A laboratory upgrade to allow further genetic modifications

One of my favorite aspects of Jurassic World Evolution 2, like the first game, is being able to modify the genome of the dinosaurs. Being able to engineer your dinosaurs is fun as you could potentially create specimens to fit roles in your parks, especially with Jurassic World Evolution 2's trait system, in which you could have up to 3 traits for your dinosaurs. The appeal here is choosing which traits is more beneficial to the animal, and how likely that animal is able to inherit certain traits.

I like this as it is a fun mix of choice and luck, where you could choose a genetic setup to fit your dinosaurs, and hope the game is able to provide you that setup within a synthesized batch of eggs. This depends on what species of dinosaur you have, how much that dinosaur's genome is complete, what genetic modifications you have available, and how many eggs a species's batch could be synthesized. All of this is fun.

I do admit however that there are times where I would have to rely more on luck to get a dinosaur incubated with the desired genes. Usually I just wanted to apply a few more genetic splices during those times in order to better the odds, not to have complete control over the genetic trait system, but just enough that I don't rely too much on luck and potentially incubate over a dozen batches of eggs to get the one dinosaur with desired traits. So I want to request if we could have an upgrade to add two additional splices to modify the genome with.

Additional Splices upgrade.jpg


The upgrades in this game are great as each would provide a unique boost that would benefit the player, with the only downside is to choose two of the potential upgrades per building. We have upgrades to cover costs, speed, quantity, and success rate, but we don't yet have an upgrade that would affect a dinosaur's trait. By introducing an upgrade to add additional splices, you could have an incubation lab be specialized in delivering dinosaurs with desired traits.

The upgrade itself is also rewarding for players who have reached a high star rating, accumulated the wealth and talent, and have worked through the research tree in order to gain the tech to stack the odds to your favor. It would be a substantial upgrade that would deliver on its cost, and help tackle dinosaurs that have an unfavorable genome to promote the desired traits, or even boost incomplete dinosaur genomes late game without needing to invest in further digsite excavations to complete the remaining genetic gap.

And while two additional splices may not seem a lot at first glance, it is more than enough to promote better traits from the more challenging genetic strands, like the Iguanodon:

Iguanodon genome.jpg


The iguanodon is one of the few dinosaurs that allows for the maximum genetic modifications of 8 splices, which is great until you take a look at the default genetic traits.

Iguanodon default traits:
75% chance to inherit the short lived trait
75% chance to inherit the needy trait
25% chance to inherit the social trait
25% chance to inherit the tolerant trait

The iguanodon by default has a high chance to live a short life and require a more demanding enclosure. This makes it so they require a lot of resources while not living long enough to make the most of the animal, so it is not a desirable genome from the get go. We could of course modify this to remove the negative traits, which would take up 6 splices, leaving us with only two to work with. In my case, I wanted to create an alpha iguanodon that could live long and is humble, so my best best is to use the two remaining splices to give an additional 25% chance to the lifespan and humility trait.

Which is a challenge, as not only is it low with a 25% chance, it is also competing with the social and tolerant trait, while also having to work with the hidden skittish trait that would render an alpha combo useless. This was a challenge for me as I had to go through more than 8 batches to get that alpha dinosaur, which ended up costing me much more than it should.

So using a theoretical two additional splices, we could then bump up the chance of the humble and long lifespan trait to 50% each, and with those odds, it is more likely for the player to get that alpha iguonodon that would live long and reduce the environmental needs of the other iguanodon within her territory.

The additional splices would be helpful enough to promote positive traits, while not removing the element of luck completely when expecting more desirable dinosaurs. This is great for dinosaurs of incomplete genomes, genomes that promote negative traits greatly by default, or species that could be incubated with hidden undesirable traits. The balance here is that it takes a ton of research, a high park rating, and the finances and skill needed to earn and install the upgrade, which would in turn take up one of the two upgrade slots. A costly reward for players with the park to support the investment.

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This is a concept I was thinking of for a while, and I hope such a concept could be considered. I want to know what you guys think of such an implementation, and if the upgrade makes sense, as I wanted to balance the risk and reward with the suggestion.

Thanks for reading! 👋
 
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I agree. I've found myself in similar situations of having to 'rinse and repeat' to get the desired traits for a number of animals. Also to avoid the 'negative' traits such as aggressive and skittish that have no mitigation option within the genetic modification screen
 
One of my favorite aspects of Jurassic World Evolution 2, like the first game, is being able to modify the genome of the dinosaurs. Being able to engineer your dinosaurs is fun as you could potentially create specimens to fit roles in your parks, especially with Jurassic World Evolution 2's trait system, in which you could have up to 3 traits for your dinosaurs. The appeal here is choosing which traits is more beneficial to the animal, and how likely that animal is able to inherit certain traits.

