I've done 80-100 missions (mostly hauling, collection and base generator attack) and found a few bugs but they've been very infrequent. I had a few that I thought were bugged as they weren't listed on the board when I went to hand in, turns out I didnt have cargo space for the reward so they didnt show up (this needs fixed). The few assassination missions I have done worked for me. Ones that haven't been so great were the kill skimmer missions and the salvage from planet missions so I avoid those for now as you dont always appear to get the required number.
Agreed, many are not bugged, but it prob depends on the Commander and his / her loadout. For example, someone who, through his loadout has lot's of cargo space, or runs particular mission types may not encounter any.
With me, I was loaded up with collectors, and this caused the first few misunderstandings between me and the new missions. But I've since found that even with sufficient cargo space, you may have to free up even more.
Assasination missions for me run into bugs when another entity attacks you first.
The situation is better than in the past - I've been playing since kickstart - but every Cdr's experience is diffecernt.
(p.s. since someone criticised my typos, I've stopped correcting them if they are clear enough.)
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*sigh*
You dont check the mission timer on assassinations, you check the ETA. The timer is for handing in the mission, the ETA is for when the opponent can be found. Which is sometimes extremely brief or impossible, depending on how longs it been on the board. I frequently report bugs in the bug forum, obviously bugs exist. I'm only giving you a surefire way to work around it.
You're welcome.
I'm not sure who you're correcting here and sighing at
You don't get the actual ETA until you arrive at the system - if, when you arrive, this is in the past, despite arriving promptly, the mission auto-fails.
What's there not to understand about accepting a mission; almost immediately auto-failing it, and calling it a bug? That, my friends, is a bug.