Your Feature Request / Idea
I just thought of this while darting my olorotitan, and it gave me an idea on how pack hunting would be introduced without altering the combat mechanics.
So this will take some mechanics from these 3 ai actions in game.
1) How dinosaurs react to being shot with a dart gun, the "ouch" moment.
2) How carnivores would chase jeeps and gyrospheres while the player is driving the vehicle.
3) How carnivores would snap their jaws spontaneously when near other dinosaurs.
So in order for this to work, let us set up the scenario with 3 velociraptors and an edmontosaurus at their base genome.
When the edmontosaurus is in the aware radius of the velociraptor, the alpha velociraptor sends a command for the other velociraptors to join together, the "caw caw" thing they do with her head up in the air.
The pack forms together and the stage is set. The edmontosaurus will send out an A.I. signal that would make the velociraptors recognize it like how the raptors would recognize a vehicle. The edmonto panics and the chase begins.
The raptors would run towards the edmontosaurus and when one gets close, it would make a "snap" and the edmonto recognises this snap as damage. His health would go down by 25% and make an "ouch" reaction. This hunt will continue until 4 snaps are delivered or all velociraptors are removed from deaths, fights with other small carnivores or tranquilizations.
When the 4th snap is delivered, the edmontosaurus will stop and will have 1% health left. This is when her idol animation begins, signifying the raptors to make the current kill animation. The closest raptor will recognize this and move behind the edmontosaurus. The raptor then begins the animation and kills off the edmontosaurus, ending the hunt.
This is one possibility in how pack hunting could be kept into the game. To make it interesting, the percentage of damage done to the edmontosaurus is dependant of the strength of the velociraptor. 25% from a base genome raptor until the maximum 100% damage from a raptor that has an attack ≥ 130. That way you could visually see how powerful raptors are after genetic modification. This is great as the hadrosaurs in game do not have a defense gene aside from the iguanodon who is unique in that regard.
The one downside is that this only applies to hadrosaurs or dinosaurs of similar build. Small herbivores are one shotable and armored herbivores should remain unattackable to allow the exhibit combination of armored herbivores and small carnivores. I was on the fence with pack hunting as it would remove the one shot kill animation, making the raptors and like not as scary as they break out of their exhibits. With this you are sure to have a lot of damage made and there may be an "Auto one shot hadrosaur" if the raptor's comfort level is below the threshold, making it a rampaging dinosaur.
I just thought of this while darting my olorotitan, and it gave me an idea on how pack hunting would be introduced without altering the combat mechanics.
So this will take some mechanics from these 3 ai actions in game.
1) How dinosaurs react to being shot with a dart gun, the "ouch" moment.
2) How carnivores would chase jeeps and gyrospheres while the player is driving the vehicle.
3) How carnivores would snap their jaws spontaneously when near other dinosaurs.
So in order for this to work, let us set up the scenario with 3 velociraptors and an edmontosaurus at their base genome.
When the edmontosaurus is in the aware radius of the velociraptor, the alpha velociraptor sends a command for the other velociraptors to join together, the "caw caw" thing they do with her head up in the air.
The pack forms together and the stage is set. The edmontosaurus will send out an A.I. signal that would make the velociraptors recognize it like how the raptors would recognize a vehicle. The edmonto panics and the chase begins.
The raptors would run towards the edmontosaurus and when one gets close, it would make a "snap" and the edmonto recognises this snap as damage. His health would go down by 25% and make an "ouch" reaction. This hunt will continue until 4 snaps are delivered or all velociraptors are removed from deaths, fights with other small carnivores or tranquilizations.
When the 4th snap is delivered, the edmontosaurus will stop and will have 1% health left. This is when her idol animation begins, signifying the raptors to make the current kill animation. The closest raptor will recognize this and move behind the edmontosaurus. The raptor then begins the animation and kills off the edmontosaurus, ending the hunt.
This is one possibility in how pack hunting could be kept into the game. To make it interesting, the percentage of damage done to the edmontosaurus is dependant of the strength of the velociraptor. 25% from a base genome raptor until the maximum 100% damage from a raptor that has an attack ≥ 130. That way you could visually see how powerful raptors are after genetic modification. This is great as the hadrosaurs in game do not have a defense gene aside from the iguanodon who is unique in that regard.
The one downside is that this only applies to hadrosaurs or dinosaurs of similar build. Small herbivores are one shotable and armored herbivores should remain unattackable to allow the exhibit combination of armored herbivores and small carnivores. I was on the fence with pack hunting as it would remove the one shot kill animation, making the raptors and like not as scary as they break out of their exhibits. With this you are sure to have a lot of damage made and there may be an "Auto one shot hadrosaur" if the raptor's comfort level is below the threshold, making it a rampaging dinosaur.