A few Simple Things That Would Make Exploration Much Better

Forget the heat maps and fancy system maps, let's start with a few simple things, like:

Unknown Signal Source : Degraded Emissions

Right now, these resolve into some wreckage and a Data Cache. Which means a ship was there at some point in time.

Let's step these up a bit and add:

Unknown Signal Source: Distress Call

We have these already, but let's add something to this, to support some of the new game devices we have and some old ones that have been around a while, like...

Fuel Transfer Limpets - Hey look, an explorer who wasn't paying attention to their Fuel gauge. Hit them up with a limpet or two so they can be on their way and receive a little reward via the pop-up mission system.

Hull Repair Limpets - Oh look, an Explorer in a damaged ship. Hit him up with some Hull Repair so he can be on his way, and as above, gain a nice little reward.

Potential Combat Situation - Find an Explorer in trouble - he's been engaged by another ship - a hostile human or even a roaming Thargoid. Distract or destroy the aggressor so the Explorer can escape and win yourself some gratitude (Rep and Influence) and perhaps even some financial gain.

Those Data Caches - how about instead of scooping them up and hauling them off, we Data Link Scan them instead and get some story-line material, or Cartographic Data for another system.

Just a few things like this, even with low chances of happening on them, would go light years towards improving Exploration.

Now let's mix things up a bit more. That Detailed Surface Scanner you've been hauling - it's nice for finding out things like what a ball of rock or ice is made of, but let's really make it useful - drop below Orbital Cruise, and see Search Zones pop up on planets. We already have Search Zones, and they do what they're supposed to do pretty well. But what could we possibly find in an otherwise Unexplored system in such a place?

Rare Mineral Samples - if you've ever cruised around geysers and such on planets, you've likely seen there are some Other Kinds of Rocks to shoot at - various Crystalline formation and other kinds of not Outcrop type rocks that produce various Elements and other goodies. Why not drop some "Valuable Sample" or "Rare Sample" items to turn in at those Science Contacts we now have? We've got the hot water, we've got the dried leaves, let's make tea already.

Crashed Ship - Perhaps you actually weren't the first person out this far, perhaps someone else made it here, and didn't make it back. Throw in a data point to link scan, a neat little blurb about who and how they came to crash here, and turn that into a sellable data package, just like the ones we get from some of those data points, and you've got gold. Tie some of these up into generating story material, and that gold becomes platinum.

Something Just Plain Neat - the fossilized remains of some long dead creature sticking out of the side of a rock, or the ancient ruins of what might have been a remote Guardian outpost half-buried under a mountain, or really just about anything with something to lock onto, scan, get a little blurb to read, and some data to turn in for some profit.

Really simple things that would transform exploration into something far more rewarding than a simple photo op. Just these few simple things would be a G5 upgrade to what we have while we wait for all the fancy and pretty things that Could Be.

Initiating Discussion now.
 
I think these are all excellent suggestions, and very well expressed - thank you.

One thing I'd love to add - and I know a lot of people will hate this - is to limit the Advanced Discovery Scanner's ability. Make the range mass-based, so it can (e.g.) discover all the stars, and most of the gas giants (unless they are a long way off), etc. I realise this will irritate completionists no end, and I apologise for that, but I really like the idea that you could never be certain that everything in a system has been discovered - even in well-travelled in-bubble systems - that there might still be some small rogue planet or asteroid orbiting out where nobody has found it yet.
 
We have fuel and damaged ship related distress calls already but they don't seem to offer any reward for 'completing' them. Rewards would be nice and so would the chance of finding them out further from the bubble, possibly for greater rewards scaled by distance. Everything else sounds neat too.

I think these are all excellent suggestions, and very well expressed - thank you.

One thing I'd love to add - and I know a lot of people will hate this - is to limit the Advanced Discovery Scanner's ability. Make the range mass-based, so it can (e.g.) discover all the stars, and most of the gas giants (unless they are a long way off), etc. I realise this will irritate completionists no end, and I apologise for that, but I really like the idea that you could never be certain that everything in a system has been discovered - even in well-travelled in-bubble systems - that there might still be some small rogue planet or asteroid orbiting out where nobody has found it yet.

There would need to be further tools to find those planets and the rewards would need to be worth it. I feel that it wouldn't be worth the effort. Finding celestial bodies has become a baseline and I don't think we should take away the baseline, we should add to it instead.
 
Explorer limpets
It wold be nice to see some scan limpets or drones that we can launch into systems around you or just in the system you are in. Think of the drone at the beginning of Empire Strikes Back exploring Hoth. Potentially two scales:

- Small scale (single plant/system): Scan limpets similar to what we have, you shoot them at planets and they do the scan work for you and come back to your ship. Some make it some don't.
- Large scale (into an adjacent system(s)): Imagine a Type 9 stacked with scan limpets. It stops in one system and launches its limpets in all directions spreading out into the systems around it. They pick up the data for each system and come back to the mother ship. Some make it, some don't. Truly industrial scale surveying.

Asteroid belts
Surely something interesting can be done with these things. The should be a navigation hazard of some sort at least. Secret pirate bases, mining outposts, military checkpoints, caves, they should have more wrecked ships, set up fake nav beacons in them to wreck other ships, etc.
 
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