I have a good suggestion for the game here it is;
A Fighter that has a cargo scoop; the cargo space can be small (10?), it can be perfectly utilized for deep core mining; for those hard to reach areas to use the abrasion blaster, it's a pain In the butt how it currently is, another thing that can go along with that is (if possible) create a random chance of a Special Asteroid to Spawn that can't be blasted by charges but instead has an opening big enough for a Fighter to fit, the Asteroid will be hallow in the middle just enough to allow Pilots that can fly inside and traverse the narrow path (spikes sticking out) to see a special rare item or a chunk or chunks of huge (Monazite, Painite, ect.) That can be the equivalent to 20-50 tons/units per chuck, maybe even 100 depending how rare the chances of the Asteroid is to spawn (adjust Fighter cargo accordance to rarity/ amount of chunks and the possible amount given per chunk) ,Fighters can maybe have a special cargo hold for these special chunks so that the chunk doesn't break down when collected so you can carry more than just one chunk (if there's more than one chunk) back through the passage and back outside to the ship where it's broken down and spits out a number 30-100 (maybe more), also depending on rarity/amount of chunks, seeing these features added would be a nice and refreshing welcome to the game.
A Fighter that has a cargo scoop; the cargo space can be small (10?), it can be perfectly utilized for deep core mining; for those hard to reach areas to use the abrasion blaster, it's a pain In the butt how it currently is, another thing that can go along with that is (if possible) create a random chance of a Special Asteroid to Spawn that can't be blasted by charges but instead has an opening big enough for a Fighter to fit, the Asteroid will be hallow in the middle just enough to allow Pilots that can fly inside and traverse the narrow path (spikes sticking out) to see a special rare item or a chunk or chunks of huge (Monazite, Painite, ect.) That can be the equivalent to 20-50 tons/units per chuck, maybe even 100 depending how rare the chances of the Asteroid is to spawn (adjust Fighter cargo accordance to rarity/ amount of chunks and the possible amount given per chunk) ,Fighters can maybe have a special cargo hold for these special chunks so that the chunk doesn't break down when collected so you can carry more than just one chunk (if there's more than one chunk) back through the passage and back outside to the ship where it's broken down and spits out a number 30-100 (maybe more), also depending on rarity/amount of chunks, seeing these features added would be a nice and refreshing welcome to the game.
Last edited: