I am a deadly pilot used to playing in Solo and Mobius.
I just had my first combat experience since early 2.1 beta:
- In a well armed Federal Corvette.
- In a Vulture (after all I read about advantage to smaller ships I thought I'd give it a try)
In the Corvette, I have many hardpoints so I can switch between gimballed and fixed weapons, but maneuverability and speed are a problem.
In the Vulture, I can maneuver quite well, but I have gimballed weapons only, and since my deadly and elite targets use a lot of chaff, I constantly need to deselect the target to switch to fixed. This is painful because that way I don't have any information about the target shield/hull status.
In general, combat is challenging and more exciting, but invariably takes about 5 times longer than it used to, and this takes away the fun that the increased challenge is supposed to bring. Also, after killing a few targets, I need to go back to base to restock shields cells.
Summarizing, I think two changes are now really urgent:
- The ability to immediately switch gimballed weapons to forward only using a controller/keyboard binding, while keeping the target locked
- The experience points counting toward the next combat rank for a kill should be increased by a factor 2-5 for Dangerous, Deadly and Elite targets.
I just had my first combat experience since early 2.1 beta:
- In a well armed Federal Corvette.
- In a Vulture (after all I read about advantage to smaller ships I thought I'd give it a try)
In the Corvette, I have many hardpoints so I can switch between gimballed and fixed weapons, but maneuverability and speed are a problem.
In the Vulture, I can maneuver quite well, but I have gimballed weapons only, and since my deadly and elite targets use a lot of chaff, I constantly need to deselect the target to switch to fixed. This is painful because that way I don't have any information about the target shield/hull status.
In general, combat is challenging and more exciting, but invariably takes about 5 times longer than it used to, and this takes away the fun that the increased challenge is supposed to bring. Also, after killing a few targets, I need to go back to base to restock shields cells.
Summarizing, I think two changes are now really urgent:
- The ability to immediately switch gimballed weapons to forward only using a controller/keyboard binding, while keeping the target locked
- The experience points counting toward the next combat rank for a kill should be increased by a factor 2-5 for Dangerous, Deadly and Elite targets.
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