1) Add DK2 Low Persistence as an option in Graphics Options, that way VR users could experiment with Low Persistence at 60Hz, 72Hz and 75Hz and force Low Persistence back on when it bugs due to the DK2 firmware/SDK and/or the ED engine, (it's a trivial two line code addition not counting the GUI change). Having to exit ED and restart the Oculus service to force Low Persistence back on every time I experiment with vertical frequency in the Graphics Options is tedious.
2) Add Minimum Black Level to either the Graphics Options, or even more easily to GraphicsConfiguration.xml that specifies a value for rendered black level that is slightly above 0, (user configurable). This would minimise black smearing on the DK2's AMOLED display, as the black pixels would then never fully turn off; this should also be fairly easy, (I hope), as I would guess the ED rendering pipeline has a final combining shader that combines all of it's render targets before outputting to a full screen quad, if this is the case, then modifying the black level there would be perfect.
P.S. For bonus points, convene with AMD and Oculus and make Virtual Super Resolution a thing for ED.
2) Add Minimum Black Level to either the Graphics Options, or even more easily to GraphicsConfiguration.xml that specifies a value for rendered black level that is slightly above 0, (user configurable). This would minimise black smearing on the DK2's AMOLED display, as the black pixels would then never fully turn off; this should also be fairly easy, (I hope), as I would guess the ED rendering pipeline has a final combining shader that combines all of it's render targets before outputting to a full screen quad, if this is the case, then modifying the black level there would be perfect.
P.S. For bonus points, convene with AMD and Oculus and make Virtual Super Resolution a thing for ED.
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