A little disappointed with mission bigs in 1.6 / 2.1

Done over a dozen assassination missions, plus a few dozen other missions. No problems yet. Not sure why others have such different experiences...



About the cargo: for some reason some missions apparantly require you to have the same ammount of free space as the total number of cannisters you had to deliver. Havent seen it before, but thats what some say. As for the timer: just check it next time before you accept a mission. Was there a fine? If so, some NPCs must have secretly laughed quite hard when you accepted the contract. :p

>>As for the timer: just check it next time before you accept a mission.

Why can some people never accept a mission is bugged? The timer said 23 hours. I was at the system within 10 minutes. I'm not an idiot you know. It is possible to be a non-noob and have a bugged mission! For heaven's sake! I need to get some of those arrogance pills before I next come on these boards - I can't keep up.
 
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No. Only discontented with such difficulty for developers to implement something in the game that should already be working properly since the launch it.

Fair enough. Def not trolling. Calling you a troll is trolling.

It looks like there may be a 2 x cargo bug - you may actually need more than the necessary cargo space to hand in a mission.

In fact I'm sure of it; because this is what happened to my gold hand in mission. I was delivering cargo, and receiving none - but still had to free up cargo space. That, unless 2 + 2 = 8, is a bug.
 
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I've tried 5 missions in 2.1 so far.

3 were bugged.

The two that weren't were charity missions.


One boom time where I was unable to hand in cargo and collect reward - had 8 tons of open cargo space for the 4 tons of cargo rewards.
One assassination mission where the target kept popping in and out of the instance or something. Would drop in on his wake, he would not be there. Find him again in SC just in time for him to blink out of existence.
Took one salvage mission - text said to scan SS's looking for the specific commodities - two hours of entering into dozens of signal sources in the target system and didn't see a single ton of the mission commodity. A hundred tons of worn shield emitters though...


So the game is completely broken in my experience with it. NPC's are broken, so undermining/combat zones/bounty hunting are out. Missions don't work, all I've managed to do is tank my reputation with my player faction from abandoning/failing bugged out missions. So what is left to do?


This is just a complete joke.
 
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I've done 80-100 missions (mostly hauling, collection and base generator attack) and found a few bugs but they've been very infrequent. I had a few that I thought were bugged as they weren't listed on the board when I went to hand in, turns out I didnt have cargo space for the reward so they didnt show up (this needs fixed). The few assassination missions I have done worked for me. Ones that haven't been so great were the kill skimmer missions and the salvage from planet missions so I avoid those for now as you dont always appear to get the required number.
 
>>As for the timer: just check it next time before you accept a mission.

Why can some people never accept a mission is bugged? The timer said 23 hours. I was at the system within 10 minutes. I'm not an idiot you know. It is possible to be a non-noob and have a bugged mission! For heaven's sake! I need to get some of those arrogance pills before I next come on these boards - I can't keep up.

*sigh*

You dont check the mission timer on assassinations, you check the ETA. The timer is for handing in the mission, the ETA is for when the opponent can be found. Which is sometimes extremely brief or impossible, depending on how longs it been on the board. I frequently report bugs in the bug forum, obviously bugs exist. I'm only giving you a surefire way to work around it.

You're welcome.
 
I've done a load of missions in 2.1, only issue I've had I think is the occasional 'deliver in 0mins 0secs for a bonus' fail.
 
I've done 80-100 missions (mostly hauling, collection and base generator attack) and found a few bugs but they've been very infrequent. I had a few that I thought were bugged as they weren't listed on the board when I went to hand in, turns out I didnt have cargo space for the reward so they didnt show up (this needs fixed). The few assassination missions I have done worked for me. Ones that haven't been so great were the kill skimmer missions and the salvage from planet missions so I avoid those for now as you dont always appear to get the required number.

Agreed, many are not bugged, but it prob depends on the Commander and his / her loadout. For example, someone who, through his loadout has lot's of cargo space, or runs particular mission types may not encounter any.

With me, I was loaded up with collectors, and this caused the first few misunderstandings between me and the new missions. But I've since found that even with sufficient cargo space, you may have to free up even more.

Assasination missions for me run into bugs when another entity attacks you first.

The situation is better than in the past - I've been playing since kickstart - but every Cdr's experience is diffecernt.

(p.s. since someone criticised my typos, I've stopped correcting them if they are clear enough.)

- - - - - Additional Content Posted / Auto Merge - - - - -

*sigh*

You dont check the mission timer on assassinations, you check the ETA. The timer is for handing in the mission, the ETA is for when the opponent can be found. Which is sometimes extremely brief or impossible, depending on how longs it been on the board. I frequently report bugs in the bug forum, obviously bugs exist. I'm only giving you a surefire way to work around it.

You're welcome.

I'm not sure who you're correcting here and sighing at :)

You don't get the actual ETA until you arrive at the system - if, when you arrive, this is in the past, despite arriving promptly, the mission auto-fails.

What's there not to understand about accepting a mission; almost immediately auto-failing it, and calling it a bug? That, my friends, is a bug.
 
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Fair enough. Def not trolling. Calling you a troll is trolling.

His join date, posting history and attitude tells you all you want to know. Nothing constructive in his criticism, just banal digs at the game over and over again saying 'how bad it is'. I was hoping NMS would be released so we could be free of his borish behaviour, but sadly it's been delayed and we're now stuck with his posts a little longer.

Edit: He's ignored from now on.
 
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Dont know if this has been pointed out but i think the inability to turn in delivery missions may have something to do with limpets in your hold. I had a mission i couldnt hand in despite having enough cargo space for the mission cargo plus the reward. I also had a couple of limpets. I sold the limpets back to the station then suddenly i can turn the mission in.
 
