Powerplay A Guide for Beginners: The very basics of Powerplay from Pranav Antal's Utopians

Welcome to Utopia!There is an official manual, but we'll cover the basics here. We look forward to hearing about your exploits!

OUR COMMUNITY
The purpose of our https://www.reddit.com/r/EliteAntal/ is to coordinate our activities so that we can have the most positive effect for our power, but also to exchange tips on making money and having fun in Pranav Antal space. Our area of space is quite poor and we have a small player base, so we like looking outside the box for unusual ways to make money and playing smart to increase our efficiency at powerplay.

PRANAV ANTAL'S SPACE
Each power's space is a little different. Pranav Antal is the Independent "Law and Order" power, and tightly regulates the lives of his citizens to improve the quality of life for all. We have a number of Control Systems (including our headquarters, Polevnic) that act as the hubs of our power, and everything within 15 LY of a Control System is an Exploited System, where Utopia's control is a little looser. You can see these by looking at the Powerplay view of the Galaxy Map.

In Control Systems, all fines and bounties you incur are doubled, there are no black markets, and Narcotics, Slaves, Imperial Slaves, Performance Enhancers, Progenitor Cells and Combat Stabilizers are illegal.

In Exploited Systems, all fines and bounties you incur are doubled, all black market payouts are increased by 10% and Narcotics, Slaves, Imperial Slaves, Performance Enhancers, Progenitor Cells and Combat Stabilizers are illegal.

Also, influence levels are a lot more fluid in Pranav Antal space, it's a lot easier to boost up the influence of a minor faction.

THE POWERPLAY CYCLE
Powerplay has a turn-based nature. Each turn, or "cycle" lasts one week, and the cycle ends, or "ticks" on 0800 UTC Thursday morning. We all work towards various goals during the cycle and our progress is assessed and changes occur when the cycle ticks. Our territory may expand or contract, or crises or opportunities may emerge. Keep an eye on The Weekly Strategy Thread which is stickied at the top of the Reddit to read about our situation this cycle and what we're up to.

MERITS
Powerplay offers the opportunity to earn "merits" by performing special activities that benefit the power. These activities do not earn you money directly, but merits can earn you a variety of benefits, including a weekly salary. There are 5 ranks you can attain within the power, each with its own benefits:
Rank Merits needed Weekly Salary Allocation / 30 minutes Nominations / week Other
1 0 1,000 10 0
2 100 50,000 15 25
3 750 500,000 20 50 Influence changes you make for minor factions increased by 5%, can purchase Enforcer Cannon.
4 1,500 5,000,000 25 100
5 10,000 50,000,000 50 250 Payments for bounty hunting doubled or QUADRUPLED!

You rank is re-calculated every cycle. The number of merits you have just before the cycle ticks determines your new rank. Just like a real job, salary is paid in arrears, so when the cycle ticks, you earn the salary appropriate to the rank you held in the preceding week.
"Allocation" and "Nominations" are explained in the "Earning Merits" section below.

Merits decay over time. As a rule of thumb, your merits halve each cycle, after promotions have been awarded. So say you pledge to Pranav Antal on Monday and start with 0 merits. You earn 120 merits by the time the cycle ticks on Thursday. You get promoted to Rank 2 and get paid a salary for your time as Rank 1 (1000 credits). Your merit balance is then reduced to 60. In reality, merit decay is a little more complicated, and a helper can be found here.

You claim your salary by going to the "Power Contact" in the Contacts menu at any station.
Our special power-specific weapon is the Enforcer Cannon. It's a fixed mount, small multicannon variant, and you can buy it from most stations once you've reached Rank 3 and been pledged to the power for at least 4 weeks. It's pretty cool, especially if you have an Asp with 4 small hardpoints to fill up.

At Rank 3 or above, when you boost the Influence of a minor faction by doing missions for them, or trading or selling exploration data at their station, this Influence boost is increased by 5%. For why you should care about this, see "Other ways to help" below.

EARNING MERITS
Here's a list of all the activities you can do to earn merits. Fortification and Preparation involve Power Commodities, special cargo units used for Powerplay. You get them from the Power Contact from the Contacts menu in stations. You don't have to pay for them, but you can only pick up a certain number of these at a time, equal to your Allocation (depended on your rank, see the table above). After that, there's a 30 minute cooldown before you can pick up any more. You can bypass the cooldown by paying a fee equal to 10,000 credits times your Allocation, but don't do this unless you know what you're doing or really have money to burn!

Fortification
Bring the power commodity Utopia Dissidents from any Control System to Polevnic to help us cement control over our territory. You earn 1 merit and 100 credits for each Dissident delivered.
This is probably the most important thing you can do to help the power. Check the Weekly Strategy Thread to see which control systems to Fortify - don't just Fortify a random system! Once a system has reached 100% fortification, further fortification has no effect. So don't fortify a system above 100%, just move onto the next one in the Strategy Thread. Check out an in-depth guide to fortification here.

