A little concerned at Gameplay additions being abandoned

If the handbook is for new players (or those so stuck they resort to reading manuals) maybe their absence means that PP and CQC aren't considered as activities for new players but something for the ones who have finished everything else.
The tutorial is for new players, the Handbook is for anyone of any skill level needing clarification on how some aspect of the game works. If it's a major play mechanic and it's in the game, it requires an entry in the Handbook. There's no valid reason to omit such a front-facing feature, although there is a somewhat plausible excuse for why it's not in here at the moment: that maybe they really are going to overhaul the PP rules somewhat and don't want to have write the Handbook entry twice.
 
This is my third re-write, because I'm trying really hard not to sound like you. You've got some issues I suspect, but I really don't care. You have to live with those, I don't. So let's talk about Development Environments. I take those you worked in were set up so that every programmer had a different PC, with different processors, graphics cards, motherboards, hard drives and drive types, different operating system versions, different levels of OS updates, different consumer-grade anti-virus programs, and different network connection speeds, all to simulate the end-user environment as much as possible, right?
I don't think hardware and software diversity is as big a deal as it once was. Operating Systems have gotten better and better at abstracting hardware from software, so ideally the Windows APIs that Cobra uses will take care of most of these differences. I'm sure there are some exceptions, like available video RAM and unique network configurations (cough VPNs cough), but I suspect Frontier's issues are not caused by hardware diversity (after all, EVERYBODY is suffering from a broken mission system).

Now the folks writing and maintaining operating systems, I feel for those guys and gals!
 
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Games like this develop, in many ways, like children. Some grow taller faster, other develop more musculature, while others just grow hair in strange places - all long before, or much later than any of their peers. In the end, they all wind up as fully developed adults of one shape or another.

Actually the mortality rate is quite high.
 
I don't think hardware and software diversity is as big a deal as it once was. Operating Systems have gotten better and better and abstracting hardware from software, so ideally the Windows APIs that Cobra uses will take care of most of these differences. I'm sure there are some exceptions, like available video RAM and unique network configurations (cough VPNs cough), but I suspect Frontier's issues are not caused by hardware diversity (after all, EVERYBODY is suffering from a broken mission system).

Now the folks writing and maintaining operating systems, I feel for those guys and gals!

No, generally it's not AS much of a factor, but in the Development Environment you can be pretty darn certain everybody has the same general types of workstations - and a majority of those are Dells, often leased, warrantied, and it's not a bad thing - in fact, it's rather a good thing.
 
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