A.I. - Very annoying

I can take suicidal boost toward asteroid by wanted or friendly A.I. But, A.I. don't ignore only asteroid meshes. They ignore ship meshes too.
I been around with 3 Anaconda's in RES, hunting, destroying wanted. During combat, one of Anacondas rammed me (at the end i notice that was anaconda, not imperial clipper). Naturally, i returned fire (i think: that is clipper). Oh God, i feel that mass lock of three anacondas now after leaving the game.

And they don't avoid line of fire! They do that in 1.3, but in 1.4 everything with AI goes wrong.

So, AI is very broken and very annoying. I can't take that.

Thanks.
 
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I can take suicidal boost toward asteroid by wanted or friendly A.I. But, A.I. don't ignore only asteroid meshes. They ignore ship meshes too.
I been around with 3 Anaconda's in RES, hunting, destroying wanted. During combat, one of Anacondas rammed me (at the end i notice that was anaconda, not imperial clipper). Naturally, i returned fire (i think: that is clipper). Oh God, i feel that mass lock of three anacondas now after leaving the game.

And they don't avoid line of fire! They do that in 1.3, but in 1.4 everything with AI goes wrong.

So, AI is very broken and very annoying. I can't take that.

Thanks.


Ramming is a valid tactic, as is mass locking by Anacondas...
What is "very broken"? I don't understand. Seems to work pretty good to me.
 

Deleted member 38366

D
AI a.k.a. "our scripted buddies" are in a fairly sad state right now indeed, V1.4 brought a number of issues with them.

I'd reckon it'll be addressed to some extent in V1.5.
Until then (not expecting any V1.4.02 update) you'll have to live with them acting weird and not quite adhering to the same mechanics limiting the Player.

Haven't read anything from Sarah on the issues, however. So I have no idea which of the ~5-7 major issues on them will receive a fix.
 
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Ramming is a valid tactic, as is mass locking by Anacondas...
What is "very broken"? I don't understand. Seems to work pretty good to me.

Please, play few seasons of bounty hunting at HighRES and you will see few thing.

1. Ramming tactic is not issue with enemy flagged vessel. With friendly and neutral it is. That 3 anacondas was Authority vessel. (broken).
2. Boost speed toward asteroid. (broken)
3. I'm mass locked instant when they turn against me (reason: 400 cr bounty on my head). - It's fine.

Again: There is no avoiding your line of fire. That was installed in 1.3. With that you don't have unlucky hit's. (That is broken also).

This is normal to you?
 
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Target one of their Power Plants. When it's dead in the water, target a second one. Power plant only. If you care to, do the same with the 3rd, but with 2 down, you should be able to escape. Don't kill them unless you want a bigger bounty and longer time out from the system.

<edit> Or high wake out. They can't masslock you when you high wake. Use your thrusters to get behind an asteroid then select a different system. Or have one pre-selected and map the high wake to the keyboard. I have the H key for high wake and the S key for Supercruise. It helps in those aw:):):):) moments. </edit>
 
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