So I've been running around for a few days now, trying out new things as I go. I started with a little trading, figuring that I didn't want to get involved in combat until I'd upgraded a bit. Had no idea what rare goods were (still can't find them, but then I stopped looking really), so I was trading common goods. highest profit margins I found were between 300-500 per tonne.
So I had just finished a particularly disappointing experimental trade run (not even 1k profit) when I decided to try out bounty hunting at the nav beacon, as it was nearby (obviously) when I jumped to the system. With the help of a freelance npc hunter, took down a Federal Dropship. In my starting sidewinder.
For 40k.
10 times my average profit from a trade run. I then proceeded to take down an Adder and a Cobra in short succession, netting me a healthy amount more. Of course I later realised that this is even easier in a RES, as there seems to be a higher spawn rate. Either way, you rarely go long before a new wanted ship turns up and you can net an easy bounty with support from helpful Feds.
So, couple things...
Does anybody have estimates of the profitability of the main professions, both newbie low end stuff and the higher end elite anaconda hunting equivalents? Main professions being Trading, Smuggling, Bounty Hunting, Piracy, Exploration, Mining and Mercenary work (correct me if I missed one...)
Because before I start really investing in one it would be good to know if it's a bit of a dud in the current climate. Keeping in mind that this isn't me whining, I have no doubt that Frontier will fix/balance/make things work eventually, but they have a lot on their plate right now and I can't wait that long!
I'd love to go Bounty Hunter (partially inspired by Cmdr Isinona I'm not gonna lie...), but at the moment Bounty Hunting seems to be less 'hunting' and more 'camping spawn points'.
I don't know about others but I would think it would be far more fun if NPC bounties were rarer and harder to locate (say you had to stakeout a station entrance or supercruise the systems bordering an anarchy system, scanning ships that passed. Or even if there was a list of 'most wanted' bounties for NPCs in the local area, much like there is for players currently.
And I haven't really been able to find a way to make trading remotely profitable (and this was with buying low/selling high/researching system and station economies and planning trade routes accordingly), even if I'd traded my way to a hauler I would barely be making 10k per station stop if I was very, very lucky. Am I missing something? Is it just the case that rares exist to make trading in a smaller (read: not an Asp or Lakon) ship viable, while the more everyday goods are intended for the larger bulk ships?
And while I've done a little smuggling of things I picked up from dead pirates/USS, it seems at least a little profitable if you 'find' the stuff. Though I doubt it would be that way if you bought goods legally at a station where only toxic waste is illegal and then smuggled them into a black market where they were illegal. From what I've seen from others, whether the goods were stolen or not, and how much security you have to get past to get in has little impact on the final price. Or is that not the case?
So this seems to have turned partially into (what I would hope is) constructive criticism of the way the game works. Whoops.
Oh well. Back to the original question then.
Piracy, Exploration, Mining and Mercwork I have no experience with whatsoever, though they are all things I would like to try at some point. Over to you guys! Any knowledge I could crowdsource?
So I had just finished a particularly disappointing experimental trade run (not even 1k profit) when I decided to try out bounty hunting at the nav beacon, as it was nearby (obviously) when I jumped to the system. With the help of a freelance npc hunter, took down a Federal Dropship. In my starting sidewinder.
For 40k.
10 times my average profit from a trade run. I then proceeded to take down an Adder and a Cobra in short succession, netting me a healthy amount more. Of course I later realised that this is even easier in a RES, as there seems to be a higher spawn rate. Either way, you rarely go long before a new wanted ship turns up and you can net an easy bounty with support from helpful Feds.
So, couple things...
Does anybody have estimates of the profitability of the main professions, both newbie low end stuff and the higher end elite anaconda hunting equivalents? Main professions being Trading, Smuggling, Bounty Hunting, Piracy, Exploration, Mining and Mercenary work (correct me if I missed one...)
Because before I start really investing in one it would be good to know if it's a bit of a dud in the current climate. Keeping in mind that this isn't me whining, I have no doubt that Frontier will fix/balance/make things work eventually, but they have a lot on their plate right now and I can't wait that long!
I'd love to go Bounty Hunter (partially inspired by Cmdr Isinona I'm not gonna lie...), but at the moment Bounty Hunting seems to be less 'hunting' and more 'camping spawn points'.
I don't know about others but I would think it would be far more fun if NPC bounties were rarer and harder to locate (say you had to stakeout a station entrance or supercruise the systems bordering an anarchy system, scanning ships that passed. Or even if there was a list of 'most wanted' bounties for NPCs in the local area, much like there is for players currently.
And I haven't really been able to find a way to make trading remotely profitable (and this was with buying low/selling high/researching system and station economies and planning trade routes accordingly), even if I'd traded my way to a hauler I would barely be making 10k per station stop if I was very, very lucky. Am I missing something? Is it just the case that rares exist to make trading in a smaller (read: not an Asp or Lakon) ship viable, while the more everyday goods are intended for the larger bulk ships?
And while I've done a little smuggling of things I picked up from dead pirates/USS, it seems at least a little profitable if you 'find' the stuff. Though I doubt it would be that way if you bought goods legally at a station where only toxic waste is illegal and then smuggled them into a black market where they were illegal. From what I've seen from others, whether the goods were stolen or not, and how much security you have to get past to get in has little impact on the final price. Or is that not the case?
So this seems to have turned partially into (what I would hope is) constructive criticism of the way the game works. Whoops.
Oh well. Back to the original question then.
Piracy, Exploration, Mining and Mercwork I have no experience with whatsoever, though they are all things I would like to try at some point. Over to you guys! Any knowledge I could crowdsource?