Powerplay Faction: Arissa Lavigny-Duval A Lavigny-Duval Preparation question

Number 3 in top ten preparation list is LTT 1345.
Data shows Potential Profit (income -upkeep) is -10CC.

Does this mean, that if LTT 1345 becomes controlled, it will result in loss of 10CC in the cycle?
If this is true, why would you spend the effort to prepare and result in loss?
If not the case, help me understand.
 
Number 3 in top ten preparation list is LTT 1345.
Data shows Potential Profit (income -upkeep) is -10CC.

Does this mean, that if LTT 1345 becomes controlled, it will result in loss of 10CC in the cycle?
If this is true, why would you spend the effort to prepare and result in loss?
If not the case, help me understand.

merit grinders and/or fifth columnists

basically greedy people who see a good one way trade route will fly prep items or expansion items out there, and the goods back, get merits to contribute to their weekly salary, and money from the trade goods. often times this means unfavorable systems get forced into the faction


people like this utterly destroyed aisling duval a couple weeks back and continue to do so, which is why there faction gets thrown into turmoil at the flutter of a butterfly, they have to fortify every system just to break even

thought i guess not entirely there fault, since almost 90% of the good systems in that entire region are in torval or ALD space, since AD is relegated to the edge of colonized space with not much worthwhile
 
Number 3 in top ten preparation list is LTT 1345.
Data shows Potential Profit (income -upkeep) is -10CC.

Does this mean, that if LTT 1345 becomes controlled, it will result in loss of 10CC in the cycle?
If this is true, why would you spend the effort to prepare and result in loss?
If not the case, help me understand.

Actually, with the Overhead calculation, which makes every control System cost 62cc/week outside of 'profit' from the galaxy map, it means the system will cost -72cc every week.

merit grinders and/or fifth columnists

basically greedy people who see a good one way trade route will fly prep items or expansion items out there, and the goods back, get merits to contribute to their weekly salary, and money from the trade goods. often times this means unfavorable systems get forced into the faction

It's gotten to the point where the 5th column activists are bragging about it, because the way the game mechanics function, you are rewarded more for ruining someone else's day than for working for your own Power.

people like this utterly destroyed aisling duval a couple weeks back and continue to do so, which is why there faction gets thrown into turmoil at the flutter of a butterfly, they have to fortify every system just to break even

thought i guess not entirely there fault, since almost 90% of the good systems in that entire region are in torval or ALD space, since AD is relegated to the edge of colonized space with not much worthwhile

It is pretty funny. FDev supposedly has an "Imperial Bias" that increases the personal rewards of every pilot pledged to ALD, but this so-called bias also placed 4 competing Powers in a region of space a quarter as densely populated as Federation space. Power Play operates purely on a basis of population, distance, and player contribution. Thank the gods that ALD has had enough helpful player contribution to keep us competitive for the past 20 weeks, but now there are no more systems left. The only "good" preparation targets left are over 150Ly away. And since Expansion cannot actually be stopped, and overtime you enter Turmoil, even a beneficial one, the game gives every single play a worried message to go fix it...

It is pretty much an unending cycle that should see every Power with more than a dozen players collapse down to their 25cc upkeep systems, eventually.

Oh, and Oxbow? If you wish to further discuss Lavigny preparation targets, and help the Power this week, please, direct your attention to this post.
 
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I honestly do not know much about other Powers, bt as i am pledged to ALD i am following some lore/PP.

I have to admit the strategy is schizophrenic. I really cannot find a final goal
 
Thanks for the information and links. I have been using potential profit and distance from HQ as main factors to determine which systems to support for preparation. Will keep in mind the 62 CC cost.
 
I honestly do not know much about other Powers, bt as i am pledged to ALD i am following some lore/PP.

I have to admit the strategy is schizophrenic. I really cannot find a final goal

There are inherently two goals for power strategy.

Be #1.

Be stable.

Frankly, these are conflicting goals. And the game mechanics are detrimental to stability.

With the Galaxy's current state of expansion, the only way to remain in the Top 3, let alone reach #1 again is to hurt other Powers. The reason Hudson, Winters, and Mahon have been able to make great strides in the past month is because they have far better potential systems near them, whereas we have to fight for the meagerly good ones near us.
 
There are inherently two goals for power strategy.

Be #1.

Be stable.

Frankly, these are conflicting goals. And the game mechanics are detrimental to stability.

With the Galaxy's current state of expansion, the only way to remain in the Top 3, let alone reach #1 again is to hurt other Powers. The reason Hudson, Winters, and Mahon have been able to make great strides in the past month is because they have far better potential systems near them, whereas we have to fight for the meagerly good ones near us.

Lots of nice systems in Patreus space, right next to you guys.
Little bit of piracy from you and the great land rush will begin.
 
Actually, with the Overhead calculation, which makes every control System cost 62cc/week outside of 'profit' from the galaxy map, it means the system will cost -72cc every week.



It's gotten to the point where the 5th column activists are bragging about it, because the way the game mechanics function, you are rewarded more for ruining someone else's day than for working for your own Power.



It is pretty funny. FDev supposedly has an "Imperial Bias" that increases the personal rewards of every pilot pledged to ALD, but this so-called bias also placed 4 competing Powers in a region of space a quarter as densely populated as Federation space. Power Play operates purely on a basis of population, distance, and player contribution. Thank the gods that ALD has had enough helpful player contribution to keep us competitive for the past 20 weeks, but now there are no more systems left. The only "good" preparation targets left are over 150Ly away. And since Expansion cannot actually be stopped, and overtime you enter Turmoil, even a beneficial one, the game gives every single play a worried message to go fix it...

It is pretty much an unending cycle that should see every Power with more than a dozen players collapse down to their 25cc upkeep systems, eventually.

Oh, and Oxbow? If you wish to further discuss Lavigny preparation targets, and help the Power this week, please, direct your attention to this post.

Given that its taken them this long to figure out that the ALD and Hudson bonuses are a bit wrong - I fully expect it to take them until at least February to realise that there are fundamental flaws in the design of powerplay - such as this.
Its not the only one by a long shot mind you.
 
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