Hi Chaps & Chapesses
I have been playing for around 10 - 15 hours now roughly and really loving every bit. My wife thinks I have left her ! I set myself some goals and a role as a trader and I 'am well on the way to achieving the first of my targets. I have just upgraded to a Hauler and have my sights set on a type 9 one day. I have a few questions.
1) Should I stay at the hauler and fully mod it to get the cash dollars for the type 9 by just grinding my Hauler or should I progress upwards through the other mid sized ships first ?
2) Can upgraded modules give me a faster FSD charge rate & faster & tougher shields & re-charge rate, as I prefer a burn and buggout policy to interdiction as opposed to fighting for now. I already have an upgraded hull.
3) Is there any way I can transfer back to my trusty old sidewinder without having to fly back too the port I left it at ?
4) Are R.L. purchased skins re applied after destruction/orrible dearth by the insurance in the game or do I need to re buy them ?
5) Whilst approaching a target/station etc in FSD I noticed a tendency for the ship to accelerate uncontrollably past it if I dont get off the gas early enough. I then have to perform a massive handbrake turn. Is this the effect of the mass of the station (or nearby bodies) boosting the warp effect ? How much effect (if any) does the mass of celestial bodies have modelled in the game ?
6) Are Capital class ship (like in the advertising trailer) NPC only or can I one day aspire too tool around in one to (god help you all
) ?
7) @Frontier can we have furry dice and cup holders for our ships. I keep spilling coffee on my navi com whilst being interdicted.
8) Heinz or HP beans ?
Many thanks for answers in advance
I have been playing for around 10 - 15 hours now roughly and really loving every bit. My wife thinks I have left her ! I set myself some goals and a role as a trader and I 'am well on the way to achieving the first of my targets. I have just upgraded to a Hauler and have my sights set on a type 9 one day. I have a few questions.
1) Should I stay at the hauler and fully mod it to get the cash dollars for the type 9 by just grinding my Hauler or should I progress upwards through the other mid sized ships first ?
2) Can upgraded modules give me a faster FSD charge rate & faster & tougher shields & re-charge rate, as I prefer a burn and buggout policy to interdiction as opposed to fighting for now. I already have an upgraded hull.
3) Is there any way I can transfer back to my trusty old sidewinder without having to fly back too the port I left it at ?
4) Are R.L. purchased skins re applied after destruction/orrible dearth by the insurance in the game or do I need to re buy them ?
5) Whilst approaching a target/station etc in FSD I noticed a tendency for the ship to accelerate uncontrollably past it if I dont get off the gas early enough. I then have to perform a massive handbrake turn. Is this the effect of the mass of the station (or nearby bodies) boosting the warp effect ? How much effect (if any) does the mass of celestial bodies have modelled in the game ?
6) Are Capital class ship (like in the advertising trailer) NPC only or can I one day aspire too tool around in one to (god help you all
7) @Frontier can we have furry dice and cup holders for our ships. I keep spilling coffee on my navi com whilst being interdicted.
8) Heinz or HP beans ?
Many thanks for answers in advance