In a separate thread, I suggested how nearly all Missions could spawn multiple potential Follow-on Missions. In this thread, I wanted to put forward a few examples of how that could work.
Take Black Box Salvage. At the moment, the only chain that will trigger is an Assassination Mission. However, this time, when you arrive at the station with the salvage your mission givers say "According to the Black Box Info, the ship's pilot-& their passengers-were taken hostage to a planetary facility. The pirate who attacked their ship is known to operate from <$System Name>, so that would be the best place to look. Please liberate these hostages for us!"
So your commander finds the planetary PoI, & liberate the hostages & return them to the station. This then triggers a new Mission. "Commander, the passengers you helped Liberate were highly important to our future economic interests in <$System Name>. We were hoping you could transport these passengers for us."
Your Commander transports the CEO & her entourage to <$System Name>, then you get another follow-on mission "Commander, the CEO you just transported has learned of some important trade data in <$System Name>, could you get it for us?"
That would then probably mark the end to that series of chains. However, see how-using only the mission types already within the game-the chain mission system could be used to form something much closer to a true "mini-story"? And that is even without any mission wrinkles adding in any additional variation
In another example, again using the Black Box Salvage as a starting point. "According to the Black Box Info, the Pilot who destroyed our ship stole some valuable military plans, we need you to liberate it from <$NPC Name>'s ship"
So you take on the Liberation Mission, & bring back the Military Plans, which triggers a new Follow-on. "Commander, according to these military plans, there is a enemy surface facility located in <$System Name>, we need you to scan it for us!"
You complete that mission, & your mission givers say "Thank you Commander. We have extracted all of the most important Intel from the data you obtained. Would you be able to Courier the info to <$System Name>?"
The mission might well end there, but completion of this mission might lead to another follow-on "Commander, according to this Intel, an enemy General will be in <$System Name> at this particular time, could you please assassinate them for us?"
So, same starting mission......but entirely different narratives coming from them. However, for the second mission chain, imagine if the Liberation Mission had instead led to a Massacre Mission......& from there a mission to transport a passenger vital to the War Effort, who then asks you to go & purchase some weapons & bring them to the station? Again, totally different narrative outcome.
The point is that, if primary missions can have multiple potential chains-& if those chains triggered more frequently-then you can get nearly infinite variety in the missions you do.....even without adding any new mission templates.
Anyone got any other examples of "mini-narratives" that could be created by Chain Missions *if* primary missions could lead to multiple possible chains?
Take Black Box Salvage. At the moment, the only chain that will trigger is an Assassination Mission. However, this time, when you arrive at the station with the salvage your mission givers say "According to the Black Box Info, the ship's pilot-& their passengers-were taken hostage to a planetary facility. The pirate who attacked their ship is known to operate from <$System Name>, so that would be the best place to look. Please liberate these hostages for us!"
So your commander finds the planetary PoI, & liberate the hostages & return them to the station. This then triggers a new Mission. "Commander, the passengers you helped Liberate were highly important to our future economic interests in <$System Name>. We were hoping you could transport these passengers for us."
Your Commander transports the CEO & her entourage to <$System Name>, then you get another follow-on mission "Commander, the CEO you just transported has learned of some important trade data in <$System Name>, could you get it for us?"
That would then probably mark the end to that series of chains. However, see how-using only the mission types already within the game-the chain mission system could be used to form something much closer to a true "mini-story"? And that is even without any mission wrinkles adding in any additional variation
In another example, again using the Black Box Salvage as a starting point. "According to the Black Box Info, the Pilot who destroyed our ship stole some valuable military plans, we need you to liberate it from <$NPC Name>'s ship"
So you take on the Liberation Mission, & bring back the Military Plans, which triggers a new Follow-on. "Commander, according to these military plans, there is a enemy surface facility located in <$System Name>, we need you to scan it for us!"
You complete that mission, & your mission givers say "Thank you Commander. We have extracted all of the most important Intel from the data you obtained. Would you be able to Courier the info to <$System Name>?"
The mission might well end there, but completion of this mission might lead to another follow-on "Commander, according to this Intel, an enemy General will be in <$System Name> at this particular time, could you please assassinate them for us?"
So, same starting mission......but entirely different narratives coming from them. However, for the second mission chain, imagine if the Liberation Mission had instead led to a Massacre Mission......& from there a mission to transport a passenger vital to the War Effort, who then asks you to go & purchase some weapons & bring them to the station? Again, totally different narrative outcome.
The point is that, if primary missions can have multiple potential chains-& if those chains triggered more frequently-then you can get nearly infinite variety in the missions you do.....even without adding any new mission templates.
Anyone got any other examples of "mini-narratives" that could be created by Chain Missions *if* primary missions could lead to multiple possible chains?