Ships A friendly note to Felicity Farseer

Ok.

Not to derail the thread, but honestly, that's simply not a viable combat ship (no shields and a paper thin hull), would probably deplete the WEP capacitor in a few seconds, and has abysmal jump range. ;)

I started to build a Viper (as discussed above) just so I could have a ship with over 700 m/s top speed. I gave up because it's not worth the engineering effort since I imagine that I might use it once and then never again.

I have lots of fast ships, and the one I link to in post #7 is a genuinely viable combat build. :)
 
Can you engineer enhanced performance thruster to make them even faster, lightweight, etc? Are enhanced performed thrusters new? I somehow missed seeing these.
 
Can you engineer enhanced performance thruster to make them even faster, lightweight, etc? Are enhanced performed thrusters new? I somehow missed seeing these.
EPTs have been around since the release of engineers iirc. They only have a 115% optimal multiplier as stock, but can be engineered just like regular thrusters to massively increase the top speed of lightweight ships (the >700 m/s boost builds that have been mentioned).
 
Yes, as MK Regular said, they can be engineered.

Usual engineering for them is Dirty Drive with either Drag Drives experimental if the ship is very light, or Drive Distributors for ships that are a little heavier. At least, that's been my formula.
 
The trouble with the iCourier is that awful nose taking up half your cockpit view. ;)

I find myself clicking 'like' on many of your helpful and interesting postings Para, but here I must object. Heresy. Banish him.

Interesting thread and I have to agree with Faded Glory that a Courier with no shields and 108 integrity is not a viable combat ship. But maybe take it in to a CNB, grab a vid, and show me what's what :)

I've built a number of ships using EP thrusters over the years. Of these I currently have two, a Courier and an iEagle.

The Fast Battle Courier thread has a lot of great builds, mostly using these thrusters.


Here's my Courier

Velocity

It's a bounty hunter that I fly in combat nearly every day. I've lost it once, to collision at 770 m/s. It's not nearly so fast as some, but you can see I opted to trade some speed for full-weight beams and some hull integrity. I feel like I achieved good defensive numbers, with good resists on the shields. Plus, speed and agility are defensive qualities in their own right. It's the ship I have the most fun in, when doing battle. It's not a ship-killer per se, but all you need are tags. It's a bit of an all-rounder as fast Couriers go, but serves me well.

Three days ago I began a new project. The Courier had been used as a port-side wake scanner. Just taking it out for ten minutes to zip around the station at ludicrous speed to snag some high wakes. When I converted it to a bounty hunter I needed that utility slot for another booster. So I decided to build an iEagle to take over the role. I had visions of 900+ boost but never got there.

Smokeless

Still a bit of work remains, but it's such a blast to fly. It's fragile, so I gotta be careful. No weapons, 820 boost. Every half-ton matters on these builds, so throwing a HRP in sheds significant speed. But I'd hate losing a ship more than losing some top-end so there ya go.

Both ships use Drive Distributors, which at these mass figures add considerable speed over Drag Drives. And skins cost just 320 Arx

I've never used a docking computer or supercruise assist and I gotta say it's eye-opening that these devices I see in this thread have zero mass. No penalty at all for using these things aside from opportunity cost? I mean to cast no dispersions, but I'm surprised to see this.
 
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