Dont know if this has been pointed out but i think the inability to turn in delivery missions may have something to do with limpets in your hold. I had a mission i couldnt hand in despite having enough cargo space for the mission cargo plus the reward. I also had a couple of limpets. I sold the limpets back to the station then suddenly i can turn the mission in.

This is correct I'm my limited experience.
 
This is correct I'm my limited experience.

Had nothing to do with my bug. I loaded the game up to move my ship back to my home base as it will probably be a year until I try again and I'll need to be somewhere familiar when I start out again. Anyway, the missing mission menu had magically reappeared without any explanation. By this time I'd abandoned the mission though.
 
I'm not sure who you're correcting here and sighing at :)

You don't get the actual ETA until you arrive at the system - if, when you arrive, this is in the past, despite arriving promptly, the mission auto-fails.

What's there not to understand about accepting a mission; almost immediately auto-failing it, and calling it a bug? That, my friends, is a bug.

Huh? The ETA is in the mission description, already was in 1.5 I believe. In the revamped UI you may have to scroll down, but trust me, its there. And I always check it, because sometimes it just throws you a weird ETA from the past, or too long in the future. I'll grab a screenie next time. :)
 
And here you go, its at the bottom. You have the timer (before it runs out you must hand-in the mission), and the Target ETA (you must be in the system then or fail).
YG41TA3.jpg


In this case, the ETA window has already begun. Sometimes it wont begin for a while, and sometimes it is (nearly) over already. I agree that expired ETAs should be removed from the board, but this way you can at least prevent yourself some frustration. :)
 
And here you go, its at the bottom. You have the timer (before it runs out you must hand-in the mission), and the Target ETA (you must be in the system then or fail).
http://i.imgur.com/YG41TA3.jpg

In this case, the ETA window has already begun. Sometimes it wont begin for a while, and sometimes it is (nearly) over already. I agree that expired ETAs should be removed from the board, but this way you can at least prevent yourself some frustration. :)

Understood. But an expired ETA? Why would such a mission be offered to a player at a time when the ETA is already in the past? It is possible to explain this, and decorate it - even document it - but that is a bug.

You have a screen grab of a mission - unfortunately I don't have a screen grab of my bugged mission - would it have shown an ETA in the past, at the time of acceptance? I doubt it. Was the target ETA blank?

I don't know - maybe it showed the time the next day? Who knows - neither you or I know. What I do know is that I was offered a mission, accepted it, went to the system, and auto-failed it.

Your priority seems to be showing me how I might avoid a bug - rather than simply accepting - 'yes, that's a bad bug'
 
You have a screen grab of a mission - unfortunately I don't have a screen grab of my bugged mission - would it have shown an ETA in the past, at the time of acceptance? I doubt it. Was the target ETA blank?

I don't know - maybe it showed the time the next day? Who knows - neither you or I know. What I do know is that I was offered a mission, accepted it, went to the system, and auto-failed it.

Your priority seems to be showing me how I might avoid a bug - rather than simply accepting - 'yes, that's a bad bug'

I have seen one with an ETA with two minutes left, I am not sure what happens if the entire ETA is in the past. And yes, I absolutely prioritize avoiding bugs rather than accepting them as being a bug. Not that I dont want it fixed, but two decades of gaming showed me that, when encountering such a bug, its much better for my mental well-being to just sigh deeply, report it and look for a way around it. Beyond that its simply out of your and mine control.
 
I have seen one with an ETA with two minutes left, I am not sure what happens if the entire ETA is in the past. And yes, I absolutely prioritize avoiding bugs rather than accepting them as being a bug. Not that I dont want it fixed, but two decades of gaming showed me that, when encountering such a bug, its much better for my mental well-being to just sigh deeply, report it and look for a way around it. Beyond that its simply out of your and mine control.

But - with the greatest respect, I don't play a computer game - which is supposed to be an entertainment - cautiously looking out for bugs!

I've been playing computer games for 30 years, somewhat over your 20. I played the original Elite (I won't dwell on that, but it didn't suffer all these instantiations) and I helped kickstart this one.

Since the launch of this game the missions have been of very poor quality - few could doubt that. They have gradually ironed out the bugs. But bugs caused by not having 2 x the cargo capacity for items being offered to you? - that is enough. It is unacceptable after all this time.

FD should employ proper game testers, with different loadouts; rather than sell their testing to - essentially - fanboys. Now look, I'm a fanboy - but if simple matters like 'I can't hand in my mission because of a stupid glitch, which, it turns out, works if I ditch 30 cargo, even though I am trying to deliver 30 cargo..'

It isn't good enough. Well, you get the idea.

Or maybe you don't.
 
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just experienced a bug with a rebel transmission salvage mission. I scanned the beacon, i scanned the system, still no mission icon appearing to tell me where the salavage is.
 
and more mission bugs today.

There's been the massacre x amount of x faction ships mission that bugged. I was way over the amount they asked me to kill, by ten kills in fact, and it still wouldn't update and i couldnt complete it

then there's the assassinate mission during which the target never showed up anywhere. This has been an issue for a while now, here's how those missiosn should play, i get in the system, and 30 secs at most later i see my target in the system. I spent 30 mins looking for them and they were not anywhere. Then i had to take a rep hit with a faction i've been trying to build my rep with.

And last but not least...so i scanned a nav beacon for a salvage mission i had in progress, and it updated my missions by ADDING A NEW MISSION TO IT. but telling me i had failed it. Yep, an assassinate mission i had never taken (at that time i hadnt taken an assassination mission in about 5 days) suddenly appeared in my contracts but was immediately failed.... that's a good one.
 
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