort of BGS like we have in ED nor persistence of stuff, you are free to choose your mode and switch at will between them. However, there is the stock market (BAWSAQ) which is affected as I understand by what all players are doing in game, so there is a parallel. So players can build up their characters in Group/Solo, then go into Open with maxed out characters.... i wonder, do the PvPers rage about this on the GTA forums? (Don't follow them myself).

Instancing - While it runs on a C/S architecture rather than P2P, instances are limited to 32 players on PC and 16 players on console. Presumably technical reasons. Which brings us to...

MMO? - Some people call it an MMO, although Rockstar themselves don't. To me see seems about as much as an MMO as ED. Yes, there are lots of players playing, but the amount you will see at any given time in "Open" is limited. There isn't even dynamic instancing, just people drop in and out which affects how many are playing, with presumably the servers trying to balance how many people in each instance.

Wings - Wait? What? There are no wings in GTA5! Right, but one thing i noticed in regards to doing missions is that many of them are limited to 4 or less players. Sound familiar? And when you are cruising with you homies in a car, then max you can usually fit is 4 in the car... shades of multicrew? Ok, so there the similarity stops, but ill talk more about this under missions, which are a bit different below.

Cheats - Yup, even with a C/S architecture there are still cheats available. Don't want to discuss this further, but its worth pointing out, and that cheats in GTA can also spoil the game for others online.

So, what about the differences?

PvP - PvP is a bit more balanced in that with a bit of effort you can fairly quickly kit yourself out decently for PvP, at least no with such disparity as can happen in ED (although it doesn't stop gankfests) and there are PvP missions where people are setup under fairly equal conditions (except for what weapons/armour they are carrying for example). The big difference is, as long as you remembered to stash your money in the bank before doing any PvP, there is no real loss for death. Which makes PvP a lot less stressful. The killer for me is usually lag though. Last night i spawned in Open and was actually dead before I got control of my character. Next time I was just setting off in a car, saw another car teleport next to me, then teleport away, and i was dead.... damn lag.

Passive Mode - This is a biggie. You can play in Open with passive mode. Its not a guarantee against being PK'd, it only stops direct damage from hurting you, and there are plenty of ways other players can still cause you to die, but in general, you play in passive mode and you appear as a ghost to other players. You are also restricted in what missions you may do while in passive mode (makes sense, can't do a PvP mission when you can't be hurt!). People have called for a PvE only flag in ED... Passive mode would be one way this could be done. I also guess there is lots of rage on the GTA forums from PvPers over the availability of this mode.

Clans - I like how GTA5 handles this, helps with matchmaking, identification, ranks, and provides some customization options. And all without going over the top. You can belong to multiple clans as well. If FD could do something similar, perhaps by linking to minor factions (or an option to link with a minor faction or remain separate) it might be nice.

Ownership - garages, businesses, houses. Ah, an old and contentious matter around here. Only businesses have any real impact, providing you with a steady stream of income. Garages... well, nice, but we can store ships anyway, in GTA its more for just making sure you don't lose your car between sessions. So the only reason garages or homes in ED might make sense is when we get space legs and can walk around a hanger or something.

Missions - This is perhaps the biggest difference. When you do a mission, you are teleported to a new instance with just the other mission players and often with set enemies and vehicles or scenarios, not to mention being moved to another location. Could this work in ED? It could help, especially if there was matchmaking for the PvP missions, so those looking to oppose each other over specific objectives could do it, without involving other players around. ie: Those who want consensual PvP can quickly and easily find it. People could start missions like "Defend Erevate from the Pirates" and it would appear on people's comms panels and bulletin boards and people would get the option to join as either Bounty Hunters or Pirates. When the sides are balanced, players can start the mission. Players are then transported to the system (some sort of loading screen) where they are put in an instance against opponents. No high or low waking out, its a fight to death (or, if you do, then there is not returning until the mission is over). The result of the mission affects the BGS as well. During such missions, rebuy is reduced a lot, or the reward for remaining until the end is commensurate with the rebuy cost of your ship or something, with a bonus for the victors. When mission is over, you are returned to your previous position (to stop people using it as a quick travel scheme). I guess this would only work as well if people were in a civilized system.... but there again, could be interested for deep space explorers - a bit immersion breaking - you are on the opposite side of the galaxy and suddenly you are back in civilized space doing a mission.... then teleported back... ugh. But there again, could provide a welcome break for explorers.


Sometimes GTA5 forces you into specific situations though for missions, like you must drive a specific car.... so, a bit like CQC in a way if you are out exploring - but your CMDR is suddenly in a battle in a system with other players... so, there is a bit of a precedent here, if only a tenuous one.

Anyway, there are probably more similarities and differences, and they are quite different games, not really fair to compare. And, once again, i'm not particularly saying FD should implement things like they are in GTA... just food for thought.

