Engineers A few changes that I think must be made now that combat is harder

I am a deadly pilot used to playing in Solo and Mobius.
I just had my first combat experience since early 2.1 beta:

- In a well armed Federal Corvette.
- In a Vulture (after all I read about advantage to smaller ships I thought I'd give it a try)

In the Corvette, I have many hardpoints so I can switch between gimballed and fixed weapons, but maneuverability and speed are a problem.

In the Vulture, I can maneuver quite well, but I have gimballed weapons only, and since my deadly and elite targets use a lot of chaff, I constantly need to deselect the target to switch to fixed. This is painful because that way I don't have any information about the target shield/hull status.

In general, combat is challenging and more exciting, but invariably takes about 5 times longer than it used to, and this takes away the fun that the increased challenge is supposed to bring. Also, after killing a few targets, I need to go back to base to restock shields cells.

Summarizing, I think two changes are now really urgent:

- The ability to immediately switch gimballed weapons to forward only using a controller/keyboard binding, while keeping the target locked
- The experience points counting toward the next combat rank for a kill should be increased by a factor 2-5 for Dangerous, Deadly and Elite targets.
 
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The Vulture is a turret in space, it plays very well with fixed weapons (which also deal more damage). Just put some fixed guns on it :p

The experience required does actually change as you rank up, it's just that the NPCs have been so easy to kill up until now that the ranks were mostly pointless.
Anyone starting from new now who manages to get to combat elite will have really, really earned it.
 
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I agree.

I also am Deadly, I play Solo and until today I flew an Anaconda (I can't buy an FC as I'm not an admiral).

But the tweaks made to the AI, while I think are welcome, have made the Conda a waste of time. It's no more use in combat than a T-9; you are totally reliant on robo-turrets against fighters, and even Sidewinders seem to be able to do surprising amounts of damage to shields.

As a result, I've mothballed my Conda and am back flying an FDL, which is fun. None of this is a complaint, exactly - Engineers is a clear upgrade to the game - but I agree with the OP that larger combat ships need some way of defending themselves. I guess it's possible that Engineer upgrades would do that, but I doubt that anyone would bother flying a large ship for long enough to upgrade it sufficiently
 
The ability to immediately switch gimballed weapons to forward only using a controller/keyboard binding, while keeping the target locked

No, it defeats the trade off between fixed weapons being able to target modules more accurately than gimbal.

Unless FD's willing to give a massive damage boost to fixed weapons, absolutely no.
 
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In general, combat is challenging and more exciting, but invariably takes about 5 times longer than it used to, and this takes away the fun that the increased challenge is supposed to bring...
What? So fun stops being fun when it continues??
 
What? So fun stops being fun when it continues??
Well, for one, bounty hunting is A LOT less profitable now (due to it taking much longer to kill stuff). And it was already incredibly subpar to trading before 2.1. Now it's laughable. >_> It desperately needs a huge buff.

An activity needs to feel rewarding in some way. Rewarding = fun. At least to me. :p
 
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Trading may not be as profitable now either, I was in a multi-purpose Conda last night, basically the same load out I was using in Haz Res to collect bounties with the shield cell, interdiction and other unneeded modules changed to cargo but full shields, full weapons. Was jumped by a pirate I would have wiped before 2.1 without loosing shields. I killed the pirate but shields where gone, hull was at 60% and my frame shift drive had been sniped down to 25% and was malfunctioning more than working. Wouldn't want to try it with my old trader setup T9 it wouldn't have lasted long enough to escape.
 
More, otherwise no deal!

I think asking for a hotkey to swap gimbals to forwards really isn't that unreasonable, they could leave the mild module auto-aim off from fixed but I do think chaff is a bit too much of a hard counter to gimbals, some people really like them :p
 
I think asking for a hotkey to swap gimbals to forwards really isn't that unreasonable, they could leave the mild module auto-aim off from fixed but I do think chaff is a bit too much of a hard counter to gimbals, some people really like them :p

Chaff is supposed to nullify gimbal and turrets, they aren't supposed to be "I-win" buttons. Chaff already has limited ammo so it's fine.
 
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OP: why don't you go bounty hunting in high res areas. Police are so effective that you barely manage to hit the bad guy and get over 100k from one big ship. Sounds good to me.
 
I'm also deadly mostly PvE open player.

I tried my FAS in CNB and Haz RES and combat was harder and took longer but I felt it was a welcome change.

I'd say buff bounties due to increased time required for target destruction and I can see why you would buff contribution of targets towards rank. But I'm still happy if they just leave it as is.
 
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I am not a combat pilot but I have found the Npc's are still easy I just killed an elite Python with as Asp x with 2 gimballed lasers and no hull damage.
 
The only thing that bothers me about the new combat is that the NPCs cheat with the SCB ammo, chaff and while I know they are supposed to be affected by heat, I do not see this happening. They fire SCB after SCB with no penalty whatsoever. Also, module damage works different between players and NPCs, you get malfunctions and crippling disadvantages when they are damaged up to certain threshold, while NPCs modules work and work until they reach the 0% mark. Make things harder, but make them fair please.
 
What? So fun stops being fun when it continues??

If it continues for 1 year 2 hours per day, fine. But according to my calculations, going from 50% deadly to 100% deadly will take me 4 years.

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No, it defeats the trade off between fixed weapons being able to target modules more accurately than gimbal.

Unless FD's willing to give a massive damage boost to fixed weapons, absolutely no.

The difference in DPS between gimbal and fixed could be adjusted. OK, that's exactly what you are saying, so agreed.

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I submitted https://forums.frontier.co.uk/showthread.php?t=255582&p=3964935#post3964935 to the Suggestions and Feedback subforum.
 
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OP: why don't you go bounty hunting in high res areas. Police are so effective that you barely manage to hit the bad guy and get over 100k from one big ship. Sounds good to me.

^This. Last night I missed one or two 250,000+ bounties due to the ridiculous number of Police Anacondas and MKIV Vipers. (HighRes)

I'll admit it did look funny watching those 3 Police Anacondas tear apart a single FDL or Python.
 
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