A few small things .. but inconceivable

a few "small" things .. but inconceivable:

1) menu design (in the first alpha it was very cool..., see the picture
149si6c.jpg


2) why this super cruise? try playing for hours and hours (minutes and minutes are now) ... it is not fun, it is "slow", "cumbersome", invented something ... please!

3) Why "quit and save" ..and "quit"? If i play online is all save by server...

4) Please enter the previews of weapons and ships! (with details)

...and other thing ..but i know that you add: i wait system map :D , a good "grouping"/text chat/voice chat

...but you are great, awesome game and fantastic team! Thanks!
 
1.True, that looks better.
2. I like SuperCruise, it reminds me of the Torus Star Drive of the 1984 original and thus it feels "Elite"ish for me. What would be your alternate? Quickjump and take out interceptions, hunts, etc? For me, that would be boring. Also, I can't think of any space flight simulation where you don't travel from station to station.
3. True, it's redundant. One should be enough to let the system know you are logging out intentionally. Maybe only accessible safely docked in a station?
4. Agreed.
 
Hopefully your solution to not having supercruise isn't to be able to just jump to a station or planet, right? Because that would be missing the whole point of flying your ship.

And can't see how super cruise is boring now in beta, there's a lot going on. Many more planets, objects, signals, and we can see other players now too. Boring...not.
 
Supercruise for the most part is just slowing your ship down by just the right amount so you don't over shoot. Line the bars up and pop! out next to a space station. It's not flying, it's a means to an end with interdiction opportunities. It's not overly exciting and I'm pretty indifferent to it, all the other parts of the game are more fun.
 
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