A possible enhancement to the way bounties are dealt with; something that might make collecting bounties both more interesting and a little more challenging:
Currently:
Suggestion:
Not a game-changer, but could add some interest (and a new statistic you could accumulate
Currently:
- Destroy ship, claim bounty at station.
Suggestion:
- scenario 1: Destroy ship, claim (lesser) bounty at station (criminal killed).
- scenario 2: Destroy ship, but pilot manages to eject in escape pod (random chance). Scoop up pod, transport to station, cash in for higher bounty (criminal brought to justice).
- scenario 3: Damage ship and demand surrender via comms. Depending on degree of damage and nearby support, enemy might accept or ignore. If accepted, self-destructs and ejects safely. Scoop up pod, transport to station, cash in for higher bounty (criminal brought to justice).
Not a game-changer, but could add some interest (and a new statistic you could accumulate
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