This thread on the Lugh event, and this second thread concerning background trading might have provided us with a couple of interesting glimpses into what the Background Simulator does, how it does it, and what it might mean for us players.
Warning, lots of conjecture ahead
.
The Lugh Event, even though it didn't work, demonstrated the model for how the universe will change. Against a background of multiple competing factions:
1) run missions for a faction increasing its influence in a system
2) hit some threshold and get to a state change potential
3) state of system changes
4) set of missions change as a result
Now, bugs will be bugs will be squashed, so I am not to bothered at the moment about the fact that the state didn't change, or that in at least some cases rep is a bit of a mess. Leaving those two aside I think it's an elegant model for how we, as players, can impact the game universe, and how changes in the game universe can impress themselves on our experience of the game.
The second thread, about trading, might be cause for more concern. Put to one side the fact that trading is borked at the moment. If you read between the lines you will probably conclude, like I have, that all npc trading is carried out by the Background Simulator. Essentially a posh cron job runs and shifts goods from supply systems to demand systems (or at least it should).
That's fine as far as it goes, but the implication is that no npc trading is actually carried out by the npc ships we see. Follow that thought and you might conclude that those npcs in belts that are mining aren't actually mining, in as much as they will never deliver goods to a station.
The implications of this are that your interaction with npc ships will have zero direct impact on the game state. You might get a rep change, you might get some cargo drop that you then deliver, but these are secondary effects. If you blow up that Type 7 and have it drop Coffee, well, it will have no impact on any station. It was never delivering coffee to a station, it never bought coffee in a station.
The Lakon Type 9 that nearly smeared you as you tried to exit a station? It's fluff. It wasn't doing anything other than being there to give you a different undocking experience. Kill a bunch of miners in a belt? The faction that they are from won't have less ships as a result.
This becomes more of a issue when you see one FD comment about the Lugh Event - trading can significantly effect the influence of a faction in a system. Only we can't ever directly impact the npc traders. You can't directly blockade a system or station by blowing up npcs. And you can't blockade a system against players because they can go solo, or if they're in open then you hit instance number of player limitations.
The only place the "black glove" of the Background Simulation and the "white glove" of our in-ship experience of the game meet is in our imaginations.
Now don't get me wrong, I love the game. But if I'm right (and the proviso is that I did say that at the outset there was a lot of conjecture ahead
) the "white glove" in-ship experience having no direct impact on the state of the game bothers me. It really lessens immersion.
Anything wrong with my analysis? Any experiments suggest themselves? Any other thoughts or comments?
Cheers,
RM
Warning, lots of conjecture ahead
The Lugh Event, even though it didn't work, demonstrated the model for how the universe will change. Against a background of multiple competing factions:
1) run missions for a faction increasing its influence in a system
2) hit some threshold and get to a state change potential
3) state of system changes
4) set of missions change as a result
Now, bugs will be bugs will be squashed, so I am not to bothered at the moment about the fact that the state didn't change, or that in at least some cases rep is a bit of a mess. Leaving those two aside I think it's an elegant model for how we, as players, can impact the game universe, and how changes in the game universe can impress themselves on our experience of the game.
The second thread, about trading, might be cause for more concern. Put to one side the fact that trading is borked at the moment. If you read between the lines you will probably conclude, like I have, that all npc trading is carried out by the Background Simulator. Essentially a posh cron job runs and shifts goods from supply systems to demand systems (or at least it should).
That's fine as far as it goes, but the implication is that no npc trading is actually carried out by the npc ships we see. Follow that thought and you might conclude that those npcs in belts that are mining aren't actually mining, in as much as they will never deliver goods to a station.
The implications of this are that your interaction with npc ships will have zero direct impact on the game state. You might get a rep change, you might get some cargo drop that you then deliver, but these are secondary effects. If you blow up that Type 7 and have it drop Coffee, well, it will have no impact on any station. It was never delivering coffee to a station, it never bought coffee in a station.
The Lakon Type 9 that nearly smeared you as you tried to exit a station? It's fluff. It wasn't doing anything other than being there to give you a different undocking experience. Kill a bunch of miners in a belt? The faction that they are from won't have less ships as a result.
This becomes more of a issue when you see one FD comment about the Lugh Event - trading can significantly effect the influence of a faction in a system. Only we can't ever directly impact the npc traders. You can't directly blockade a system or station by blowing up npcs. And you can't blockade a system against players because they can go solo, or if they're in open then you hit instance number of player limitations.
The only place the "black glove" of the Background Simulation and the "white glove" of our in-ship experience of the game meet is in our imaginations.
Now don't get me wrong, I love the game. But if I'm right (and the proviso is that I did say that at the outset there was a lot of conjecture ahead
Anything wrong with my analysis? Any experiments suggest themselves? Any other thoughts or comments?
Cheers,
RM
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