a destroyed ship = an evacuation pod (nacelle) unloaded

french (translator)

I think any destroyed ship should have dropped an evacuation pod (nacelle).. is damaged .. or intact .. but one or two at a time.

with the name of the commanding inscribed when selected to make it more personal !?

I add you that I think .. for assassination missions must destroy the capsule to validate.

last suggestion of the day .. otherwise I do not stop more.
 
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This would be like poetic justice to shooting down a wanted pirate that tried to take your cargo, shooting his ship out of space and then dragging him to port in a life pod to be turned into the authorities.

I like this.
 
french (translator)

I think any destroyed ship should have dropped an evacuation pod (nacelle).. is damaged .. or intact .. but one or two at a time.

with the name of the commanding inscribed when selected to make it more personal !?

I add you that I think .. for assassination missions must destroy the capsule to validate.

last suggestion of the day .. otherwise I do not stop more.

great idea to increase bounty hunting experience add to the bounty for turning in pods and if it’s your ship that goes up maybe a discount on rebuy if pod makes it back, on pvp end bigger bounty and punishment if you destroy the pod.
 
great idea to increase bounty hunting experience add to the bounty for turning in pods and if it’s your ship that goes up maybe a discount on rebuy if pod makes it back, on pvp end bigger bounty and punishment if you destroy the pod.

This won't be added for players, I guarantee you. Given the capricious nature of (not) picking up player life pods, coupled with the manner a cut-throat attitude can be taken with this... It will be exploited and would cause needless support tickets with FDev.

Here's an example.

I know you're a PvP person, and given your attitude in another thread, I decide to take you to task and I destroy you in your ship... Hey, it can happen.. god smiles, the universe blinked and you're sitting in a life pod in some random system in the bubble waiting for pick up.

Except I don't do it. I let you sit there and rot in the life pod and stay within the instance preventing your life pod from being picked up. I scare away the NPC collection ships, and shoot them down.. I might not be good in a firefight against players, but the kiddie-ride NPCs in this game, I'm more than adequately proficient against.

The devs could set a timer for player life pods that if your life pod's not picked up, it'll allow you a respawn automatically. Fair enough, let's talk 5 minutes for that timer. Reasonable time, it's only a game and you're only a gamer. It's not as though 5 minutes is all that much time. A cup of Kuerig takes 4 minutes.

I do it again.

Friends do it as well. I have friends that are infinitely more competent in PvP than I ever could be.

Tell me, how tired of it will you be when you spend half your time in the game in a life pod hoping to be picked up? How many times would you be wishing you respawned faster?

I approved of it for NPCs if only because it seems a sort of justice for the kiddie-ride attackers. But for players? Nope... Not at all.. Player sadism and as I explained in your suggestion (that was moved and my comments to you deleted), I am wholeheartedly against.

And that attitude extends to you -- surprising I know -- but I believe all players should have rights. Even people that hunt the unwilling for sport.
 
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I know you're a PvP person, and given your attitude in another thread, I decide to take you to task and I destroy you in your ship... Hey, it can happen.. god smiles, the universe blinked and you're sitting in a life pod in some random system in the bubble waiting for pick up.

Except I don't do it. I let you sit there and rot in the life pod and stay within the instance preventing your life pod from being picked up. I scare away the NPC collection ships, and shoot them down.. I might not be good in a firefight against players, but the kiddie-ride NPCs in this game, I'm more than adequately proficient against.

you went very far here .. I do not think about that :p

between the players, it is not possible of course .. the pod can be there for printing .. but the player will come back as usual.. or even just no evacuation pod for players only for NPCs.

there is no assassination mission in the stations against the players .. so there is no evacuation pod either for us.

so all that a player could do is bring back the evacuation pod of the other player who was killed at a base.. or simply keep it in stock as a trophy .. but it takes a place in the hold.. no impact on reappearance.
 
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you went very far here .. I do not think about that :p

The experience I have with children and small animals. You have to be shrewder and craftier than they are. You have to think like them and then prepare against it. For the sake of your sanity and their safety.

How little I knew that learning to play AD&D in high school as a teenager and then DM'ing/Refereeing with teenager players was considered a manual for raising children.

there is no assassination mission in the stations against the players .. so there is no evacuation pod either for us.

There are bounties against players, though. Which is where @Cuddlestuff was going with that. Especially when you realize the messages he's posted in the last couple of days.
 
[QUOTE = MBaldelli; 6178833]
The experience I have with children and small animals. You have to be shrewder and craftier than they are. You have to think like them and then prepare against it. For the sake of your sanity and their safety.