Nice comparison (well, from my persective of not having played GTA5 at any rate....). I like that you picked up on the impacts of lag in a PvP context - it's exactly why I prefer the P2P option over C/S ..... and as I've suggested in another thread, if Frontier choose to go down a C/S option down the track, that's fine, but it'll be goodbye open play from me (except when on deep space exploration runs).
 
Last edited:
I'd love to see the crime system in ED take a few pointers from the one in GTA, though I'm sure it's been suggested before. The more people you kill, the higher the system authority response will be, and the greater the 'bubble' from which you need to escape and 'hide'. This would also scale with the security level of the system you 'crimed' in, along with the surrounding system security levels. I'm sure someone has suggested this idea and elaborated more than I can right now.

Thanks for that, i totally derped out and missed mentioning the crime system. [wacky]
 
Nope. GTA Online uses the same network setup as ED: a matchmaking server and P2P connection between the players. (Also: it's 16 players per session only on the last-gen consoles, while on current gen it's the same 30 player limit per session as on PC.)


Thanks for the clarification.
 
There are things to pull from GTA 5 that could apply well here, but it isn't ideas that FD are short of, its actually implementing something lol, i've lost count of the number of better systems that get cited, armchair developer or real developer, you know what they all have in common right? :p
 
I also play GTA V Online with some friends that also play Elite, and we have also discussed the similaities in the past- especially some of the instancing issues that can happen which are alarmingly similar. Hope to see you on GTA sometime for some fun, - GTA name is Pryzmski, feel free to add me 0n social club any other players.
 
Last edited:
Missions - ED is a simulation game, at least it's trying to be one - teleporting to missions would destroy any immersion. So, from me a clear NO to such game mechanics in ED ;)
 
If I was to see any crossover from a GTA to Elite I'd pick GTA San Andreas. All this MMo nonsense to me makes a worse game and GTA5 is worse as a "game" than San Andreas, there was so much MORE you could do to interact with the game world in San Andreas. The Taxi missions were better, you could do Ambulance missions, police missions, Fire fighting missions, you could buy shops and do delivery missions, buy a trucking place and do trucking mission....WAY better game, GTA5 looked nicer (obviously) but to me feels quite empty from a "things to do" standpoint outside of the run around and shoot stuff that seems to be a general malaise amongst MMOs and modern games. More secrets to find as well, "tags", "seashells (I think) and "horse shoes".
 
Last edited:
P2P aren't limited to 32 players, we have seen up 50 in a single instance in elite.

MMO have become a dirty terminology that no game company want to use, probably because a certain section of gamers have narrow it down to mean a WOW clone.

An please no instant teleportation.

I like the idea of using specific ships through, that could be coming to Elite Dangerous when they add in ship histories and names.
 
Last edited:
Is GTA that game where you kill a cop and they put you in jail and there you find a big purple (um you know) in the showers and then you can wander around beating people to death with it?

I dunno how much I look forward to that.
I had to put the house on YouTube safe mode after my boy started watching "Funniest GTA deaths volume nine".
 
Is GTA that game where you kill a cop and they put you in jail and there you find a big purple (um you know) in the showers and then you can wander around beating people to death with it?

I dunno how much I look forward to that.
I had to put the house on YouTube safe mode after my boy started watching "Funniest GTA deaths volume nine".

Ah yes, that was GTA3 - San Andreas.

My daighter was playing that when she was like 7. I'd never found that, but she did.

She calls me over and says "Papa! Look what I found! A purple ballon!" And proceeds to whack a cop with it.

All i can think is at some point she's going to remember doing that, realize what it was, and understand the embarassment I had at that moment.
 
GTA feels alive, you see life everywhere you look. Elite is the total opposite, there is no life anywhere, no matter how hard you look. Imagine GTA where you were always stuck driving in a vehicle, and all you saw was other vehicles driving around and thats all you could do. It would be quite lame compared to what GTA is currently. Its all about interacting with unique characters/personalities. In Elite there is no interaction, everything you do, everywhere you go, youre always a ship, and the universe is completely devoid of life.

That being said, Elite is still a good game despite of missing this super important element. Now imagine if it had just a hint of that living breathing environment like GTA has.. Elite would be freaking epic, but for now Ill have to tag is as just being a "good game".

- - - - - Additional Content Posted / Auto Merge - - - - -

Ah yes, that was GTA3 - My daighter was playing that when she was like 7 I'd never found that, but she did.

She calls me over and says "Papa! Look what I found! A purple ballon!" And proceeds to whack a cop with it.
All i can think is at some point she's going to remember doing that, realize what it was, and understand the embarassment I had at that moment.

She will also remember what an irresponsible father you were XD... Just keeding.. pls dont ban me
 
Last edited:
Back
Top Bottom