A couple of minor tweaks to the C&P system.

I like the new C&P system (it suitably upsets the leet pvp'er out there :p )

However I have a couple of tweaks that I think may make it more robust. This is an either or not both, I'd like to see one or the other put in place but together it would be point less as they both address simialr issues.

Report crimes on reports crimes you commit - i.e if you shoot a 'clean' cmdr you get reported and wanted regardless of what they have set their crimes to. This is punishing a crime (attacking a clean cmdr) that you commit.
This make the emphasis on your actions not the choices of your target. This would stop the so called pvp griefing of crimes off players.

The other would be to indicate in the target panel if they have crimes on or off. This then allows the pvp'er who just want the 'goodfights' to target and attack each other without issues etc. And if someone switches it back on duing an engagement gives the opponent visual queues so they can disengage as they see fit.



These are just to see about giving a more robust system that addresses some of the complaints I hear from pvp'ers I know.

I personally would like to have the crimes computer permanently on and not have the option to turn it off but hey.....
 
1.) On the behalf of leet PvPers, we don't care. The new C&P is a mild inconvenience compared to the old system but it's super easy to work around.

2.) That's the whole point of being able to toggle crimes.

3.) Looks good I guess, sorta what the PvP community has been asking about for a while.

"I personally would like to have the crimes computer permanently on and not have the option to turn it off but hey....."

...that completely contradicts points 2 and 3 but ok.
 
1.) On the behalf of leet PvPers, we don't care. The new C&P is a mild inconvenience compared to the old system but it's super easy to work around.

2.) That's the whole point of being able to toggle crimes.

3.) Looks good I guess, sorta what the PvP community has been asking about for a while.

"I personally would like to have the crimes computer permanently on and not have the option to turn it off but hey....."

...that completely contradicts points 2 and 3 but ok.

1. I've heard way too much whining about it for the 'leet pvp' community for them to 'not care' :)

2. The toggling isn't an issue IMO it the complaining that your target doesn't toggle off or the guy who pulls you from SC isn't toggled off etc that I'm trying to address.

3. Yeah it's what I've been discussing with a few people I know are big into their PvP.

My view is that it should be able to be turned off but I'm trying to think of way s that gives everyone what they want with out completely stomping over others etc.
 

The Replicated Man

T
I like the new C&P system (it suitably upsets the leet pvp'er out there :p )

However I have a couple of tweaks that I think may make it more robust. This is an either or not both, I'd like to see one or the other put in place but together it would be point less as they both address simialr issues.

Report crimes on reports crimes you commit - i.e if you shoot a 'clean' cmdr you get reported and wanted regardless of what they have set their crimes to. This is punishing a crime (attacking a clean cmdr) that you commit.
This make the emphasis on your actions not the choices of your target. This would stop the so called pvp griefing of crimes off players.

The other would be to indicate in the target panel if they have crimes on or off. This then allows the pvp'er who just want the 'goodfights' to target and attack each other without issues etc. And if someone switches it back on duing an engagement gives the opponent visual queues so they can disengage as they see fit.



These are just to see about giving a more robust system that addresses some of the complaints I hear from pvp'ers I know.

I personally would like to have the crimes computer permanently on and not have the option to turn it off but hey.....

Whats your problem with Elite PvPers? Sounds like you have a personal grudge or something. I've been ganked before. Many times in fact. Its just a game mate
 
Whats your problem with Elite PvPers? Sounds like you have a personal grudge or something. I've been ganked before. Many times in fact. Its just a game mate

Haven't got any issue with Elite PvP'er per say my friend. It's the whiney 'leet' pvp'ers that are complaining so much about people using a legitimate game mechanic that they opt out of.

I'm trying to bridge the gap to allow everyone to play how they want and still have a balance rule set thats all.

Do you disagree with my suggestions or just want to have a go about my comment on leet pvp'ers?
 
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The Replicated Man

T
Haven't got any issue with Elite PvP'er per say my friend. It's the whiney 'leet' pvp'ers that are complaining so much about people using a legitimate game mechanic that they opt out of.

I'm trying to bridge the gap to allow everyone to play how they want and still have a balance rule set thats all.

Do you disagree with my suggestions or just want to have a go about my comment on leet pvp'ers?

Care to elaborate on "Leet" PvPers a bit?
 
Care to elaborate on "Leet" PvPers a bit?

Don't you know the term?

Basically the 'leet' pvp'er is the immature epeen waving pvp'er who thinks they have a right to dictate how a game should be played and any opposition to their viewpoint is vehemently attacked and railed against.

Whereas mature experienced PvP'er on the other hand are often the most articulate and well considered people in most games. After a few decades of playing MMO's you get to spot them pretty easily tbh.

But again rather than derailing the thread do you have any comments on my suggestions?
 

The Replicated Man

T
Don't you know the term?

Basically the 'leet' pvp'er is the immature epeen waving pvp'er who thinks they have a right to dictate how a game should be played and any opposition to their viewpoint is vehemently attacked and railed against.

Whereas mature experienced PvP'er on the other hand are often the most articulate and well considered people in most games. After a few decades of playing MMO's you get to spot them pretty easily tbh.

But again rather than derailing the thread do you have any comments on my suggestions?

Nothing really to comment, but just trying to get the whole picture here. So in regards to "Leet" pvpers in Elite, are you referring to people who call out others for using "Healing" "Crimes-On" "Premium Ammo" or unsavory tactics?
 
Nothing really to comment, but just trying to get the whole picture here. So in regards to "Leet" pvpers in Elite, are you referring to people who call out others for using "Healing" "Crimes-On" "Premium Ammo" or unsavory tactics?

Well since it's a total derail of the thread I won't go into it in depth. But the ones who can't handle the use of certain tactics and resort to name calling, kindergarten crying and whining about such would fall into the definition, yes.
 

The Replicated Man

T
Well since it's a total derail of the thread I won't go into it in depth. But the ones who can't handle the use of certain tactics and resort to name calling, kindergarten crying and whining about such would fall into the definition, yes.

Very Interesting....Didn't get an answer but I'll take what you said and ponder it.
 
1. I've heard way too much whining about it for the 'leet pvp' community for them to 'not care' :)

2. The toggling isn't an issue IMO it the complaining that your target doesn't toggle off or the guy who pulls you from SC isn't toggled off etc that I'm trying to address.

3. Yeah it's what I've been discussing with a few people I know are big into their PvP.

My view is that it should be able to be turned off but I'm trying to think of way s that gives everyone what they want with out completely stomping over others etc.

Would one way of fixing it be to fix the toggle status so that it has a cool down? In other words, once set to report, it couldn’t be set to off for a fixed length of time, and vice versa? That would make players think before they acted and would make piracy reasonably practical since targets couldn’t flip the switch the minute they started taking a beating.
 
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