There are bounties against players, though. Which is where @Cuddlestuff was going with that. Especially when you realize the messages he's posted in the last couple of days.
[/ QUOTE]

(I made a bug)
--
ok I did not understand well "enfants" .. et le message sur @Cuddlestuff .. he's posting weird messages? lol

no evacuation pod for the players or at a very limited life, no worries .. I think rather to the NPC that we kill constantly.

I understand that you see sadism. Is that it? when I wrote this thread I was thinking exclusively about the NPC originally.

sorry google translate not always easy .. even for you to read certainly.
 
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This won't be added for players, I guarantee you. Given the capricious nature of (not) picking up player life pods, coupled with the manner a cut-throat attitude can be taken with this... It will be exploited and would cause needless support tickets with FDev.

Here's an example.

I know you're a PvP person, and given your attitude in another thread, I decide to take you to task and I destroy you in your ship... Hey, it can happen.. god smiles, the universe blinked and you're sitting in a life pod in some random system in the bubble waiting for pick up.

Except I don't do it. I let you sit there and rot in the life pod and stay within the instance preventing your life pod from being picked up. I scare away the NPC collection ships, and shoot them down.. I might not be good in a firefight against players, but the kiddie-ride NPCs in this game, I'm more than adequately proficient against.

The devs could set a timer for player life pods that if your life pod's not picked up, it'll allow you a respawn automatically. Fair enough, let's talk 5 minutes for that timer. Reasonable time, it's only a game and you're only a gamer. It's not as though 5 minutes is all that much time. A cup of Kuerig takes 4 minutes.

I do it again.

Friends do it as well. I have friends that are infinitely more competent in PvP than I ever could be.

Tell me, how tired of it will you be when you spend half your time in the game in a life pod hoping to be picked up? How many times would you be wishing you respawned faster?

I approved of it for NPCs if only because it seems a sort of justice for the kiddie-ride attackers. But for players? Nope... Not at all.. Player sadism and as I explained in your suggestion (that was moved and my comments to you deleted), I am wholeheartedly against.

And that attitude extends to you -- surprising I know -- but I believe all players should have rights. Even people that hunt the unwilling for sport.

well glad you had input, but I was thinking more along the lines that CMDR escape pods would be flyable. so you could fly back to station, but sure you can continue your lil rant and assume things about me, that’s cute.
 
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ok I did not understand well "enfants" .. et le message sur @Cuddlestuff .. he's posting weird messages? lol

Not at all.. He's a supporter of PvP hunting. It's a good attitude in this game (it's a cutthroat galaxy ater all), it's just not supported by many people that aren't into this game for the hunting.

no evacuation pod for the players or at a very limited life, no worries .. I think rather to the NPC that we kill constantly.

Yes. I still like the idea. It's a good one to have for people -- like me -- that like making a story out of the missions.
 
Thinking about it player wise these escape pods can be another form of punishment for wanted players they lock up and don’t work once wanted. And speaking of punishment for destroying one(CMDR pods) it could be an automated hostile marking no scan required. It might eliviate greifing a bit in a fair true to story way.
 
Not at all.. He's a supporter of PvP hunting. It's a good attitude in this game (it's a cutthroat galaxy ater all), it's just not supported by many people that aren't into this game for the hunting.

I agree .. but in my case I put a temporary forbearance..

the fact of allowing to lose all his data of exploration is not a punishment is sadism that yes ..

as the redemption cost .. which although realistic in case of repayment problem can cost very expensive.. (in play time)

or even losing all its cargo .. this is perfectly realistic .. but too much in my opinion.

this is the best way to divert people from this game.. although there will always be persistent.. the most patient and reckless..

it remains my opinion .. but that explains the abandonment more or less of the open game.
 
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well glad you had input, but I was thinking more along the lines that CMDR escape pods would be flyable. so you could fly back to station, but sure you can continue your lil rant and assume things about me, that’s cute.

Flyable Pods? Do they have jump capability? Because you can be shot down in a system that doesn't contain an outpost or station can take time to get to. Without an FSD: a lot of time. Alpha Centaur is a mere 4.3 light years from Sol. At 20% the Speed of Light that would take 20 years. Work that out for some of the stars and their distances to the nearest base.

Within a system that does have an outpost or station... have you ever paid attention to how much time it would take without supercruise to go to a planet only 100 LS from your location. More than a year.

Remember, this game is played in real time and tries to play as close to hard sci-fi as possible... providing it's still somewhat entertaining as a game can be.

I would strongly suggest you leave players out of the mix for the OP's suggestion. While I've been able to work out the story that when I'm destroyed in a CZ or a Res, I'm picked up by Rescue One ships and hauled back to the station I was last at (more often times it's the station near to the CZ/Res site and that's acceptable) but even that.. it's occasionally pushing it.
 
