A few carrier related bugs

I've reported a couple of these before, but given the bug reporting system is apparently broken I thought I'd share them here not to report them, but to try and point out workarounds to anyone frustrated or caught out by these bugs.

If you buy or sell at a carrier, the goods don't show in your hold. Workaround: open any marketplace again to update your cargo hold

If you transfer a large qty of something from your carrier onto your current ship using the right hand inventory menu it's slower than a snail with a truck nailed to its back. Workaround: put the goods in the marketplace and buy them from your own carrier

If you transfer on-foot materials to your carrier (assuming you have the bartender installed), you cannot transfer an item back again unless you already have one of that item in your personal/ship inventory. Workaround: to get them back off the carrer you have to put the item up for sale at the bartender and buy them back from yourself. Just remember to cancel the sale afterwards.

Trying to transfer on-foot items from the carrier to local storage often results in a row 2-3 lines above the one you've highlighted transferring instead. Happens when the highlighted row has 0 items in your local inventory. (No workaround)

I'm still getting 2 or 3 rows of identical on-foot items in my inventory with different quantities. If I try to move them to the carrier storage to consolidate them, I can't move them back again unless I keep one on hand - and then when I move them back it usually creates a new row for that item. Workaround: it's not particularly important, just a visual bug
 
If you transfer a large qty of something from your carrier onto your current ship using the right hand inventory menu it's slower than a snail with a truck nailed to its back. Workaround: put the goods in the marketplace and buy them from your own carrier

This definitely works a lot better, though there is a caveat IIRC: if you do this with mined commodities, they become flagged as purchased commodities instead. This makes them unusable for "mining rush" missions, and probably community goals based on mining.

Apparently ED keeps track of the most recent purchase price of each ton of commodities that you have, and there's no way of zeroing that (as you can't sell it for free).
 
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