I like this as it is a fun mix of choice and luck, where you could choose a genetic setup to fit your dinosaurs, and hope the game is able to provide you that setup within a synthesized batch of eggs. This depends on what species of dinosaur you have, how much that dinosaur's genome is complete, what genetic modifications you have available, and how many eggs a species's batch could be synthesized. All of this is fun.

I do admit however that there are times where I would have to rely more on luck to get a dinosaur incubated with the desired genes. Usually I just wanted to apply a few more genetic splices during those times in order to better the odds, not to have complete control over the genetic trait system, but just enough that I don't rely too much on luck and potentially incubate over a dozen batches of eggs to get the one dinosaur with desired traits. So I want to request if we could have an upgrade to add two additional splices to modify the genome with.

View attachment 319789

The upgrades in this game are great as each would provide a unique boost that would benefit the player, with the only downside is to choose two of the potential upgrades per building. We have upgrades to cover costs, speed, quantity, and success rate, but we don't yet have an upgrade that would affect a dinosaur's trait. By introducing an upgrade to add additional splices, you could have an incubation lab be specialized in delivering dinosaurs with desired traits.

The upgrade itself is also rewarding for players who have reached a high star rating, accumulated the wealth and talent, and have worked through the research tree in order to gain the tech to stack the odds to your favor. It would be a substantial upgrade that would deliver on its cost, and help tackle dinosaurs that have an unfavorable genome to promote the desired traits, or even boost incomplete dinosaur genomes late game without needing to invest in further digsite excavations to complete the remaining genetic gap.

And while two additional splices may not seem a lot at first glance, it is more than enough to promote better traits from the more challenging genetic strands, like the Iguanodon:

View attachment 319790

The iguanodon is one of the few dinosaurs that allows for the maximum genetic modifications of 8 splices, which is great until you take a look at the default genetic traits.

Iguanodon default traits:
75% chance to inherit the short lived trait
75% chance to inherit the needy trait
25% chance to inherit the social trait
25% chance to inherit the tolerant trait

The iguanodon by default has a high chance to live a short life and require a more demanding enclosure. This makes it so they require a lot of resources while not living long enough to make the most of the animal, so it is not a desirable genome from the get go. We could of course modify this to remove the negative traits, which would take up 6 splices, leaving us with only two to work with. In my case, I wanted to create an alpha iguanodon that could live long and is humble, so my best best is to use the two remaining splices to give an additional 25% chance to the lifespan and humility trait.

Which is a challenge, as not only is it low with a 25% chance, it is also competing with the social and tolerant trait, while also having to work with the hidden skittish trait that would render an alpha combo useless. This was a challenge for me as I had to go through more than 8 batches to get that alpha dinosaur, which ended up costing me much more than it should.

So using a theoretical two additional splices, we could then bump up the chance of the humble and long lifespan trait to 50% each, and with those odds, it is more likely for the player to get that alpha iguonodon that would live long and reduce the environmental needs of the other iguanodon within her territory.

The additional splices would be helpful enough to promote positive traits, while not removing the element of luck completely when expecting more desirable dinosaurs. This is great for dinosaurs of incomplete genomes, genomes that promote negative traits greatly by default, or species that could be incubated with hidden undesirable traits. The balance here is that it takes a ton of research, a high park rating, and the finances and skill needed to earn and install the upgrade, which would in turn take up one of the two upgrade slots. A costly reward for players with the park to support the investment.

--------------------

This is a concept I was thinking of for a while, and I hope such a concept could be considered. I want to know what you guys think of such an implementation, and if the upgrade makes sense, as I wanted to balance the risk and reward with the suggestion.

Thanks for reading! 👋
I would also like to be able to add negative traits so I could gain another splice to use for another trait (e.g. add 1 weakness to gain a point for long lived, etc). This would also be a nice flexible way to go around to having more diverse Dinos...
 
I had an interesting experience with a contract, where I was meant to incubate Dracorex with an accommodating gene modification.

Unfortunately, due to the nature of the fussy trait requiring 4 genetic modifications to remove, and that Dracorex only ever allows 4 genetic modifications with 100% genome, this became impossible.

Jurassic World Evolution 2_20231021100546.jpg

Jurassic World Evolution 2_20231021100531.jpg


If we have an upgrade or a means to add additional gene modifications, such edits could be made.
 
This upgrade will do for the custom challenge mode.

Besides, I think there is more work to do to draw people to play the custom challenge.

What are the chances the upgrade can be used in the campaign and "Chaos Theory"?
 
This upgrade will do for the custom challenge mode.

Besides, I think there is more work to do to draw people to play the custom challenge.

What are the chances the upgrade can be used in the campaign and "Chaos Theory"?
I am unsure of the chances, as that is a decision by the developers, but I could see this upgrade to be useful in Campaign and Chaos Theory games that would have players incubate dinosaurs, as this upgrade like other researchable upgrades is an optional investment.
 
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