a few small ideas

1. when we pick something up can we get an indicator in the info box of how much we have so when we pick $element, the info box would say $ element collected $element storage xxx/yyy

2. can we get modules to remember their last power priority that way if we swap modules we don't have to re-do our power priority

3. can we get a way to lock in our current power priorities so that we don't accidentally change it while poking through the module screen

4. a human/gaurdian experimental afmu unlock only size 5 or better holds 20% less afmu ammo and takes 10% more power but when landed on a planet it can power the life support, and repair the power plant at 120% the cost of a normal module but only when landed. (makes long term deep space exploration a tiny bit less risky)

5. give the map the ability to be fed multiple destinations and calculate the route after we've finished entering them. multiple waypoint routing please?
 
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1) I think the bottom left panel already does that.

2) it would be nice, probably not worth the dev time

3) yes! I'd like that.

4) there are plenty of stations for repairs these days. Exploration is already very risk free now, with pilot error being the main cause of death, and neutron stars. I'd rather more risk be added, than taken away.

5. Yes! I'd love manual multi stop route plotting.
 
1) I think the bottom left panel already does that.

2) it would be nice, probably not worth the dev time

3) yes! I'd like that.

4) there are plenty of stations for repairs these days. Exploration is already very risk free now, with pilot error being the main cause of death, and neutron stars. I'd rather more risk be added, than taken away.

5. Yes! I'd love manual multi stop route plotting.

1) the bottom left does but only how much you have while targeted seeing it as part of the collection successful message would go a bit of the way towards giving the grind a sense of progression.

4) yes there are a fair few stations but with this we could go waay out into the depths of uncharted space for loong periods of time and not have to worry about whether we could repair things but it must be a tech broker unlock because it would basically obsolete the basic afmu otherwise whereas if its something thats unlocked than those who really want it have to work towards it but gain something useful at the end.
 
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