Been thinking about this.
Although not a 100% cure, maybe this worth considering.
The quality of materials. Lets start there. Ive been trying to come up with a system that isn't too difficult for FD to implement, and calms people down a bit.
Each material has a quality level. I think it goes up to 4. Correct me if im wrong there. And as in the real world, if you put crap components into your car, you are taking a gamble. Better components are more reliable. One knows the toleration and limitations of the better quality component.
Ergo, when you put better quality components into your ship, the chance of them not performing correctly is vastly reduced. And this should be reflected in the RNG process. Using grade 1 leaves you where we are at the moment. Use grade 4 however, and you are pretty much guaranteed a happy outcome.
That should appease the RNG haters. (Include me in there)
Next up. Finding them.
This is the main thing that needs to be addressed IMHO.
I would propose having a shop. For a long time our friend the mineral magpie has been floating around the stars, bored out of his mind. Lets give him more to do.
and us...a bit less.
But there should be a caveat. Like any shop, sometimes things are not in stock. We might find that we can purchase 70% of our materials from him, but we will have to find the rest.
And those grade 4's should be pricey.
What do you guys think about that? He is in game already, and can at the moment transfer cargo from your ship. Creating the code for a menu and two way transactions should not be that difficult? perhaps? (no idea there)
The cargo problem I am still considering.
Have at it!
Gypsy.
Although not a 100% cure, maybe this worth considering.
The quality of materials. Lets start there. Ive been trying to come up with a system that isn't too difficult for FD to implement, and calms people down a bit.
Each material has a quality level. I think it goes up to 4. Correct me if im wrong there. And as in the real world, if you put crap components into your car, you are taking a gamble. Better components are more reliable. One knows the toleration and limitations of the better quality component.
Ergo, when you put better quality components into your ship, the chance of them not performing correctly is vastly reduced. And this should be reflected in the RNG process. Using grade 1 leaves you where we are at the moment. Use grade 4 however, and you are pretty much guaranteed a happy outcome.
That should appease the RNG haters. (Include me in there)
Next up. Finding them.
This is the main thing that needs to be addressed IMHO.
I would propose having a shop. For a long time our friend the mineral magpie has been floating around the stars, bored out of his mind. Lets give him more to do.
and us...a bit less.
But there should be a caveat. Like any shop, sometimes things are not in stock. We might find that we can purchase 70% of our materials from him, but we will have to find the rest.
And those grade 4's should be pricey.
What do you guys think about that? He is in game already, and can at the moment transfer cargo from your ship. Creating the code for a menu and two way transactions should not be that difficult? perhaps? (no idea there)
The cargo problem I am still considering.
Have at it!
Gypsy.