I have played Elite Dangerous for around 24 hours and have done no combat (mostly hauling cargo to earn credits). I want to improve my fighting skills though, and with that in mind I thought that "well, let's try CQC. That's a safe way of improving your skills".
So, I logged on and chose Deathmatch (as I'm not in any wing/group). I have read that others have to wait a long time to be matched up, but yesterday this was not a problem. I waited perhaps 15 seconds, and the match started... only, the deathmatch wasn't a match. It was only death.
I'm fully aware that being a complete beginner, I will get killed. A lot. I mean... A LOT.
The thing, though, was that of the 6 people (I think) in the match, me and another pilot were rookies (level 1), and the other 4 commanders were level 14-18. The other rookie and I were not competing with the others. We were prey. Within seconds of being attacked, I was killed... each and every time (and with seconds I mean 2-3 seconds after being hit the first time). There wasn't much of a learning curve to be found - it was a vertical learning wall.
I had expected that the matchmaking system would match up commanders of approximately the same skill level (like level 1-4 or somthing like that). As it was, it was like matching up 7 year olds with professional football players.
This brings me to my first question: Is this really how the matchmaking system works in CQC, or was I just really unlucky?
I have one question more: I know about PIPS and use them when I'm attacked in the real game (mainly 4 to System and 2 to Engines to escape, though). I have also read about PIPS management in CQC (shifting between different setups when attacking, and when trying to defend/escape). So I know how I'm supposed to distribute the PIPs in the different fases of the match.
My question is this: How am I supposed to change the distribution of PIPS when I'm litterally destroyed 2-3 seconds after being attacked? That's almost the time it takes for me to move my hand to the right position on the keyboard
I'm looking forward to seeing you guys and gals in CQC and (eventually) perhaps even getting a shot in.
So, I logged on and chose Deathmatch (as I'm not in any wing/group). I have read that others have to wait a long time to be matched up, but yesterday this was not a problem. I waited perhaps 15 seconds, and the match started... only, the deathmatch wasn't a match. It was only death.
I'm fully aware that being a complete beginner, I will get killed. A lot. I mean... A LOT.
The thing, though, was that of the 6 people (I think) in the match, me and another pilot were rookies (level 1), and the other 4 commanders were level 14-18. The other rookie and I were not competing with the others. We were prey. Within seconds of being attacked, I was killed... each and every time (and with seconds I mean 2-3 seconds after being hit the first time). There wasn't much of a learning curve to be found - it was a vertical learning wall.
I had expected that the matchmaking system would match up commanders of approximately the same skill level (like level 1-4 or somthing like that). As it was, it was like matching up 7 year olds with professional football players.
This brings me to my first question: Is this really how the matchmaking system works in CQC, or was I just really unlucky?
I have one question more: I know about PIPS and use them when I'm attacked in the real game (mainly 4 to System and 2 to Engines to escape, though). I have also read about PIPS management in CQC (shifting between different setups when attacking, and when trying to defend/escape). So I know how I'm supposed to distribute the PIPs in the different fases of the match.
My question is this: How am I supposed to change the distribution of PIPS when I'm litterally destroyed 2-3 seconds after being attacked? That's almost the time it takes for me to move my hand to the right position on the keyboard
I'm looking forward to seeing you guys and gals in CQC and (eventually) perhaps even getting a shot in.