hi there,
i've been playing this great game for several hours and thought i'd leave some of my ideas and bugs here. btw, as i'm playing the german version of the game, i can't be sure to have gotten the exact english names of all the windows or objects, but i hope you do understand me anyways.
suggestions:
bugs:
i will add more if they come to mind or if any other bugs appear.
thanks for reading and thanks a lot for this great game!
greetz
Durham
i've been playing this great game for several hours and thought i'd leave some of my ideas and bugs here. btw, as i'm playing the german version of the game, i can't be sure to have gotten the exact english names of all the windows or objects, but i hope you do understand me anyways.
suggestions:
- possibility to embed custom fonts for signs
- adding a small version of the letters and numbers (0-9, a-z)
- Saving the selected options in the "zoo" > "animal" part (plus not closing this window each time one releases several animals into the wild or sending them to the trade center)
- adding an overview with the genetic information into that window (when you start breeding and go for best stats it's kind of annoying to go through each and every single animal) and the possibility to set "keep" markers or add custom information
- adding an option to give all animals of one species or one enclosure the "stop-breeding-pill"
- possibilty to select more than one animal in the trade center
- it would be great of one could combine different way-grids (i've created a 4x2 area with the width of 10 and would love to replace one part of the grid with a smaller one, but it's not working quite well)
- a trade center with more space (by research, buying more trade centers or by paying for each new space capacity)
- dunno if that's meant to be or not: but no matter which area i set my staff working on, they tend to walk around the whole zoo instead of keeping close to their working area
- an option to let the staff visit the vivarium more often than just "once a month"
bugs:
- origin of breeded animals differ randomly between zoo name, captive-bred, no or even false information ("zoo" > "animal" > "origin")
- several animals (like the blue peacock or the turtle) tend to pass by food even if they are hungry (while well fed ones still keep eating)
- staff appears for a second someplace and disappears again, producing the information "staff can't reach a staff-room"
- benefit of staff room is missing if franchize-game is reloaded
i will add more if they come to mind or if any other bugs appear.
thanks for reading and thanks a lot for this great game!
greetz
Durham
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