1. Refinery: Improved Efficiency
At the cost of increased Heat and Power Consumption You net a bonus to the percentage of Ore Refined per fragment. So, if you pick up a chunk of something that is 12% of an ore, it is processed like it were 20% ore, increasing the rate at which fragments become cargo.
2. Fuel Scoop: Reserve Particle Range Extension
At the cost of increased power consumption, you gain the option to store a White Dwarf or Neutron Star range boost for a period of real time. Once that time has passed, if you have not used that boost, the stored particle charge becomes depleted and is discharged with no effect. Using that charge has the same effect as using a White Dwarf or Neutron Star FSD boost. The charge is stored in the same manner as an FSD Overcharge, by flying through the jet cones of one of these Star types.
A stored charge would be activated by holding the same button as used to initiate a jump until the Operating Beyond message is displayed.
Storing a charge and making a second pass through a jet cone would overcharge an FSD as normal, but results in double wear on the FSD.
At the cost of increased Heat and Power Consumption You net a bonus to the percentage of Ore Refined per fragment. So, if you pick up a chunk of something that is 12% of an ore, it is processed like it were 20% ore, increasing the rate at which fragments become cargo.
2. Fuel Scoop: Reserve Particle Range Extension
At the cost of increased power consumption, you gain the option to store a White Dwarf or Neutron Star range boost for a period of real time. Once that time has passed, if you have not used that boost, the stored particle charge becomes depleted and is discharged with no effect. Using that charge has the same effect as using a White Dwarf or Neutron Star FSD boost. The charge is stored in the same manner as an FSD Overcharge, by flying through the jet cones of one of these Star types.
A stored charge would be activated by holding the same button as used to initiate a jump until the Operating Beyond message is displayed.
Storing a charge and making a second pass through a jet cone would overcharge an FSD as normal, but results in double wear on the FSD.