Dear FDev,
I know that you didn't want to have the BGS create regions in which players could bypass hours upon hours of grinding by doing a short, easy loop, but look: it happens, and, more importantly, it kinda works for some people, myself included. I know some of the more elitist people are already screaming "BUT THAT'S NOT THE GAME. YOU'RE RUINING MY IMMERSION!" But some players don't want to take 500 hours to get a cutter, or an anaconda, or a corvette. I certainly wouldn't mind maybe spending 100-150 hours to do this, but I want to get to the nitty-gritty. That is to say, the story. Lately all my attention has been diverted to just getting enough money to afford things like upgrades for my Krait (which I love very much by the way), but all the effective easy ways of obtaining this money that aren't completely mind-numbing have been nerfed to high heaven. I know that the dev team and a lot of the player-base would, for whatever reason, prefer to do this grind, but here's what I say to that, let them. Let them play their way, and let me play mine. I think personally, and this is coming from somebody wanting to go into this industry once I get out of college, it's not your job to be strict upon the player-base, but rather accommodating. Allow those who want to skip the boring parts so that they can reasonably participate in the rich lore and powerplay do so. Within reason, of course, but my definition of reasonable is probably much different from yours. So here's mine: a loop, like the ones you used to find in Parutis or Ngalinn, that is a product of the BGS, not an exploit, that is out of the way of the regular trading traffic, where one can go and get money. I say out of the way becuase the player will really have to "mean it" to get there, and probably they'd have to had built up to a ship like the Asp or the Diamondback before considering making that journey so that players who wanted to do it "the old-fashioned way" could do so undisturbed by loaded mission boards. But, also when I say out of the way, I don't mean "would take a week to get to because it's 30,000LY away" out of the way. In short, I think you'd be doing your game in general a favor by, rather than responding with toxic nerfing to every glimmer of credits that is pointed out on youtube, actually embracing the mechanics of the BGS and allowing players to skip to whatever they find interesting.
This wasn't meant to be rude or trolly. I actually mean all this stuff and I really hope you do take some of what I've said into consideration for the sake of your game's longevity.
Thank you.
CMDR Thermobyte
I know that you didn't want to have the BGS create regions in which players could bypass hours upon hours of grinding by doing a short, easy loop, but look: it happens, and, more importantly, it kinda works for some people, myself included. I know some of the more elitist people are already screaming "BUT THAT'S NOT THE GAME. YOU'RE RUINING MY IMMERSION!" But some players don't want to take 500 hours to get a cutter, or an anaconda, or a corvette. I certainly wouldn't mind maybe spending 100-150 hours to do this, but I want to get to the nitty-gritty. That is to say, the story. Lately all my attention has been diverted to just getting enough money to afford things like upgrades for my Krait (which I love very much by the way), but all the effective easy ways of obtaining this money that aren't completely mind-numbing have been nerfed to high heaven. I know that the dev team and a lot of the player-base would, for whatever reason, prefer to do this grind, but here's what I say to that, let them. Let them play their way, and let me play mine. I think personally, and this is coming from somebody wanting to go into this industry once I get out of college, it's not your job to be strict upon the player-base, but rather accommodating. Allow those who want to skip the boring parts so that they can reasonably participate in the rich lore and powerplay do so. Within reason, of course, but my definition of reasonable is probably much different from yours. So here's mine: a loop, like the ones you used to find in Parutis or Ngalinn, that is a product of the BGS, not an exploit, that is out of the way of the regular trading traffic, where one can go and get money. I say out of the way becuase the player will really have to "mean it" to get there, and probably they'd have to had built up to a ship like the Asp or the Diamondback before considering making that journey so that players who wanted to do it "the old-fashioned way" could do so undisturbed by loaded mission boards. But, also when I say out of the way, I don't mean "would take a week to get to because it's 30,000LY away" out of the way. In short, I think you'd be doing your game in general a favor by, rather than responding with toxic nerfing to every glimmer of credits that is pointed out on youtube, actually embracing the mechanics of the BGS and allowing players to skip to whatever they find interesting.
This wasn't meant to be rude or trolly. I actually mean all this stuff and I really hope you do take some of what I've said into consideration for the sake of your game's longevity.
Thank you.
CMDR Thermobyte