I see people have been left unable to see modified HUD colours in Odyssey due to the EDHM shader mod not working with the new shaders.
I have for years used a HUD colour modification called "Mocha" which reduces the awful glare of the neon orange default which gives me eye strain. The idea is to insert the following matrix into the file "GraphicsConfigurationOveride.xml" in your Options \ Graphics folder ( %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Graphics ) as detailed on the arrku HUD editor site:
and also in the following thread:
forums.frontier.co.uk
So using those guides, by utilizing the following matrix you get the results in Odyssey as shown in the images below (click to enlarge):
<LocalisationName>Standard</LocalisationName>
<MatrixRed>0.7, 0.08, -0.08</MatrixRed>
<MatrixGreen> 0, 1, 1 </MatrixGreen>
<MatrixBlue> 0.15, -0.15, 1</MatrixBlue>









I have for years used a HUD colour modification called "Mocha" which reduces the awful glare of the neon orange default which gives me eye strain. The idea is to insert the following matrix into the file "GraphicsConfigurationOveride.xml" in your Options \ Graphics folder ( %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Graphics ) as detailed on the arrku HUD editor site:
Elite: Dangerous HUD colour theme editor
Unofficial HUD colour theme editor for Elite: Dangerous
arkku.com
and also in the following thread:
How to PROPERLY Change Your HUD Panel Colors (Colours) in Windows for All Versions of the Game
I'm starting this thread because there is a lot of erroneous and outdated information out there regarding this, which people are still to this day having issues with, so instead of repeatedly repeating myself, I can just link people here, or maybe they'll be fortunate enough to happen upon this...
So using those guides, by utilizing the following matrix you get the results in Odyssey as shown in the images below (click to enlarge):
<LocalisationName>Standard</LocalisationName>
<MatrixRed>0.7, 0.08, -0.08</MatrixRed>
<MatrixGreen> 0, 1, 1 </MatrixGreen>
<MatrixBlue> 0.15, -0.15, 1</MatrixBlue>









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