I have a few suggestions that I hope to someday see implemented into Planet Coaster
One big one would be allowing you to scale an item. Even if it has set scaling limits. Like 1x, 2x, 3x, so it can stay within grid spaces if necessary. Like take an item, 1x is a single grid space. 2x, a 2x2 grid space and so on. Having it free sizable and then being able to place on the grid anywhere would be fantastic, but I’m realistic I guess.
My biggest wants would be within the HOAX ride itself. I find I’m drawn to that ride more and more. A few things I would like to see and do…
MORE TRIGGERED PROPS!!! More Animatronics, Animal animatronics, more haunted house type gags. It’s just a suggestion but I can make do with what we already have.
Since this can’t have single cars, allow me to space the three cars closer or farther apart so they are almost a train or act as single cars where the triggered items are concerned. This will help with the triggers resetting or closing on the 2nd or 3rd car all the time. Make them so close so they ALL see the same trigger or allow them to be much farther apart that they almost appear to be single cars so there is time for each car to see the trigger.
Allow triggers to have a start time and a forced reset time. We get to say when it starts and how long it plays, but even the default of zero makes the reset take forever so things like doors closing on cars and stuff like that happen all the time. So, I guess allowing us to say when it starts, how long it plays, and when it needs to be reset would be a great option and allow for authentic dark ride props. Especially when you are trying to build a replica of an actual real attraction.
Allow triggered items defaults to be reversed. Like rather then something is off by default, let the default to be optionally set to be on or off. I’m trying to make a replica of a Haunted House in an amusement park I worked for many years. In the ride, there is a waterfall you go under but turns off just in time for you to not get wet. So, in the game, I would like the ability to put in water sprayers that are on by default, and the trigger turns them OFF.
Allow better control of the audio. You can play ambient audio or audio by the trigger for the props. Allowing volume control on audio props would be fantastic. Right now, each one drowns out the next.
I think that’s it for now. It's the few things I would like to see improved or allowed. They would actually make a world of difference in the rides when it comes to triggers and props.
And finally, whatever happened to the possibility of being able to make custom skins and custom content? I would LOVE to see what the insanely talented users could do with taking a standard ride or prop and completely skinning it into something else completely. The possibilities would be endless AND amazing!!! Is this all dead and only resides in suggestions that will never come to pass?
I’ve been here since the very first days of the alpha. I’ve watched this game evolve over the months and how the developers were really into listening to their players. It was nothing to see the DEVS pop up in conversations and threads all the time. A real sense that they were listening and engaged in what was being said and suggested by the testers. That doesn’t seem to be the case anymore. I guess they have moved on to bigger and better and this game gets a skeleton crew if that and seems more of an afterthought than anything else now. That’s kind of sad because this game has always had and still has so much awesomeness in it, but I guess time marches on and they need to pay the bills.
I look forward to each and every update and post about what is to come. They seem to be getting sparser and sparser. I just hope you continue to give this awesome piece of programming the attention it deserves.
Thanks for reading...
Gjonlue [wink]
One big one would be allowing you to scale an item. Even if it has set scaling limits. Like 1x, 2x, 3x, so it can stay within grid spaces if necessary. Like take an item, 1x is a single grid space. 2x, a 2x2 grid space and so on. Having it free sizable and then being able to place on the grid anywhere would be fantastic, but I’m realistic I guess.
My biggest wants would be within the HOAX ride itself. I find I’m drawn to that ride more and more. A few things I would like to see and do…
MORE TRIGGERED PROPS!!! More Animatronics, Animal animatronics, more haunted house type gags. It’s just a suggestion but I can make do with what we already have.
Since this can’t have single cars, allow me to space the three cars closer or farther apart so they are almost a train or act as single cars where the triggered items are concerned. This will help with the triggers resetting or closing on the 2nd or 3rd car all the time. Make them so close so they ALL see the same trigger or allow them to be much farther apart that they almost appear to be single cars so there is time for each car to see the trigger.
Allow triggers to have a start time and a forced reset time. We get to say when it starts and how long it plays, but even the default of zero makes the reset take forever so things like doors closing on cars and stuff like that happen all the time. So, I guess allowing us to say when it starts, how long it plays, and when it needs to be reset would be a great option and allow for authentic dark ride props. Especially when you are trying to build a replica of an actual real attraction.
Allow triggered items defaults to be reversed. Like rather then something is off by default, let the default to be optionally set to be on or off. I’m trying to make a replica of a Haunted House in an amusement park I worked for many years. In the ride, there is a waterfall you go under but turns off just in time for you to not get wet. So, in the game, I would like the ability to put in water sprayers that are on by default, and the trigger turns them OFF.
Allow better control of the audio. You can play ambient audio or audio by the trigger for the props. Allowing volume control on audio props would be fantastic. Right now, each one drowns out the next.
I think that’s it for now. It's the few things I would like to see improved or allowed. They would actually make a world of difference in the rides when it comes to triggers and props.
And finally, whatever happened to the possibility of being able to make custom skins and custom content? I would LOVE to see what the insanely talented users could do with taking a standard ride or prop and completely skinning it into something else completely. The possibilities would be endless AND amazing!!! Is this all dead and only resides in suggestions that will never come to pass?
I’ve been here since the very first days of the alpha. I’ve watched this game evolve over the months and how the developers were really into listening to their players. It was nothing to see the DEVS pop up in conversations and threads all the time. A real sense that they were listening and engaged in what was being said and suggested by the testers. That doesn’t seem to be the case anymore. I guess they have moved on to bigger and better and this game gets a skeleton crew if that and seems more of an afterthought than anything else now. That’s kind of sad because this game has always had and still has so much awesomeness in it, but I guess time marches on and they need to pay the bills.
I look forward to each and every update and post about what is to come. They seem to be getting sparser and sparser. I just hope you continue to give this awesome piece of programming the attention it deserves.
Thanks for reading...
Gjonlue [wink]
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