A comparison of the DK2 to the CV1

My DK2 is starting to show its age (I don't know how many hours this thing has been strapped to my face like some face-sucking alien, but it's a lot) so I decided to push the button and finally get the release version (CV1) as it has come down in price since release.

My brief comparison of the DK2 to CV1 while it's still fresh in my mind:

The good:

* The software is obviously much better with the CV1 than the DK2. The setup process was very smooth. My PC crashed with a BSOD (or I guess CSOD since it's Windows 10 - the Cyan Screen Of Death) halfway through setup, but the setup recovered in the spot where Windows crashed.
* Size of objects in the CV1 compared to DK2: The scale is now correct! When I see myself in Elite Dangerous, I am no longer the size of an 8 year old child! I'm actually adult-sized! This is probably by far the biggest part of the update: that stuff is actually now the correct size and not some half scale version.
* Physical IPD adjustment: The DK2 software IPD never really worked. The physical IPD (distance between your pupils) set by actually physically moving the lenses actually works. The software knows how much you've moved the lenses, too. This is possibly why the scale is now right - IPD adjustment that actually works.
* Headphones: More comfortable and stay in place better than regular headphones, and because they are mounted on the HMD straps there's no clamping force. Sound quality is decent.
* Fills up more of your vision than the DK2.
* Text is a lot more readable.
* The increased frame rate is actually noticeable - I notice this most in 'busy' places like asteroid rings and planets where things just feel a bit more real. It's just smoother.
* Nice touches like detecting when it's put on - the software automatically starts up and shuts down when you put the headset on. AND NO MORE ANNOYING SAFETY WARNING EVERY TIME YOU START SOMETHING!

Neutral:
* People said the screen door effect is gone. It's not. It's better than the DK2 but it's only an incremental improvement.
* Resolution: The resolution isn't that much better. It's improved, but it's an incremental improvement.
* Comfort: No better or worse than the DK2. I have done very long sessions in the DK2 and it was fine.

Bad:
* The god rays are REALLY BAD. Although I think "god ray" is a misnomer, it's more like wearing a smeary pair of glasses while driving a car with an old windscreen which the wipers have scratched, everything seems smeared and because of this I tried to clean the lenses a few times. Fiddling with the gamma reduced them a bit, and they are less noticeable on planets (and you stop noticing them in combat). The DK2 by comparison is totally crystal clear. Fresnel lenses might be lighter but I think they were a mistake.
* No microphone. I have to wear my old headphones around my neck to have a mic. I have a proper vocal mic which will probably be the long-term solution, but it'll need an XLR adapter.


Overall: It's definitely an upgrade, but it is incremental - if you're satisfied with the DK2 and have any issue spending the money, stick with the DK2. If you don't mind spending the money it is an upgrade but don't get hyped up about it - it's not a "night and day" difference. I'm really glad I didn't rush out to get the CV1 when it came out, I think I would have regretted it if purchased at the initial £500 or post-Brexit £550.
 
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I also went from DK2 to CV1 and what you've written matches my experience.
There is also the advantage that the CV1 is a commercial product and so there are a few 3rd party suppliers that can make the VR experience more pleasant.

https://vrcover.com/product/oculus-rift-vr-cover-nosefree/
P1120152-800x600.jpg


The CV1 does have in in-built mic. It works well with mine.

You may want to retry the setup process again if the drivers for the mic weren't installed.

S7SbaOT.jpg
 
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Thanks, I'll check that mic setting out.

Also on the god-rays - I've found they are lessened noticeably if I wear my glasses (real me, just like my holo-me, has glasses). I don't have particularly bad eyesight, a bit of astigmatism, but I could never wear glasses with the DK2 because the DK2 would press them against my face (so chalk up an 'improved comfort with the CV1' point). The CV1 remains comfortable with them on.

On the scale - I went into Holo-Me, and stood up. My real-me eye level is exactly the same as my holo-me eye level when I do this. I'm actually pretty much the same build in real life too, so we're starting to head towards uncanny valley here :)
 
I'm glad you're getting the issues with your headset sorted out. The CV1 is only incrementally better than the DK2, but it is better. I can't remember ever regretting the money that I spent on the upgrade, but then my DK2 was starting to fall apart a little, and I didn't want to invest any time in sorting something that I wasn't sure would continue to be supported.

The god rays are slightly off putting. I'm hoping that the next generation of headsets ditch the fresnel lenses. Although I'm happy with my headset, I'm sure that this one won't be the last one I buy.

Holo-me in VR is fun. I did find altering the features on the big head in front of me a little disturbing <grin>
 
That is why Ive been still holding on to my dk2.....though for me Fov was the main reason. But waiting not for much longer.....I am superpsyched on the pimax8k coming to papa sooner or later.
 
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