1. when we pick something up can we get an indicator in the info box of how much we have so when we pick $element, the info box would say $ element collected $element storage xxx/yyy
2. can we get modules to remember their last power priority that way if we swap modules we don't have to re-do our power priority
3. can we get a way to lock in our current power priorities so that we don't accidentally change it while poking through the module screen
4. a human/gaurdian experimental afmu unlock only size 5 or better holds 20% less afmu ammo and takes 10% more power but when landed on a planet it can power the life support, and repair the power plant at 120% the cost of a normal module but only when landed. (makes long term deep space exploration a tiny bit less risky)
5. give the map the ability to be fed multiple destinations and calculate the route after we've finished entering them. multiple waypoint routing please?
2. can we get modules to remember their last power priority that way if we swap modules we don't have to re-do our power priority
3. can we get a way to lock in our current power priorities so that we don't accidentally change it while poking through the module screen
4. a human/gaurdian experimental afmu unlock only size 5 or better holds 20% less afmu ammo and takes 10% more power but when landed on a planet it can power the life support, and repair the power plant at 120% the cost of a normal module but only when landed. (makes long term deep space exploration a tiny bit less risky)
5. give the map the ability to be fed multiple destinations and calculate the route after we've finished entering them. multiple waypoint routing please?
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