A CQC Proposal

I'm aware that CQC is widely regarded as a failure, but I personally have always really enjoyed it. I personally feel that with a little bit of love it could come back to life so I had some ideas I wanted to share.


Firstly, some Low Effort stuff. I feel these changes could be added with very little effort saving on development time and cost.

1. Make CQC pay more credits that transfer to open play
I'm aware CQC already does this, but it's really a pitiful amount of money. In my opinion the credits should be balanced so that at Prestige 10 level 50 a player ranked the highest in the match should be able to pull around 250 million an hour. This would match it up with some of the highest paying open play methods allowing players to grind for money without risking their personal ships. I realize risk is a part of the game, but if you want people to play it, it needs to be worth their while

2. Add Holo-Me and Ship Skins/Cosmetics to CQC
I'll get to why this is important on my next bullet. But the big thing is people love to customize things. I'm genuinely confused as to why your character isn't visible in CQC. Yes, I know, there's not much point when you're not looking at your character during matches and you can't see them in the lobby screen. But as part of my next point, trust me, people don't care and just like to know it's there.

As far as ship kits and skins, I do not personally see why the ships have to be Red and Blue. There are already a large about of skins for the Sidewinder and Eagle, as well as the ship kits. I feel like skins and ship kits could be added for the fighters as well. But again, being able to customize your ship in CQC, having custom contrails and weapon colors, would go a very long way. Most of this is already in the game, it would just need to be incorporated into CQC. Which I realize is a lot harder than it sounds, but I still feel like it's low enough effort to not take away from big updates.

3. Add CQC as a standalone Free-To-Play game on Steam
CQC already has a standalone version. Veterans like me will remember that way way back when CQC was first released CQC was going to be released as a standalone version for like $5 or something like that. It failed and was ultimately removed, but I would hope those files still exist. By making CQC free to play, you would collect a ton of people who just like to play free stuff. I feel like this could bring in loads of players who like Free-To-Play games and might not be into the aspects of Open Play.

Once this is done, and all the cosmetics are available in CQC, you would have the ground platform for a Free-To-Play model where you can play for free but purchase cosmetics. This would provide more revenue to help keep the base game running, it would provide people who love CQC with the ability to grind ranks since they would be able to find matches. On top of that, making it a viable source of income would give people a reason to go play. I feel like this would be a big win for everybody, and is somewhat of a missed opportunity.


Next up some Medium Effort stuff

1. Monthly CQC tournaments
To go along with the viable source of income thing, I propose some form of CG style system be added to CQC. At the first of every month it would reset, and at the end of the month it would provide a payout, and maybe some CQC unique cosmetics based you rank. Coming in first should, in my opinion, pay some absurd amount of money. Something like a billion credits. This would make CQC extremely competitive when combined with the ability to make money passively from playing. It would give everyone playing something to really strive for. I would probably do something along the lines of the top 5 players get really big rewards, and then do it CG style where a percentage of participants get diminished rewards going down from there

2. Ship Kits and skins for the Fighters
I'm not sure the reason these haven't been added. I would assume it something to do with how the game handles outfitting, hence why we have multiple fighter choices instead of being able to just swap the weapons out. So I'm not sure if this one is even possible. But more cosmetics to add to the previous statements would further boost the Free-To-Play model bringing in more passive income. I personally would love to customize my Condor.


Next up the High Effort stuff

1. Odyssey Deathmatch
I'm aware of some of the gripes about balancing and what not when it comes to On-Foot Combat. But there's a reason why games like Call of Duty are so popular. People love On-Foot Combat. This would obviously have to come later down the line as it would require building maps, possibly adding in new weapons, suits and equipment. But I do think people would be interested in the PvP aspects of On-Foot Combat. It would be interesting to have unique map features like maybe someone turns off the gravity somehow. But it would also provide an excellent platform for testing balancing and equipment

