A few UI/Graphics suggestions

a) Stations still look too "clean". Depending on the population, type of government I'd like to see stations getting dirty or damaged, especially if a station is in a system with conflict zones nearby.

b) In the commodity marketplace UI I'd like a filter to show only demand/supply/in cargo commodities.

c) Render the Pad number on the pad itself. I understand 1.1 will fix the "holographic pad marker randomly disappearing" bug, but it would still make sense to have the numbers painted directly on the pad too.
 
a) Stations still look too "clean". Depending on the population, type of government I'd like to see stations getting dirty or damaged, especially if a station is in a system with conflict zones nearby.

b) In the commodity marketplace UI I'd like a filter to show only demand/supply/in cargo commodities.

c) Render the Pad number on the pad itself. I understand 1.1 will fix the "holographic pad marker randomly disappearing" bug, but it would still make sense to have the numbers painted directly on the pad too.
Thats a pretty good idea actually more realism. ;)
 
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