1st- what gun sight system is better? I barely can see the difference. I mean, both are seem fine to me, but what is your system?
Not been able to make out much in the way of difference myself.
I'm happy to be corrected.
2nd- is there any point to put max energy on weapons untill my enemy started to fire? Like, once he did, im putting balance back. Or you prefer to always shoot with balance? (at youtube vids ppl are always shooting with balance, duno why)
Power to weapons is not power to weapons. It's power to the weapon cooling system.
If the weapon doesn't need to be cooled then it makes no difference.
Multicannons do not need to be cooled as the projectile/bullet carries all the heat away with it. Lasers do need to be cooled as do rail guns.
Having more pips in weapons means that the laser system takes longer to overheat so you can fire more shots before it does overheat.
Learning to make the right choices with your power distribution is a critical part of the game.
For the other selections it does mean more power to that system.
As in, more power to engines so you can go faster and be more manoeuvrable. Or more power to systems means your shields take longer to go down.
A balance is well, a balance.
Personally in laser combat I put all pips to weps and if i lose the target and i can't or am not firing on them I push power to systems or engines depending upon the situation.
3rd- what does "sensor scale type" @ ship system options mean? Logarithmic and Linear.
It's changing the way targets on the scanner are displayed.
Personally I don't think it's of much use at the moment. In the final game i expect this to be more relevant.
But what it's doing is this:
Lets say you have targets in a line at 1km away, 10km away and 100km away.
In linear mode there will be 9 divisions between the first and second targets, and 90 divisions/lines between the second and third targets.
This means that you need a big scanner to see stuff far away. Too big to fit on the screen comfortably and still be able to see stuff that is close to you properly.
In logarithmic mode with the targets at the same actual distances you'd have the first target at 1 division away, the second at 2 divisions away and the third at 3 divisions away.
The distance is getting 10 times larger with every division on the scanner.
This means you can still see targets close in easily and yet also see targets far away easily.
4th, and very noobish- how to quickly turn on 150-180* from 50% speed? Any tips?
Thanks in advance!
Keep your speed in the blue area for maximum manoeuvrability and pull back on your stick or move the mouse backwards (depending upon your particular controls).
The flight model is set up for pitch and roll not for pitch and yaw.
It's more like flying a Spitfire fighter aircraft in an atmosphere.
One of the reasons it's like this is to get away from the "turrets in space" thing that is in my view so amazingly boring in other space combat games.
The current flight model makes for great fun when dog fighting with an adversary.