2. AI Substitutes
If nothing else, I would really like to see AI added as a substitute to players so when you can't find a match you can at least still grind out the rank. If nothing else in the entire list was ever added, it would at the very least be nice to still be able to play and get xp while no one else is on. They don't have to count as kills, or increase any stats. Just having some AI so we could still rank up would be so nice to have


I'm not saying Frontier should drop everything and just do this. But I really do think that CQC is a pretty big missed opportunity to create some revenue for the game. There are people out there who love CQC, but I think there's just a few issues as to why people don't play it. The main one being time investment versus reward. A lot of people would rather be grinding their progress in open play and CQC feels like it takes away from that because you don't really get anything for playing it. I genuinely think that if nothing else, just making it a viable source of income would make people play it. It would be a great place for new players to learn the basics of how to fly. It would be a great place to grind out some credits if you're a bit short on your rebuy.

The Free-To-Play model would also be a great source of advertisement for the base game. Yes, most of the people who like Elite, already know about Elite. But I'd bet there's a solid amount of people who just haven't tried it. Making just CQC Free-To-Play I feel would bring a whole new wave of new players to Open Play.
 
It all sounds just like the type of game-play and rewards that would attract competitive players. One question I can think of that would answer for the investment required: would enough players engage? The evidence is slim, that CQC/Arena would be a big enough draw.
 
I've oddly been playing as much CQC as I can recently as I hate having 'Mostly Harmless' on my right-hand panel, and found the queuing times and lack of players frustrating.
I think 3 of these are realistic in my eyes, or at least offer the best returns on investment, but with some changes:

1. Make CQC pay more credits that transfer to open play
Credits is complicated and messy. If it's too much people would complain, and if it's too little people would complain. No one agrees on what's too much and too little.
It's boring, but the solution here is just to make it count towards the 400 Arx weekly limit. If they really wanted to encourage people to play, then give it it's own separate 400 Arx budget to earn each week which would really encourage more players to go for it regularly.

2. Add Holo-Me and Ship Skins/Cosmetics to CQC
100%. I've now got some SLF skins and discovered there was no menu to change them in CQC. That I can't use them in CQC is both silly and limits the potential for people to SPEND MONEY on Arx to buy skins.

2. AI Substitutes
All empty spaces filled by AI bots in Deathmatch and Team Deathmatch (I can accept that Capture the Flag might actually require a level of work which isn't viable).
Copy-paste the existing AI for Elite NPCs, don't worry about coding for them going for power-ups if that's going to cause issues, let them cheat the target lock-on if that's going to cause issues, give them set loadouts (rather than randomised) if that's going to cause issues, but they can already fight effectively enough in asteroid fields so I don't see any major problems with them being fun opponents in the CQC environments.


Those 3 things together I think gets more people queueing for CQC, make the matches reliably faster to join and fun to play, and bring in a bunch of cash for Arx to buy SLF skins, with PRESUMABLY relatively minimal development time. That'd be a Win/Win for us and FDev.

I do agree that the Odyssey on-foot could benefit from having something like a CQC set-up to get more player interaction, but I would very much leave that issue to the side as it would need to be built as it's own thing and I can see it needing a lot more development time than updating the existing CQC would.
 
It all sounds just like the type of game-play and rewards that would attract competitive players. One question I can think of that would answer for the investment required: would enough players engage? The evidence is slim, that CQC/Arena would be a big enough draw.
I think the there's a Catch 22 of people wanting to play, but then getting fed up with watching the matchmaking spin, so they stop matchmaking, so when you start matchmaking 10 seconds later you get fed up with watching the matchmaking spin.
I've found even when using the Contact Panel queuing option, that by the time I've joined the session the other player has stopped matchmaking and I'm left on my own, matchmaking. I also randomly joined a game where we had 6 of us for Team Deathmatch which was grand fun, but then players dropped off after 1 round and we couldn't get another game going.

