A few extras changes needed BADLY!!!

I was always under the impression that frontier like the word balance...however things like

POI in the Pleiades sector ALL NON HUMAN SIGNAL SOURCE ( prior to thargoids there was standard Uss, with materials "sadly" and cargo "well would like to have been cargo" today All non human Poi WHY!!!!!!!!!!! this is not balance

Pushing the player system to fight thargoids it seems frontier want to continue pushing us to engineer grind to fight the thargoid threat, this ignores almost all other content in game (until newer updates come out) however will it really change!!

Checkpoints have no relevance in game what so ever so have have them???

Still no Cutter, corvette NPCs WHY???

Please add in FSD-ing to planets not just stars, this would save the endless grind flying to planets and taking up valuable minutes which lead into endless hours.!!!

When close to surfaces why do we still see the star fields whizzing past ours ships, please get rid of them.

Ships on auto still land about 5 miles away from SRVs...

No where near enough cargo cannisters can be found at POI anymore like they used to, BALANCE with materials!!!!

Bugs fixes need to be alot quicker about as quick as nerfing a game element, Bugs and fixes are taking far too long or ignored completely.

There are plenty more, not that I can think of them all right now, but there are many players out there now that have similar tales of woe.
 
I was always under the impression that frontier like the word balance...however things like

POI in the Pleiades sector ALL NON HUMAN SIGNAL SOURCE ( prior to thargoids there was standard Uss, with materials "sadly" and cargo "well would like to have been cargo" today All non human Poi WHY!!!!!!!!!!! this is not balance

Pushing the player system to fight thargoids it seems frontier want to continue pushing us to engineer grind to fight the thargoid threat, this ignores almost all other content in game (until newer updates come out) however will it really change!!

Checkpoints have no relevance in game what so ever so have have them???

Still no Cutter, corvette NPCs WHY???

Please add in FSD-ing to planets not just stars, this would save the endless grind flying to planets and taking up valuable minutes which lead into endless hours.!!!

When close to surfaces why do we still see the star fields whizzing past ours ships, please get rid of them.

Ships on auto still land about 5 miles away from SRVs...

No where near enough cargo cannisters can be found at POI anymore like they used to, BALANCE with materials!!!!

Bugs fixes need to be alot quicker about as quick as nerfing a game element, Bugs and fixes are taking far too long or ignored completely.

There are plenty more, not that I can think of them all right now, but there are many players out there now that have similar tales of woe.

1. I've seen about 5 non-Thargoid USS in the last 2 hours in Pleiades, you're just having bad luck

2. A lot of things have no relevance in the game, even then, checkpoints spawn System Security, so anyone wishing to get a bounty or people who just like killing things can take advantage of that

3. There are Cutter and Corvette NPCs, I've seen them outside of Asteroid Bases, Starports, and in Conflict Zones

4. I somewhat agree, being able to FSD to planets would make getting rare materials or scanning planets for exploration go much faster, which would cause further imbalance, because then doing something like the Road to Riches might not take nearly as long, making Exploration Elite even easier to get

5. Those aren't star fields, its just light, but I do agree its annoying, they should let you turn it off

6. It doesn't do that for me, my ship usually always lands pretty close to me

7. I usually get quite a few cargo canisters as POI

8. This this this! They nerf absolutely everything, but can't fix bugs that have been reported many times!

Most of these issues aren't actual problems with the game, they're just unluckiness
 
Last edited:
I think this is the suggestion section, not the complaints section...

True just getting depressing, perhaps it's time for development team to hang up their boots.

Well that got half this fixed. I took out a NPC Corvette today on a assassination mission.

Really that's something but why on earth are they not flying about in normal space, HOW hard can it be. But they Kraits in there Oh yeah ,LAZY DEVELOPMENT TEAM is what I say plain and simple.
 