Preparation
Bring the power commodity Utopia Publicity from any Control System to a Preparation target system to pave the way for our expansion the following cycle. You earn 1 merit and 100 credits for each Publicity delivered.
We don't necessarily Prepare a system every cycle. Check the Weekly Strategy Thread to see which systems to Prepare- don't just Prepare a random system! You also get a supply of "Nominations" each week based on your Rank. These can be cashed in exactly as if they were Utopia Publicity. They don't take up any cargo space and you don't earn merits or money for cashing them in, but it does make Preparation more likely to succeed, so do cash them in!

Expansion
Destroy System Resistance vessels at special conflict zones labelled Violent Protests in systems we are expanding into (i.e. one we Prepared the previous cycle. You won't earn combat bonds, but you will earn 10 merits for System Resistance ship you destroy.
We don't necessarily Expand into a system every cycle. Check the Weekly Strategy Thread to see which systems to Expand into - don't just Expand into a random system!

Undermining (assassination)
Our Group does not actively undermined other powers. However, you might. Damage our Federation, Empire and Alliance rivals' economies by doing any of the following:
Interdict and destroy Campaign Ships in any Aisling Duval control system OR
Interdict and destroy Imperial Supply Ships in any Arissa Lavigny-Duval control system OR
Interdict and destroy Imperial Support Vessels in any Denton Patreus control system OR
Interdict and destroy Private Security Ships in any Zemina Torval control system OR
Interdict and destroy Federal Logistic Vessels in any Zachary Hudson control system OR
Interdict and destroy Federal Couriers in any Felicia Winters control system OR
Interdict and destroy Alliance Bureaucrats in any Edmund Mahon control system
then return to any Pranav Antal control system and claim your merits from the Power Contact.
Undermining is the least useful activity for the power, but you do earn 30 merits for each ship destroyed. We do not have any official undermining targets as we are a peaceful power, so undermine at your own discretion.

Undermining (piracy)
Damage our Independent rivals' economies by doing any of the following:
Interdict and steal Sirius Industrial Equpment from Sirius Transports in any Li Yong-Rui control system OR
Interdict and steal Marked Slaves from Kumo Crew Transport Vessles in any Archon Delaine control system
then return to any Pranav Antal control system and exchange them for merits from the Power Contact.
Undermining is the least useful activity for the power, but you do earn 5 merits for each unit of cargo stolen. We do not have any official undermining targets as we are a peaceful power, so undermine at your own discretion.

Opposition (assasination)
Thwart our rivals' expansion attempts by doing any of the following:
Interdict and destroy Aislings Angels in any Aisling Duval expansion target OR
Interdict and destroy Torval's Brokers in any Zemina Torval expansion target OR
Interdict and destroy Fed-Aid Vessels in any Felicia Winters expansion target OR
Interdict and destroy Alliance Diplomatic Ships in any Edmund Mahon expansion target
Then return to a Pranav Antal control system and claim your merits from the Power Contact.
We very rarely oppose other powers' expansions, but when we do, it's usually important to us. You earn 30 merits per ship destroyed. Check the Weekly Strategy Thread for any Opposition targets.

Opposition (combat)
Some of our rivals expand through combat in the same way as us. Thwart their expansions by fighting them in their special conflict zones:
Destroy Imperial Enforcers at Crime Sweeps in Arissa Lavigny-Duval expansion targets OR
Destroy Imperial Warships at Military Strikes in Denton Patreus expansion targets OR
Destroy Private Military Contractors at Military Stikes in Zachary Hudson expansion targets
Then return to a Pranav Antal control system and claim your merits from the Power Contact.
We very rarely oppose other powers' expansions, but when we do, it's usually important to us. You earn 10 merits per ship destroyed. Check the Weekly Strategy Thread for any Opposition targets.

Opposition (piracy)
Thwart our Independent rivals' expansions by stealing their supplies. Don't destroy their ships or you will lose merits.
Interdict and steal Sirius Corporate Contracts from Corporation Ships in Li Yong-Rui expansion targets OR
Interdict and steal Unmarked Military Supplies from Unlicensed Trade Vessels in Archon Delaine expansion targets
Then return them to a Pranav Antal Control System and exchange them for merits from the Power Contact.
We very rarely oppose other powers' expansions, but when we do, it's usually important to us. You earn 5 merits per unit of cargo stolen. Check the Weely Strategy Thread for any Opposition targets.

More information at https://www.reddit.com/r/EliteAntal/

Looking for friends and wingmen?

https://www.reddit.com/r/EliteAntal/comments/3k03eo/utopian_commanders_seeking_friends_wing_men_and/

https://www.reddit.com/r/EliteAntal/comments/3mexrm/seeking_xbox_one_players_to_form_a_winggroup_in/

Not interested in power play but looking for a fun group play all other aspects of Elite Dangerous?

https://www.reddit.com/r/EliteGoH/

Please ask questions and make comments here or at https://www.reddit.com/r/EliteAntal/


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