Having AI bots to fill in would keep sessions busy and fun, which keeps people playing, which means there are more people to match against.
People doggedly forcing their way through the matchmaking to earn their weekly Arx would also mean there are more people to match against.
The combination of both would I think make a significant enough difference to make the CQC reliably fun to play.

Having made it fun and increasing server traffic doesn't really do much for FDev, so adding in the skins and portraits encourages more Arx spending (buying) which is ultimately what would make it worthwhile on their side too.

I don't know why they never added AI bots to CQC which seems like something that must have been looked at in the past, but I do think it's worth noting that Arx is a (somewhat) newer introduction, so CQC not having been updated to accommodate and encourage Arx spending is perhaps just something of an anomaly of the development timeline.
 
The issue with CQC isn't even the lack of motivation or reason to try it. It's a fun game mode, but the overall UI experience and matchmaking is awful with having to requeue almost every match and stuff like the friends list not being sorted when you want to invite people to the lobby and lack of ability to set up your own matches with more than 4 players without relying on no one else using matchmaking just makes it impossible for the community that is or would be there to play CQC to really fix what's broken on a fundamental level.
 
Been many proposals to make CQC better, but so far FD have decided not to do so, presumably thinking it won't help or not worth it.

Shame really, because there aren't many FPS shooters in ships out there. I remember having lots of fun in the old days playing games like Descent and Forsaken.

I do enjoy CQC, but it the main issue is the wait times for games. The could be solved by adding bots to fill empty slots when not enough players.

Lobbies would also improve things.

And the thing that i think might attract people to play it who might not otherwise, who are just playing the main game, allow us to customize our SLFs in the main game based off unlocks earned in CQC. Also, CQC specific skins.

PS: They did make standalone CQC free for a while, but presumably didn't help.
 
I kind of got a fortnite cod impression for the gameplay mechanics. Freemium or free to play type game models usually imply massive skins, cosmetic heavy store fronts, that in other games of that model also have that mystery box type purchases. Idk it really does feel like a game concept copied from other games that already exist and are firmly planted in their own genre.

I am not against your idea, i think bots filling in a team roster are fine, i do think 250 million credits an hour sounds a bit over the top. I think the game panel stating harmless is doing its psychological head game and winning, mine says harmless and i don't even notice it. I am certainly not for any type of freemium game, it's mechanics, or it's business model.
 
CQC is a spin-off game that kind of fell flat. They could integrate CQC in the main game. Such as add an arcade with CQC in the Concourse. It also needs NPCs, cause there are insufficient players for matches.
I was thinking about this a bit and while having Concourse arcade machines (makes them cool G-Loc style cabinets) would be a good addition, I wouldn't want to take away the ability to join from Main Menu or in-cockpit.
One of the coolest thing (in theory) about CQC is that you can be exploring out in the black, thousands of light years away from anywhere, and then flip modes to have a quick blast to liven things up.
 
I was thinking about this a bit and while having Concourse arcade machines (makes them cool G-Loc style cabinets) would be a good addition, I wouldn't want to take away the ability to join from Main Menu or in-cockpit.
One of the coolest thing (in theory) about CQC is that you can be exploring out in the black, thousands of light years away from anywhere, and then flip modes to have a quick blast to liven things up.
The biggest thing arcade machines would do is remind people CQC exists. If players are waiting for a carrier jump or something, it'd give them something great to do, and could incentivize play via high scores and blinking lights and the like. Little things like that can have a surprising impact.
 
CQC should be linked to crime and warrants as well as power play.

Gankers should have stacking bounties and be unable to switch to Group or Open for a set period after their ganking. Nothing wrong with player piracy... though which should avoid that provided the victim does release a few units of cargo.

Power play benefits should be obvious. I enjoyed the Thargoid station defense, etc which would be reasonable to telescope in, as well with fights between players on opposing sides pushing to board and take over stations (including Odyssey/Mercenary action).
 
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Had 3 good rounds with these lads, before a server error broke up the session completely. It's a lot of fun when it works.
 
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