A couple small issues with planetary landings

I'd much prefer it if they didn't touch my settings; there's no point in setting pips to 420 when I have no bleedin weapons!



I would prefer they remained as I set them too, they did originally. However if this cannot be done and they must default to something having them default to four pips in shields with the other two in any position is preferable to only 2 pips to shields and four in eng. The order of the capacitors on the HUD is sys (shields), then Eng (boost & manouverability), then wep (hardpoint cooling).

When I park on a planet I always set 420 (4 shield, 2 eng, zero wep) because that's my landing configuration for maximum shield strength and best manoeuvrability while at max shields. Whether I have weapons or not I don't need any power or pips to weapons to land or take off and cannot deploy hardpoints until I've taken off anyway.

I don't remember whether point defence takes it's power from sys or wep but it certainly doesn't take it from eng. So if there must be a nanny default it makes sense that it defaults to 402 rather than 420. But personally yes I would much rather it was just left as I set them.
 
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Recovering back to the ship used to take me ages before I found the indicator inching forward and checking the menu to see if the option was available.
I set a reasonable forward speed, select the role panel menu, wait for it to suddenly get a lot bigger then select the handbrake - maybe I'll try the boarding indicator light; somehow I've never noticed it. Doh!
 
Because I tend to build my exploration ships to function on the very limit of power requirements and thruster capability, I honestly hadn't noticed the pips changing. A couple of near-disasters with module priorities and not enough boost pips when needed has trained me to check everything in the MODULES tab and set 2:4:0 before lift off, and that's now mostly muscle memory.

Not defending this change/bug, just observing that without this thread I may not have noticed at all, at least not until I switched from my exploration account back to my general purpose account where pip management is more set-and-forget outside of combat.
 
Maybe the sound was just the sound of the light coming on, lol. Anyway, I could always hear it before, and knew when to stop. I'll look for the lights, never noticed them.
 
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