1. I've seen about 5 non-Thargoid USS in the last 2 hours in Pleiades, you're just having bad luck

2. A lot of things have no relevance in the game, even then, checkpoints spawn System Security, so anyone wishing to get a bounty or people who just like killing things can take advantage of that

3. There are Cutter and Corvette NPCs, I've seen them outside of Asteroid Bases, Starports, and in Conflict Zones

4. I somewhat agree, being able to FSD to planets would make getting rare materials or scanning planets for exploration go much faster, which would cause further imbalance, because then doing something like the Road to Riches might not take nearly as long, making Exploration Elite even easier to get

5. Those aren't star fields, its just light, but I do agree its annoying, they should let you turn it off

6. It doesn't do that for me, my ship usually always lands pretty close to me

7. I usually get quite a few cargo canisters as POI

8. This this this! They nerf absolutely everything, but can't fix bugs that have been reported many times!

Most of these issues aren't actual problems with the game, they're just unluckiness

How long have you been playing my friend, it's NO WAY bad luck I have been here since beta, and the game is getting progressively worse, everything I mentioned is factual I have sometimes spend weeks searching, and their is no way on this earth that i would get "lucky" at some point, this is a a complete balancing night mare and the dev team knows it. No thy cant please everyone, and to the point of even if i stumbled upon something even remotely like what I mentioned I would even be here.

The long and short of it is, the devs are getting lazy at many aspects of the game, rehashing ships we already have, not fixing LONG term bugs but jumping on nerfing as quick as you can say FSD...And lets face it the game is meant to be the same for everyone right!! we should all be seeing the same average amount of the same ships, same USSs, to a degree, But it's not balanced at all, Not unless they have some weird different servers out there along with different galaxies or something, getting pretty boring facing the same woes all the time now.
 
Really that's something but why on earth are they not flying about in normal space, HOW hard can it be. But they Kraits in there Oh yeah ,LAZY DEVELOPMENT TEAM is what I say plain and simple.

NPCs don't grind for rank.
Or if they do, they get killed in Clippers and FASs so they never get to Cutters and 'Vettes.
 
How long have you been playing my friend, it's NO WAY bad luck I have been here since beta, and the game is getting progressively worse, everything I mentioned is factual I have sometimes spend weeks searching, and their is no way on this earth that i would get "lucky" at some point, this is a a complete balancing night mare and the dev team knows it. No thy cant please everyone, and to the point of even if i stumbled upon something even remotely like what I mentioned I would even be here.

The long and short of it is, the devs are getting lazy at many aspects of the game, rehashing ships we already have, not fixing LONG term bugs but jumping on nerfing as quick as you can say FSD...And lets face it the game is meant to be the same for everyone right!! we should all be seeing the same average amount of the same ships, same USSs, to a degree, But it's not balanced at all, Not unless they have some weird different servers out there along with different galaxies or something, getting pretty boring facing the same woes all the time now.

I own the game on both Xbox One and PC, I've been playing since the Game Preview Program on Xbox, and have almost 1000 hours in the game. I'm in no way new to this game, and I have none of the problems you are having
 
I was pulling high grade signals in a system one day, the next it was ALL THARGOIDS. It changes due to BGS.

Flying around system is boring? Yup. Without things like that to soak up player time, it would become obvious much sooner that other things are also boring and not interactive. I get the feeling that it's intentional.

Same with engineer unlocks. I wonder how many THOUSANDS of tons of cigars or booze or whatever have been given to them. I wonder what they can possibly be doing with them. Do they just ship them back in bulk and sell them again, 4 at a time? Are engineers just massive trolls?
 
OP goes to where the thargoid activity is the highest, complains there are too many thargoid signal sources... lol :D

Not complains that there is not an even balance, of a mix of USS whether there is a high or low thargoid presence should ,make no fundamental difference. The devs just take the lazy approach of changing a game mechanic and hoping no one notices. MISTAKE.
 
Not complains that there is not an even balance, of a mix of USS whether there is a high or low thargoid presence should ,make no fundamental difference. The devs just take the lazy approach of changing a game mechanic and hoping no one notices. MISTAKE.

Ofc it makes a difference if there is high or low thargoid activity.
Pleiades is said to be their home sector, so if any balance at all it should be a balanced amount of each threat type, not human or non-human...
 
Back
Top Bottom