The trouble with the iCourier is that awful nose taking up half your cockpit view.
I find myself clicking 'like' on many of your helpful and interesting postings Para, but here I must object. Heresy. Banish him.
Interesting thread and I have to agree with Faded Glory that a Courier with no shields and 108 integrity is not a viable combat ship. But maybe take it in to a CNB, grab a vid, and show me what's what
I've built a number of ships using EP thrusters over the years. Of these I currently have two, a Courier and an iEagle.
The Fast Battle Courier thread has a lot of great builds, mostly using these thrusters.
I love this ship, and for a long time now it's been half-done and now I want to get it closer to all done. It's a challenge. I am looking for the following... -- Fast. Around 800 boost -- Armed. Want to use it for bounty hunting -- Good shields, 600 mj as a minimum The challenge arises from...
forums.frontier.co.uk
Here's my Courier
Velocity
It's a bounty hunter that I fly in combat nearly every day. I've lost it once, to collision at 770 m/s. It's not nearly so fast as some, but you can see I opted to trade some speed for full-weight beams and some hull integrity. I feel like I achieved good defensive numbers, with good resists on the shields. Plus, speed and agility are defensive qualities in their own right. It's the ship I have the most fun in, when doing battle. It's not a ship-killer per se, but all you need are tags. It's a bit of an all-rounder as fast Couriers go, but serves me well.
Three days ago I began a new project. The Courier had been used as a port-side wake scanner. Just taking it out for ten minutes to zip around the station at ludicrous speed to snag some high wakes. When I converted it to a bounty hunter I needed that utility slot for another booster. So I decided to build an iEagle to take over the role. I had visions of 900+ boost but never got there.
Smokeless
Still a bit of work remains, but it's such a blast to fly. It's fragile, so I gotta be careful. No weapons, 820 boost. Every half-ton matters on these builds, so throwing a HRP in sheds significant speed. But I'd hate losing a ship more than losing some top-end so there ya go.
Both ships use Drive Distributors, which at these mass figures add considerable speed over Drag Drives. And skins cost just 320 Arx
I've never used a docking computer or supercruise assist and I gotta say it's eye-opening that these devices I see in this thread have zero mass. No penalty at all for using these things aside from opportunity cost? I mean to cast no dispersions, but I'm surprised to see this.