A few questions regarding block brakes, LIM/LSM, and coaster stations.

I haven't played Planet Coaster yet, but I was just wondering how block brakes and LIM/LSM work in the game. Regarding block brakes, can you control what speed the train should slow down to (or control how much force is applied, resulting in a slower/faster stop), and can you allow the train to not slow down at all if the next block brake is open? For LIM/LSM, is the ability to control the speed/acceleration available? Regarding coaster stations, is it possible to add multiple trains to the station like in RCT3? I'd like to be able to make a hydraulic launch coaster like the Top Thrill Dragster that loads two trains at a time. Thanks!
 
I haven't played Planet Coaster yet, but I was just wondering how block brakes and LIM/LSM work in the game. Regarding block brakes, can you control what speed the train should slow down to (or control how much force is applied, resulting in a slower/faster stop), and can you allow the train to not slow down at all if the next block brake is open?

Yes, but it is maxxed at 4mps.
No, you currently cannot have pass thru, unless the train enters at the max speed.
I question this feature, because if a person were to allow a train to pass through at 30mph with no slowing, but it couldn't make it through the next block from a stand still, the coaster is then broken.

Whatever speed the a train is allowed to pass through, the block brake must be able to launch at that speed as well.


For LIM/LSM, is the ability to control the speed/acceleration available?
Yes. Measured in meters per second, both acceleration, and target speed.

Regarding coaster stations, is it possible to add multiple trains to the station like in RCT3? I'd like to be able to make a hydraulic launch coaster like the Top Thrill Dragster that loads two trains at a time. Thanks!

Nope. You have to use block sections, and a train will wait on the track outside the station.

A drawback to this, is that excitement statistics are updated in realtime, and if a train sits on the track waiting, it's statistic are averaged into the final stats, giving you lower scores because of the inactivity. Which makes sense, because sitting on the track waiting, is boring. [haha]
 
Yes, but it is maxxed at 4mps.
No, you currently cannot have pass thru, unless the train enters at the max speed.
I question this feature, because if a person were to allow a train to pass through at 30mph with no slowing, but it couldn't make it through the next block from a stand still, the coaster is then broken.

Whatever speed the a train is allowed to pass through, the block brake must be able to launch at that speed as well.


Yes. Measured in meters per second, both acceleration, and target speed.



Nope. You have to use block sections, and a train will wait on the track outside the station.

A drawback to this, is that excitement statistics are updated in realtime, and if a train sits on the track waiting, it's statistic are averaged into the final stats, giving you lower scores because of the inactivity. Which makes sense, because sitting on the track waiting, is boring. [haha]

Thanks for the response! The reasoning behind not allowing coasters to bypass block brakes is completely understandable if the block brakes cannot launch the coaster to a fast enough speed, however I don't understand the reasoning behind not allowing multiple trains per station. I suppose the second train would have to wait for the first train to reach a block brake section first before starting it's ride anyway, but I still don't agree with not allowing it. Perhaps I'm overlooking something, but there's plenty of coasters that use this type of system (Maverick, Top Thrill Dragster, etc).
 
"Regarding block brakes, can you control what the train should slow down to (or control how much force is applied, resulting in a slower/faster stop) . . ."

Yes, you can adjust how fast a train decelerates, and what the target speed should be for brakes and block brakes (within a certain margin).

". . .and can you allow the train to not slow down at all if the next block brake is open?"

Trains will automatically treat block brakes as regular brakes, and pass through them without stopping if the next block brake is open.
So they can pass through without stopping, but not without slowing down.

"For LIM/LSM, is the ability to control the speed/acceleration available?"

Yes, you can adjust the target speed and acceleration speed (in meters per second) for the launch pieces.
To attain a higher speed (if one track piece with max speed & acceleration isn't enough), you simply stack pieces, so that the launch track is longer.

"Regarding coaster stations, is it possible to add multiple trains to the station like in RCT3? I'd like to be able to make a hydraulic launch coaster like the Top Thrill Dragster that loads two trains."

You can, in fact, I'm pretty sure you can build the exact coaster in the vid ingame if you really want to.
 
You can't have more than one train in a station right now, but you can create block sections and time them so things work pretty well. Perhaps later version will allow multiple stations (one for loading, one for unloading) or longer stations that allow two coasters at once. I made a copy of top thrill dragster in about 20 minutes see the video:
[video=youtube;mNoTZWVszN4]https://www.youtube.com/watch?v=mNoTZWVszN4&feature=youtu.be[/video]
 
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