A differnt way to balance wing mission rewards.

So there seems to be quite the controversy over wing mission rewards, with some players being concerned that the profit margins per ton are too low, while other players are worried that 4 players working together to do wing missions could make more credits than they should be able to due to stacking rewards.

I came up with an idea that could address both groups concerns. When a player accepts a wing mission, there are 2 separate types of rewards. The first is the current wing mission reward, and is available to all players in the wing regardless of how much of a contribution they made. The second reward is a purely credit reward and scales based off of how much each individual player has contributed to the mission objective.

With these two rewards in place, it would be very easy to balance the rewards of wing missions so that 1 or 2 payers doing a wing mission could still make a decent profit, but 4 players working together on the mission wouldn't be making absurd (in fdev's view) amounts of money.
 
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