Before backing at $150 I have a few questions.
Is ship progression linear? By that I mean is one of my main foci going to be progressing through ships to get the "best one" or will my newbie single seated fighter be able to do some damage on a cruiser because I'm maneuverable? Is there a "best" ship? Will it benefit me to fly out of dock in a lower classed ship because it has better tactical (whatever that may be) advantages? (this is a huge concern for me)
The way its been explained thus far to me by people in the alpha is that there is a ship grind, and there really is not much purpose on flying a lower tiered ship.
Don't speculate here - is this what we currently have going on in ED? Do we see this changing (if its the case) in the future to a great degree?
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Any crafting (pc or npc) or player driven markets tied to mining? Does mining exist, and are different ships going to be primarily classified as hard hull mining vessels that can get away if picked on by light fighters? (ie: eve online, also kind of ties into my first question)
Does mining currently exist in game in any form other than blowing npcs up that are doing it?
Exploitable derelict spacecraft? (firefly ep1)
Deep space exploration a viable career path?
Is my player the ship (currently as it sits) or are the players going to get interactions outside of the cockpit at some point beyond trading and group combat? Any social distractions planned outside of combat related activities?
Any plans that the development team has in store to make the player persistence portion of the game more viable? (more massively MP in regards to the players as opposed to the universe?)
Thanks guys for your help, I have a credit card at the standby...
Is ship progression linear? By that I mean is one of my main foci going to be progressing through ships to get the "best one" or will my newbie single seated fighter be able to do some damage on a cruiser because I'm maneuverable? Is there a "best" ship? Will it benefit me to fly out of dock in a lower classed ship because it has better tactical (whatever that may be) advantages? (this is a huge concern for me)
The way its been explained thus far to me by people in the alpha is that there is a ship grind, and there really is not much purpose on flying a lower tiered ship.
Don't speculate here - is this what we currently have going on in ED? Do we see this changing (if its the case) in the future to a great degree?
---------------
Any crafting (pc or npc) or player driven markets tied to mining? Does mining exist, and are different ships going to be primarily classified as hard hull mining vessels that can get away if picked on by light fighters? (ie: eve online, also kind of ties into my first question)
Does mining currently exist in game in any form other than blowing npcs up that are doing it?
Exploitable derelict spacecraft? (firefly ep1)
Deep space exploration a viable career path?
Is my player the ship (currently as it sits) or are the players going to get interactions outside of the cockpit at some point beyond trading and group combat? Any social distractions planned outside of combat related activities?
Any plans that the development team has in store to make the player persistence portion of the game more viable? (more massively MP in regards to the players as opposed to the universe?)
Thanks guys for your help, I have a credit card at the standby...