1-Cargo effects:
Trading is too simple right now, it just requires you to buy low and sell high and there is no real difference between commodities beside their value so why don't add special properties to different cargo items to give some complexity to the mechanic?
Some examples coud be:
high tech, consumer tech, superconductors and similars can get destroyed if you overheat your ship (% chance per canister based on how much you go over 100%). (maybe also fish and wine)
uranite, uranium, toxic waste and bio waste will ruin food commodities in the same cargo (like fish, grain etc. but not food cartridges) and maybe even kill slaves
strong accellerations (like collisions, emergency stops out of frameshift, maybe boosting out of full reverse speed in small vessels) might have the same effect on fragile cargo like artwork and domestic appliances.
incoming damage to the hull could cause poisonous cargo (like uranium, chemical drugs, pesticides) to break and make the air inside the ship unbreathable, with consequent activation of life support system
you got the idea, we can come up with many more if we want.
that would be a very easy mod to the current game and still have a huge impact on realism, we could start to see merchants and pirates optimizing their ships for specific types of cargo and trade routes would be a little less boring with a couple more parameters to take care of.
2-message board:
Probably someone else has already said this, it would be good to have a player's message board in stations, so we can leave a message behind for others to find, something like a second Galnet panel with small text messages from players.
The service for would have a daily credits cost based on reputation of the player with the host faction, number of messages, number of letters in the message, dimension of the station and time duration of the message, so something like:
cost = (messages already owned at this station) X (number of letters) X (dimension of the station) X (days you wish the message to be displayed on the board) / (player reputation)
(Of course some constants added here and there would grant balance in the thing, this is just the concept)
Elite rated players might have special permissions, like a "message of the day" always on the top of the list.
Again this would be quite easy to add (in fact it's a simple chat with restrictions) but has a lot of potential for gameplay and roleplay. It would also contrast the lonliness many of us are getting from never encountering anyone and would provide a meaningful reward for being active for a specific faction (or for having a lot of money, as a rich merchant might compensate his low rep with tons of cash).
Trading is too simple right now, it just requires you to buy low and sell high and there is no real difference between commodities beside their value so why don't add special properties to different cargo items to give some complexity to the mechanic?
Some examples coud be:
high tech, consumer tech, superconductors and similars can get destroyed if you overheat your ship (% chance per canister based on how much you go over 100%). (maybe also fish and wine)
uranite, uranium, toxic waste and bio waste will ruin food commodities in the same cargo (like fish, grain etc. but not food cartridges) and maybe even kill slaves
strong accellerations (like collisions, emergency stops out of frameshift, maybe boosting out of full reverse speed in small vessels) might have the same effect on fragile cargo like artwork and domestic appliances.
incoming damage to the hull could cause poisonous cargo (like uranium, chemical drugs, pesticides) to break and make the air inside the ship unbreathable, with consequent activation of life support system
you got the idea, we can come up with many more if we want.
that would be a very easy mod to the current game and still have a huge impact on realism, we could start to see merchants and pirates optimizing their ships for specific types of cargo and trade routes would be a little less boring with a couple more parameters to take care of.
2-message board:
Probably someone else has already said this, it would be good to have a player's message board in stations, so we can leave a message behind for others to find, something like a second Galnet panel with small text messages from players.
The service for would have a daily credits cost based on reputation of the player with the host faction, number of messages, number of letters in the message, dimension of the station and time duration of the message, so something like:
cost = (messages already owned at this station) X (number of letters) X (dimension of the station) X (days you wish the message to be displayed on the board) / (player reputation)
(Of course some constants added here and there would grant balance in the thing, this is just the concept)
Elite rated players might have special permissions, like a "message of the day" always on the top of the list.
Again this would be quite easy to add (in fact it's a simple chat with restrictions) but has a lot of potential for gameplay and roleplay. It would also contrast the lonliness many of us are getting from never encountering anyone and would provide a meaningful reward for being active for a specific faction (or for having a lot of money, as a rich merchant might compensate his low rep with tons of cash).