Firstly, a great game which exceeds all expectations. (Almost) worth waiting 20 years for. Now a few comments...
A. Pity there is no external views of ships - third person camera (I think this has already been mentioned)
B. Hyperspace jumps ending VERY near a star. So far I have not smacked into the star but I have had to pull up very sharply or got an emergency stop. I think the comment has been that the star is visible over light years hence is the obvious destination, but surely you would be in the gravitational well of the star and hence not able to exit that close (so most science fiction would say)
C. General issues about supercruise - fine idea, but when exiting SC the ship judders in place for about 20 seconds doing nothing - perhaps a bit smoother drop to normal space should occur ...
D. The same to C applies to HS jump - the effects are fine but pretty juddery - could do with bit more work on the entry to and exit from HS
E. Not really done any combat yet but controls seem fine. xbox 360 pad works well for me, but I also have a fairly cheap joystick on the way. You just have to work at it ...
F. A maximum of? 32 players in one universe? I can understand if the limit is due to the P2P nature of the game but it's going to be awefully lonely with 400 billion ?? star systems and only 32 players... Or have I got the wrong end of the stick here ...
G. Dropping out of SC near an unidentified signal source ... when I drop out I always lose the source. What's the trick ?
H. Finally ... there must be a better way to make money than trading *FISH* ...
Fish ... pah. Very high tech lol.

These are not criticisms as I am loving the game and one beta a day is fantastic work from FD. But just a few random thoughts I have been noting down.
Cheers all...
PS I forgot to mention I - look behind / above (you can do above) and below - can't seem to do that ??
A. Pity there is no external views of ships - third person camera (I think this has already been mentioned)
B. Hyperspace jumps ending VERY near a star. So far I have not smacked into the star but I have had to pull up very sharply or got an emergency stop. I think the comment has been that the star is visible over light years hence is the obvious destination, but surely you would be in the gravitational well of the star and hence not able to exit that close (so most science fiction would say)
C. General issues about supercruise - fine idea, but when exiting SC the ship judders in place for about 20 seconds doing nothing - perhaps a bit smoother drop to normal space should occur ...
D. The same to C applies to HS jump - the effects are fine but pretty juddery - could do with bit more work on the entry to and exit from HS
E. Not really done any combat yet but controls seem fine. xbox 360 pad works well for me, but I also have a fairly cheap joystick on the way. You just have to work at it ...
F. A maximum of? 32 players in one universe? I can understand if the limit is due to the P2P nature of the game but it's going to be awefully lonely with 400 billion ?? star systems and only 32 players... Or have I got the wrong end of the stick here ...
G. Dropping out of SC near an unidentified signal source ... when I drop out I always lose the source. What's the trick ?
H. Finally ... there must be a better way to make money than trading *FISH* ...
Fish ... pah. Very high tech lol.
These are not criticisms as I am loving the game and one beta a day is fantastic work from FD. But just a few random thoughts I have been noting down.
Cheers all...
PS I forgot to mention I - look behind / above (you can do above) and below - can't seem to do that ??
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