A list of suggestions

So, I have a few suggestions to improve the game, some of which might be coming in wings, I don't know, but here they are:

Improvements:
Frame Shift Wake Scanner: Needs more love, add the option to A: Lock target coordinates and B: Pursue. Now you scan, then popup the galaxy map, then forget which system you are looking for, go back out of galaxy map mode to check, write it down, and then back to galaxy map mode again. Just scan, and lock destination. Also add the option to share said coordinates with allies(Wings?).

Bounty hunting: Sharing bounty between allies, x amount of bounty for y amount of damage done. Might come in wings, IDK.
General Combat: Improving Friendly fire, I know I can check the box " Report crimes against me", but this is an all or nothing thing, It should be possible to uncheck "Crimes against me by allies", so that genuine enemies get fined, while allies does not.

Fire Groups: Why only 1 and 2? Add more possibilites, I have a lot of keys. If I want a missile rack, a cannon and 2 beam lazors I currently have to have more than one fire group.

Additions: A combat simulation/training with friends, where I can test my mettle and loudout against allies without actually having to physically destroy them, a good way to train our flying skills.

And, with Wings I am hoping for joint missions(raid like content and such) and the possibility to interdict together with friends, and to send out emergency distress beacons for my allies to lock on to.

Please say what you think. A lot of these things might be in the works, like I said previously, but in case they aren't, they are now suggested.
 
Frame Shift Wake Scanner: Needs more love, add the option to A: Lock target coordinates and B: Pursue. Now you scan, then popup the galaxy map, then forget which system you are looking for, go back out of galaxy map mode to check, write it down, and then back to galaxy map mode again. Just scan, and lock destination. Also add the option to share said coordinates with allies(Wings?).
I'd be concerned this would make it very difficult if not impossible for any one to get away. It is important everyone has a fair chance I think.

Bounty hunting: Sharing bounty between allies, x amount of bounty for y amount of damage done. Might come in wings, IDK.
General Combat: Improving Friendly fire, I know I can check the box " Report crimes against me", but this is an all or nothing thing, It should be possible to uncheck "Crimes against me by allies", so that genuine enemies get fined, while allies does not.
I can see the benefit to this especially the latter. Would of course need an easy way of marking commanders as allies. The existing friends list is too blunt a tool I think. A second level of granularity would be useful.

Fire Groups: Why only 1 and 2? Add more possibilites, I have a lot of keys. If I want a missile rack, a cannon and 2 beam lazors I currently have to have more than one fire group.
You can have as many fire groups as you like. Each group can be assigned to either button 1 or button 2 but there is no reason why you can't have all your weapons on a single button if you wanted to. Hell I did when I first started out (stupidly for me any way).

Additions: A combat simulation/training with friends, where I can test my mettle and loudout against allies without actually having to physically destroy them, a good way to train our flying skills.
Now this would be good. As you say it would be a fun training tool in the art of dog fighting.
 
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Yeah, of course I can have several fire groups, but my gripe is that I can only have 2 fire keys, I don't want to be forced to switch between fire groups in order to use different weapons. In my example I have a Cannon, a missile rack and 2 beams, but now I either put the Cannon and missiles in one slot and the beams in the second. I would also like to have the shield cell in the same fire group. Thanks for your input btw:) Concerning the wake scanner I see your point and scratch the sharing of coordinates, but insist on making the scanning and jumping more stream lined.
 
Yeah, of course I can have several fire groups, but my gripe is that I can only have 2 fire keys, I don't want to be forced to switch between fire groups in order to use different weapons. In my example I have a Cannon, a missile rack and 2 beams, but now I either put the Cannon and missiles in one slot and the beams in the second. I would also like to have the shield cell in the same fire group. Thanks for your input btw:) Concerning the wake scanner I see your point and scratch the sharing of coordinates, but insist on making the scanning and jumping more stream lined.

Agreed, it does seem a bit of a faff but I wonder if that is deliberate. I wish you could buy a kill warrant scanner that didn't take 100 years to scan! lol Edit: Ok, ok. It is not 100 years but 10 seconds seems like a 100 years when you are in combat and you need to scan the punk before you kill them otherwise you get no bounty!
 
I personally don't have any issues with the k-scanner, perhaps the amount of bounty in other systems could pop-up on the hud briefly so that you don't have to check the contact menu.
 
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