Horizons A couple of thoughts on fighters

Now that I've played with them for a while, here's some feedback on the fighters:

* They're hugely fun! I'm deliriously happy with how fun they are to fly and how much power and flexibility they give my Keelback.
* I love love love having NPC crew. More of this, please! I'm sure you have no lack of ideas on how to expand this, please please do!
* The Condor feels broken because of the inexplicably super-weak lateral thrust. This really feels like a bug, I can't imagine any reason for this behavior. Please fix it!
* The NPC crew could really use some sort of "stay out of trouble" order, for when you want to park the ship out of harm's way and go into combat with the fighter. Alternately, some way of alerting the player if the mothership is under attack. It's frustrating to have the first sign of trouble be "shields down" and then your ship is likely exploded before you can even switch back.
* While it feels great to fly fighters against regular ships, fighter vs fighter combat feels really unsatisfying. Whoever gets the first shot wins instantly, basically.
 
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