'The AI of NPCs all across the board needs a lot of work. Today I ran into an NPC which did X instead of the logical Y. I submit a bug report just in case but it looked like an oversight or wrong design decision to me' is constructive criticism.
'I'm not happy with where the game is going with such and such feature decisions. I have concerns that these will drive away this or that potential customers but if instead, this particular thing was done, I could see it being more beneficial. I hope this doesn't hurt the game as I'm predicting but as of now, I'm putting my purchases from FD on halt untill I have time to look how things go and re-asses.' is voicing of disappointment.
'Hey, I like the game and all, I played for 6 hundred hours but this game is shallow and boring! CQC?!??!?! WTH FD! Very disappointed. If you had an ounce of imagination this game, which is a technical marvel, I'll give you that, but gameplay!! OMG!. FD, hire a better game designer because clearly yours don't know what fun is. Don't get me wrong, I still want all the technical marvels of the game structures, the planets and I want it to run smooth as butter on my potato but still look at least as good. But make the stations DIFFERENT and NOT THE SAME!! How hard can it be to model seven thousand different models of stations! Did I tell you the game was BOING? Sorry, misspelled. BORING?' is neither. It's what the OP refers to.
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Hang on, you're annoyed by negative forum posters, and as a consequence you quit the GAME (or be it temporarily) ?
How does that make any sense ?
It doesn't. It's also not what the OP said. Do you even read?