A few suggestions for ED

1. Sell Engineering Mats for ARX - ARX are given away for free each week, so allowing us to purchase packs of Engineering Materials for 400ARX is NOT Pay2Win
2. Lock Fleet Carriers (hereafter referred to as "FCs") to Triple Elite Status (effectively reducing their numbers to a dedicated Elite Club)
3. Either implement 1 of the 2 following options for FCs:
- [PREFERED] Lock FCs out of any system with an ECONOMY (eliminating FC lag issues in players everyday life)
- [ACCEPTABLE] Lock FCs out of any KNOWN player HOT ZONE (including Engineers, Permit Locked, and CG systems getting a temporary lockout during it's duration)
4. Forego any future sales of game copies NOT including all current DLC with the initial purchase (the veterans will buy the DLC at full price and not care that it includes the base game with previous DLC with the purchase. The HORIZONS divide created more malice for the game than loyalty due to the prolonged Pay2Win "feel" by those not having access to engineering.
5. The store is fine. We love our paint jobs!!! Keep taking our money, we will keep giving it... it's just cosmetics (IT AIN'T BROKE, DON'T FIX IT)
6. A return to the former way of discussing BUGS with SUPPORT, rather than this "only popular bugs get fixed, determined through voting on the forums" method, would be a major step in a positive direction.

EDIT
oh... and #7!!!
Let's add a Class 2 Hard Point behind the cockpit and center mast on the VULTURE!!!
 
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1. Sell Engineering Mats for ARX - ARX are given away for free each week, so allowing us to purchase packs of Engineering Materials for 400ARX is NOT Pay2Win
2. Lock Fleet Carriers (hereafter referred to as "FCs") to Triple Elite Status (effectively reducing their numbers to a dedicated Elite Club)
3. Either implement 1 of the 2 following options for FCs:
- [PREFERED] Lock FCs out of any system with an ECONOMY (eliminating FC lag issues in players everyday life)
- [ACCEPTABLE] Lock FCs out of any KNOWN player HOT ZONE (including Engineers, Permit Locked, and CG systems getting a temporary lockout during it's duration)
4. Forego any future sales of game copies NOT including all current DLC with the initial purchase (the veterans will buy the DLC at full price and not care that it includes the base game with previous DLC with the purchase. The HORIZONS divide created more malice for the game than loyalty due to the prolonged Pay2Win "feel" by those not having access to engineering.
5. The store is fine. We love our paint jobs!!! Keep taking our money, we will keep giving it... it's just cosmetics (IT AIN'T BROKE, DON'T FIX IT)
6. A return to the former way of discussing BUGS with SUPPORT, rather than this "only popular bugs get fixed, determined through voting on the forums" method, would be a major step in a positive direction.
1. Only if you're limited to 400 ARX worth of materials a week and Guardian tech is included
2. Just have a hide / show option in the... options - saw an FC called **750K**Painite here (felt like the old MMO money sellers) but it must have been filled up cause I couldn't sell anything

6. Agreed!
 
1. Sell Engineering Mats for ARX - ARX are given away for free each week, so allowing us to purchase packs of Engineering Materials for 400ARX is NOT Pay2Win
2. Lock Fleet Carriers (hereafter referred to as "FCs") to Triple Elite Status (effectively reducing their numbers to a dedicated Elite Club)
3. Either implement 1 of the 2 following options for FCs:
- [PREFERED] Lock FCs out of any system with an ECONOMY (eliminating FC lag issues in players everyday life)
- [ACCEPTABLE] Lock FCs out of any KNOWN player HOT ZONE (including Engineers, Permit Locked, and CG systems getting a temporary lockout during it's duration)
4. Forego any future sales of game copies NOT including all current DLC with the initial purchase (the veterans will buy the DLC at full price and not care that it includes the base game with previous DLC with the purchase. The HORIZONS divide created more malice for the game than loyalty due to the prolonged Pay2Win "feel" by those not having access to engineering.
5. The store is fine. We love our paint jobs!!! Keep taking our money, we will keep giving it... it's just cosmetics (IT AIN'T BROKE, DON'T FIX IT)
6. A return to the former way of discussing BUGS with SUPPORT, rather than this "only popular bugs get fixed, determined through voting on the forums" method, would be a major step in a positive direction.

1. Very very bad idea. It's pay to win because it introduces monetary costs for being better faster in the game. A really big NO. Better ask for fair trade proportions in the material traders (1:2 or 1:3 instead 1:6, for example), as it has been suggested to the devs many times.
2. Could be interesting, but I don't thing a lot of people would agree.
3. I prefer your 'acceptable' way. That or reducing the amount of carriers able to be in a system, nowadays it's too high.
4. Don't agree.
5. Agree, cosmetics are a cool way of supporting the game buying stuff that doesn't alter the gameplay.
6. Agree.
 
With regards to [1] I believe as part of the ongoing rebalance they’ve said they want to look at materials and the gathering process, though when and in what way I wouldn’t dare speculate.
 
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