General A Fighter with a Cargo scoop/Mining Fighter

I have a good suggestion for the game here it is;
A Fighter that has a cargo scoop; the cargo space can be small (10?), it can be perfectly utilized for deep core mining; for those hard to reach areas to use the abrasion blaster, it's a pain In the butt how it currently is, another thing that can go along with that is (if possible) create a random chance of a Special Asteroid to Spawn that can't be blasted by charges but instead has an opening big enough for a Fighter to fit, the Asteroid will be hallow in the middle just enough to allow Pilots that can fly inside and traverse the narrow path (spikes sticking out) to see a special rare item or a chunk or chunks of huge (Monazite, Painite, ect.) That can be the equivalent to 20-50 tons/units per chuck, maybe even 100 depending how rare the chances of the Asteroid is to spawn (adjust Fighter cargo accordance to rarity/ amount of chunks and the possible amount given per chunk) ,Fighters can maybe have a special cargo hold for these special chunks so that the chunk doesn't break down when collected so you can carry more than just one chunk (if there's more than one chunk) back through the passage and back outside to the ship where it's broken down and spits out a number 30-100 (maybe more), also depending on rarity/amount of chunks, seeing these features added would be a nice and refreshing welcome to the game.
 
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The problem is likely ship balance. 10t is probably more than what you could reasonably fit in a Sidewinder and still have a viable mining ship and fighters are much smaller. Anything less than 10t is going to be too small to be worth it I would have thought.

But that does leave the fancy pure or high grade chunk of stuff you could find, which personally does seem interesting. I can think someone mining away with a fat lump of a ship and then getting a chance to fly something more manoeuvrable for the odd occasion this comes up would enjoy being able to mix things up a bit.

In theory the assets are partially in place with asteroid bases as well. Maybe there could be a few of these high grade rocks in a big asteroid to make having one of these fighters worthwhile.
 
Mining SLF is a nice idea and it was already suggested. It would be great addition for multi-crew. The commands to the NPC piloting your main ship could be changed to launching extra collector limpets and maybe other specific to mining.

I like also the idea of mega-asteroids (or comets) to explore and mine. These could be generated as extra POI on system map and could require some (interdiction-like) minigame to drop onto. They could have axial turning and depending on the side may change geological activity - mini-volcanoes spraying gas and liquid into space appearing on the surface. So the opposite to the static nature of current planets and non-core asteroids in asteroid belts.
 
But that does leave the fancy pure or high grade chunk of stuff you could find, which personally does seem interesting. I can think someone mining away with a fat lump of a ship and then getting a chance to fly something more manoeuvrable for the odd occasion this comes up would being able to mix things up a bit.
It could be actually a nice addition to core mining if asteroid debris in case of less successful attempt to blow it up could be more difficult to access with large ship. So like cracks on the remaining rocks barely large enough to sneak in for tiny SLFs.
 
The problem is likely ship balance. 10t is probably more than what you could reasonably fit in a Sidewinder and still have a viable mining ship and fighters are much smaller. Anything less than 10t is going to be too small to be worth it I would have thought.

But that does leave the fancy pure or high grade chunk of stuff you could find, which personally does seem interesting. I can think someone mining away with a fat lump of a ship and then getting a chance to fly something more manoeuvrable for the odd occasion this comes up would enjoy being able to mix things up a bit.

In theory the assets are partially in place with asteroid bases as well. Maybe there could be a few of these high grade rocks in a big asteroid to make having one of these fighters worthwhile.

The problem is likely ship balance. 10t is probably more than what you could reasonably fit in a Sidewinder and still have a viable mining ship and fighters are much smaller. Anything less than 10t is going to be too small to be worth it I would have thought.

But that does leave the fancy pure or high grade chunk of stuff you could find, which personally does seem interesting. I can think someone mining away with a fat lump of a ship and then getting a chance to fly something more manoeuvrable for the odd occasion this comes up would enjoy being able to mix things up a bit.

In theory the assets are partially in place with asteroid bases as well. Maybe there could be a few of these high grade rocks in a big asteroid to make having one of these fighters worthwhile.
The cargo space would have to be tweaked for the Fighter if they do happen to make flying inside Asteroids a thing, maybe 1 possibly 3 slots that fits 1 chuck each (depending on rarity/amount generated) maybe 20 cargo space, I'd be fine with about 5-10 cargo for the fighter, it would make those back and forth trips fun having to slowly maneuver the path/corridor for that chance at a good payday ,and I use a type 10 for mining, alot more space
 
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The cargo space would have to be tweaked for the Fighter if they do happen to make flying inside Asteroids a thing, maybe 1 possibly 3 slots that fits 1 chuck each (depending on rarity/amount generated) maybe 20 cargo space, I'd be fine with about 5-10 cargo for the fighter, it would make those back and forth trips fun having to slowly maneuver the path/corridor for that chance at a good payday ,and I use a type 10 for mining, alot more space
For SLFs transporting cargo (containers and mined chunks) could be done by using external fastening on cables and brackets, affecting maneuverability and speed more the more cargo it transports. Then to move it to cargo hatch one would need to move backwards having similar helper indicator as when one catches the cargo using cargo hatch. So dedicated mining SLF could take multiple chunks/containers at once lining in behind the spacecraft, while the other SLFs could take only one container. Something like that.
 
I have a good suggestion for the game here it is;
A Fighter that has a cargo scoop; the cargo space can be small (10?), it can be perfectly utilized for deep core mining; for those hard to reach areas to use the abrasion blaster, it's a pain In the butt how it currently is, another thing that can go along with that is (if possible) create a random chance of a Special Asteroid to Spawn that can't be blasted by charges but instead has an opening big enough for a Fighter to fit, the Asteroid will be hallow in the middle just enough to allow Pilots that can fly inside and traverse the narrow path (spikes sticking out) to see a special rare item or a chunk or chunks of huge (Monazite, Painite, ect.) That can be the equivalent to 20-50 tons/units per chuck, maybe even 100 depending how rare the chances of the Asteroid is to spawn (adjust Fighter cargo accordance to rarity/ amount of chunks and the possible amount given per chunk) ,Fighters can maybe have a special cargo hold for these special chunks so that the chunk doesn't break down when collected so you can carry more than just one chunk (if there's more than one chunk) back through the passage and back outside to the ship where it's broken down and spits out a number 30-100 (maybe more), also depending on rarity/amount of chunks, seeing these features added would be a nice and refreshing welcome to the game.
Alternatively the best choice for the (Think Maze) Asteroid would a repurposed Asteroid Base converted into a Maze of narrow tunnels multiple dead ends 1 correct path, can be made to shuffle paths every time the Asteroid is spawned
 
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