Guide / Tutorial A HUD colour modification that works in Odyssey - Reduces Neon Orange

I see people have been left unable to see modified HUD colours in Odyssey due to the EDHM shader mod not working with the new shaders.

I have for years used a HUD colour modification called "Mocha" which reduces the awful glare of the neon orange default which gives me eye strain. The idea is to insert the following matrix into the file "GraphicsConfigurationOveride.xml" in your Options \ Graphics folder ( %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Graphics ) as detailed on the arrku HUD editor site:



and also in the following thread:


So using those guides, by utilizing the following matrix you get the results in Odyssey as shown in the images below (click to enlarge):

<LocalisationName>Standard</LocalisationName>
<MatrixRed>0.7, 0.08, -0.08</MatrixRed>
<MatrixGreen> 0, 1, 1 </MatrixGreen>
<MatrixBlue> 0.15, -0.15, 1</MatrixBlue>


sensor ally enemy.jpg


mission target.jpg

station services.jpg

commodity market.jpg

mission board.jpg

outfitting 0.jpg

outfitting 1.jpg

concourse.jpg

creepy counter.jpg
 
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