Flyable Pods? Do they have jump capability? Because you can be shot down in a system that doesn't contain an outpost or station can take time to get to. Without an FSD: a lot of time. Alpha Centaur is a mere 4.3 light years from Sol. At 20% the Speed of Light that would take 20 years. Work that out for some of the stars and their distances to the nearest base.

Within a system that does have an outpost or station... have you ever paid attention to how much time it would take without supercruise to go to a planet only 100 LS from your location. More than a year.

Remember, this game is played in real time and tries to play as close to hard sci-fi as possible... providing it's still somewhat entertaining as a game can be.

I would strongly suggest you leave players out of the mix for the OP's suggestion. While I've been able to work out the story that when I'm destroyed in a CZ or a Res, I'm picked up by Rescue One ships and hauled back to the station I was last at (more often times it's the station near to the CZ/Res site and that's acceptable) but even that.. it's occasionally pushing it.

and I would strongly suggest you keep your opinions of what I say to yourself. You are acting like a child, and yes I was thinking the pods would have and fsd, small thrusters and a cockpit. Idk what your problem is with trying to bully players out of having an opinion that you disagree with, but suggest you get passed that quick. People blame everything for this game “dying” but if anything could kill it, it would be people like you on the forums.
 
and I would strongly suggest you keep your opinions of what I say to yourself. You are acting like a child, and yes I was thinking the pods would have and fsd, small thrusters and a cockpit. Idk what your problem is with trying to bully players out of having an opinion that you disagree with, but suggest you get passed that quick. People blame everything for this game “dying” but if anything could kill it, it would be people like you on the forums.

Would you like to reword this, please? I am being extremely civil in this discussion and your ideas -- while valid -- can be easily exploitable to player sadism. A position I have severe issues with in any game I play. Your suggestion of a flyable life pod would be a bit too small for an FSD and given FDev's position on not even allowing blink jumps in expansive system... this approach (of yours) falls prey to badgering.
 
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french (translator)

I think any destroyed ship should have dropped an evacuation pod (nacelle).. is damaged .. or intact .. but one or two at a time.

with the name of the commanding inscribed when selected to make it more personal !?

I add you that I think .. for assassination missions must destroy the capsule to validate.

last suggestion of the day .. otherwise I do not stop more.

This was a feature of the Original Game.

You could either shoot down the pods or scoop the up with your fuel scoop and...

...sell the captives as slaves...!

:D

There is lots you could do with this feature, so I myself would vouch for includung it ASAP. (Even if it'S only for old times' sake.)

Also, please raise the recovery rewards for returned "Occupied Escape Pods"!
 
Would you like to reword this, please? I am being extremely civil in this discussion and your ideas -- while valid -- can be easily exploitable to player sadism. A position I have severe issues with in any game I play. Your suggestion of a flyable life pod would be a bit too small for an FSD and given FDev's position on not even allowing blink jumps in expansive system... this approach (of yours) falls prey to badgering.
A small fsd capable of only supercruise would be viable especially which aegis working on new tech, and if you can’t get to a station then self destruct, regular rebuy. it’s not so everyone can do it. it’s to alleviate rebuy if you’re in inhabited space. If you don’t agree with it that’s fine, I can have my opinion. And thank you for stopping the name calling.
 
Well... I've always thought that the destruction of your ship is a bit jarring and unimmersive. What I'd like to see is some kind of ejection animation, where a pod closes around your chair and launches you away from your ship... which you then can watch explode.

After that, perhaps a brief cutscene of your pod being rescued and returned to base... THEN the rebuy screen.

Just a bit more flavour than a flash, a muddled view of debris and a sudden rebuy screen.
 
Id love to see some kind of bounty hunter mechanic where you track down a target and get a increased award if you brought back the criminals escape pod. Would be sorta like a alternative assassination type mission.
 
A small fsd capable of only supercruise would be viable especially which aegis working on new tech, and if you can’t get to a station then self destruct, regular rebuy. it’s not so everyone can do it. it’s to alleviate rebuy if you’re in inhabited space. If you don’t agree with it that’s fine, I can have my opinion. And thank you for stopping the name calling.

This can be exploited too for griefing. Even with miniaturization of a piloted/FSD capable life pod, they show up on the radar part of the HUD as you're having to get to supercruise/hyperspace jump. What happens if you're shot out of the sky in a life pod? We go back to simply reappearing at the station of choice and go through the rebuy screen?

Why not simply eliminate this unnecessary step and just keep it the way it is?
 
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